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Where can i learn how to make demos? (new on demo)

category: general [glöplog]
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good coders don't start with others' tools. they build stuff up from 0 at first. at least the ones i know :)


I second that, at least it's the best way to understand what happens and how things get done when you reinvent the wheel ...
added on the 2018-05-25 18:12:06 by Asato Asato
Still, it’s a venture you might want to undertake after getting some experience with the general parts of an audiovisual application. Learn the more important/interesting things first.
added on the 2018-05-25 18:17:20 by msqrt msqrt
Welcome on the playground, minus256. Nice handle btw :D

Simply decide which platform you wanna make intros/demos for and then grab a programming language that makes it possible (and don't be afraid to use things that are not up to date ... or even a demo tool. some people care about it, some don't). And most important: have fun! There is no real way to "learn" how to make a demo imho since it is a creative process. As mentioned in comments before, drop something on the screen and go on from there :)

And:
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Please ignore any trolls you may encounter - make something you like, and it won't matter if anyone else does :D .
It may be difficult for newcomers to dive through all of the stuff thats out there and find the right programming languages (and/or) tools that suits them.

Talkin' about the PC-platform from the old days, we had only a few programming languages too choose from and they where:
- Asm (Turbo and Borland)
- Basic (GWBasic, Qbasic and so on..)
- Pascal (Borland)
and C (Borland and Watcom).
(I might have missed a few, but these where common).
These had fair differences in their compilers and debuggers, and in optimizating code. Debugging optimized code (like repositioning and reorganizing instructions) is not much talked about in democoding today, the issue on speed and bottleneck have shifted more to the heavy load on graphics that is piped into the GPU rather than the CPU.
So if the framecount drops in your demo, you really have to buy a new and more expensive graphics card? Anyways.. Join the GPU world of graphics APIs and Shaders, or try build your own graphics lib and shaders and abandon the GPU altogether and focus entirely on algorithms, optimization tricks, assembler, mathematics behind 3D maths, build your own intuition around how they work, read books on the subject and especially focus on the programming language that you choose to work with. Good luck.



that subjective.
There is alot of substance
added on the 2018-05-25 22:26:35 by rudi rudi
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Hi. I'm korean (south) student (born in '03) who interested in demos.I can't find people who interested in demos in korea..


seems, you're not alone ;)

https://youtu.be/QBXhcTEKIuI
added on the 2018-05-25 23:12:46 by Asato Asato
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btw. japan has quite a few demosceners (and a demoparty every year, TokyoDemoFest)

that's like saying to a hungarian dude that there's demoparties every year in turkey :P

Knowing that those both nations still have some... how to say... delicate relations. Ofcourse used more by the politicians for their profit than for the a typical "Joe"...
added on the 2018-05-25 23:41:29 by sim sim

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