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Fragment shader only effects?

category: gfx [glöplog]
 
Hey, I was wondering about what kinds of effects can only be done on PCs through the use of fragment shaders instead of TEV. I'm doing some brainstorming for a possible Wii demo, and since the Wii has some unconventional features, I figured I'd simulate some shader-only effects.
https://www.shadertoy.com/

Do I win the thread?
added on the 2015-12-17 21:58:30 by xTr1m xTr1m
Parallax mapping could be cool.
added on the 2015-12-18 01:27:49 by psonice psonice
puppeh already did Parallax mapping in his Gamecube demo.
xTr1m: I doubt the Wii is powerful enough to do raymarching.
added on the 2015-12-18 09:39:11 by mudlord mudlord
mooch: oh yeah! (And he got the height map inverted while he was at it :D )
added on the 2015-12-18 10:55:56 by psonice psonice
mudlord: tell that to some amiga coders! ;)
You Can use mipmapping to do calculations on a tree structure.

You Can do Image Analysis to vectorize.

2d signed distance functions can zoom text a lot with Little compitational complexity and very smooth diagonal borders.

And signed distance function renders are fine even if a single Image tages 40 minutes to render like in The early years of terragen.
added on the 2016-04-03 20:33:29 by ollj ollj

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