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random blue/green + yellow/orange image thread. discuss.

category: general [glöplog]
It is a well known fact that you must use this combination of colors if

[a] you make an action movie
[b] you make a 4k intro

Discuss

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startrek
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harry potter
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batman
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transformers
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tron
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2012
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aeonflux
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sherlockholmes
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alice
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spiderman
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legion
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wolverine
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thewolfman2
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the island
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indiana jones
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iamalegend
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narnia
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nationaltreasure
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watchmen
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thegoldencompass
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ironman2
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irobot
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percyjackson
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cloverfield
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jonahhex


added on the 2010-03-25 07:30:24 by iq iq
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added on the 2010-03-25 07:37:11 by El Topo El Topo
IQ: did you notice, that the gros of the movies you pointed out have either blatant occult, twisted Hollywood-pseudo-occult content or are dealing with some kind of magic/creation/revelation/new day myths :) ?

It's interesting how colour schemes are used alongside by the Hollywood Magic Machine to sell their stuff.

Blue and orange are complementary colours, hence they "work".
added on the 2010-03-25 10:35:09 by d0DgE d0DgE
this thread is so YUV.
added on the 2010-03-25 10:39:58 by kbi kbi
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added on the 2010-03-25 10:41:29 by kusma kusma
Quote:
IQ: did you notice, that the gros of the movies you pointed out have either blatant occult, twisted Hollywood-pseudo-occult content or are dealing with some kind of magic/creation/revelation/new day myths :) ?


lol
added on the 2010-03-25 11:54:04 by okkie okkie
I also noticed that every image contains at least one pyramid.
added on the 2010-03-25 11:58:47 by psonice psonice
I like this thread :)
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added on the 2010-03-25 12:04:58 by loaderror loaderror
I sometimes wonder how these colours are tuned for an entire movie. I guess raw film just looks like a high quality well lit version of what any video camera can capture. What is actually done to the raw film in post production and can it be implemented as a filter in a shader or as a general post production effect of some kind? I've never read anything about post production in films (that's what I think they call it anyways)
added on the 2010-03-25 12:08:29 by loaderror loaderror
that tone filter is probably some psychological thing that triggers the 'this is real, this is unreal'-thing in human heads..
loady: they actually have special software just for colour.. they tend to pick a colour scheme for the film, and then apply it both in set/costume design and in post process. It's certainly possible to do it in a shader, either multiply the pixel values to reduce red or whatever, or use a 3d texture as a LUT for full control of the colours (this is what some of apple's pro video apps do - I happened to have a good poke in one of these exact shaders recently).

Another option is to change the gamma / display transfer tables on the video card. You can effectively re-calibrate the GPUs colour profile with that, and have warmer/cooler/more contrasty/whatever display without any performance hit :) I've been using that method to make a 'night vision' application that puts the whole OS into 'red on black' colour mode by writing lots of 0s to the green/blue parts of the table. Greyscale is possible too.. i have that working, but don't know how it works (I poked one of the control panels and found a nice private API call that does that one).
added on the 2010-03-25 12:27:08 by psonice psonice
we colour correct quite heavily in our demos. its just a shader. :)
added on the 2010-03-25 12:41:09 by smash smash
Quote:
that tone filter is probably some psychological thing that triggers the 'this is real, this is unreal'-thing in human heads..

Certain colours trigger different emotional responses. So figuring out the right scheme/palette is vital to set the general mood for the particular scene to have the highest possible effect - considering that you can't smell it - so colours are some sort of odor-substitute.

[quote]lol [/lol]
If you know history and what is teached in "ye olde mystery schools", you would recognise a lot of this stuff interwoven in mainstream motion pictures. Starting with the Bible.
BTW "occult" must not necessarily mean "satanic".
added on the 2010-03-25 12:43:17 by d0DgE d0DgE
[quote]lol [/lol] ... ehehehe, great
added on the 2010-03-25 12:43:58 by d0DgE d0DgE
hey psonice, could you send me your "nightvision application"? might be interesting...
added on the 2010-03-25 13:10:52 by maw maw
Quote:
What is actually done to the raw film in post production and can it be implemented as a filter in a shader or as a general post production effect of some kind? I've never read anything about post production in films (that's what I think they call it anyways)

The process is called color grading, and can be compared to mastering in music. It is used to keep the colors consistent throughout the entire movie, or across a series of scenes if you'd like to go the other way with it and create contrast. Like in "The Matrix", where the human world is graded towards blue, while the Matrix-world is graded towards green.

It is also quite often needed to match color profiles from material coming from different sources, for example film or digital, or between different cameras of each type.

http://en.wikipedia.org/wiki/Color_grading

added on the 2010-03-25 13:11:18 by gloom gloom
Maw, sure, it's freeware. Grab it here.

(It's OSX only btw.. use the red filter if you need to keep your night vision, although some people seem to like working with it on in general. It's quite cool with the colours inverted and the screen set nice and dark for late night coding too :)
added on the 2010-03-25 13:28:08 by psonice psonice
Most of those movies you put frames from, choose that colour scheme from an old photography technique called "cross processing", which involved using different chemicals to develop a film than those intended for that particular type of film.

More info: http://en.wikipedia.org/wiki/Cross_processing
added on the 2010-03-25 14:04:33 by Jcl Jcl
Thanks for all the info everyone. Got plenty of stuff to look up now.
added on the 2010-03-25 14:07:09 by loaderror loaderror
Man, it's good to know that I've contributed 'discuss' to the demo world.
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Man, it's good to know that I've contributed 'discuss' to the demo world.

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@SS: May I speak for the whole scene, and express my utmost gratitude?
Without your help, none of this was made possible.
added on the 2010-03-25 14:35:18 by numtek numtek
Quote:
Man, it's good to know that I've contributed 'discuss' to the demo world.

Get ready to feel better, because it was already here. Discuss.
added on the 2010-03-25 14:38:37 by gloom gloom

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