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OpenGL programmer + 3D algorithms programmer, OSLO Norway

category: general [glöplog]
 
Would you like to work in one of the worlds leading 3D visualization companies?

Centrally located near Aker Brygge (Oslo, Norway) with solid clients world-wide, Hue has established itself as a real challenger in the 3D industry. We have continuously turned out new and innovative products on the market and we are now looking for exceptionally bright and experienced candidates with strong problem-solving skills to help us take existing and new products to the next level.

All positions require very good knowledge of and extensive experience with:

-C++
-All general programming techniques (data structures, algorithms, design patterns)
-English (written/spoken)

While relevant education is desirable, lack of such can be compensated by proven experience. Also, additional experience (e.g with other programming languages/operating systems) is a plus.

3D Algorithm development:

Knowledge/experience:

-Excellent understanding of math in general and geometry in particular
-Thorough understanding of and experience with all general computational geometry algorithms and data structures.

Work:

-Implement computational geometry library for large triangulated meshes and other primitives
-Work as part of an experienced team.

OpenGL developer:

As previous, but also:

- Hands-on experience with advanced OpenGL, incl fragment/vertex shader programming, view dependent geometry, real time topology generation/optimization

Work:

-Implement high polycount dynamic real time rendering with user real time configurable rendering pipeline.
NOTE: Extensive DirectX competency may compensate for lack of OpenGL experience
www.hue.no
added on the 2008-10-23 13:17:32 by LoneStarr LoneStarr
Quote:
NOTE: Extensive DirectX competency may compensate for lack of OpenGL experience

Except, you know, if your idea of mesh reduction is DXReduceMeshForMePlease()
added on the 2008-10-23 16:41:24 by auld auld
Quote:
high polycount dynamic real time rendering with user real time configurable rendering pipeline.

anyone in for buzzword bingo ?
added on the 2008-10-23 17:00:30 by hfr hfr
hue-coders don't drink ordinary coffee - hue got illy.

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added on the 2008-10-23 17:11:31 by mueslee mueslee
LoneStarr: You may be far more successful recruiting sceners if you attend Kindergarden. The signal-to-noise ratio here at Pouet is ... well you can see already.

http://kg.slengpung.com for details.
I will attend Kindergarden this year.
added on the 2008-10-23 17:46:55 by LoneStarr LoneStarr
suddenly, Phil Anselmo is in my head saying:

fucking AWESOME!
auld, he said "high polycount"; DXReduceMeshForMePlease() will certainly and instantly crash before reading the first 1% of the dataset :)
added on the 2008-10-23 18:16:16 by iq iq
iq, high polycount = 2 million triangles of course ;D
added on the 2008-10-23 18:30:58 by nystep nystep
hahahaha ;) sure, sure

added on the 2008-10-23 18:42:50 by iq iq
LoneStarr: Looking forward to seeing you at KG
added on the 2008-10-23 18:44:45 by gloom gloom
Looking forward to be there. Haven't been to any party since Assembly 2002. And No, not 2 million triangles..
added on the 2008-10-24 00:44:14 by LoneStarr LoneStarr
Nice to see you choose our party to visit Paul, and good look headhunting :)
added on the 2008-10-24 08:29:08 by leijaa leijaa
LoneStarr: Just don't expect KG to top the last norwegian party you visited ;)

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added on the 2008-10-24 11:18:59 by gloom gloom
What? NO CAKE at KG?
added on the 2008-10-24 11:23:28 by LoneStarr LoneStarr
do you ever regret putting a hat on that girl?
added on the 2008-10-24 23:30:22 by Hyde Hyde
the cake is... well, you know.
added on the 2008-10-24 23:31:42 by Gargaj Gargaj
It's a cake, that's all you can really say.

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