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iPhone demo me beautiful

category: general [glöplog]
Or at least, that is what they say :)
added on the 2008-09-04 15:23:02 by bruce bruce
Quote:
We’re looking for 10 apps that will be distributed for free, to showcase the iPhone - successful applicants will receive a $10,000 award!


Surely that's clear enough? They'll distribute the apps for free (which implies free to all through the itunes app store) and each applicant (I guess either a group or an individual) gets $10k (knowing what kind of dollars would be good though!).
added on the 2008-09-04 15:25:14 by psonice psonice
that's a lot of guesswork.
added on the 2008-09-04 15:27:01 by Shifter Shifter
Not really, I think it's quite clear.

It doesn't say if it's 10k for each member of the group or for the whole group, but it's obviously at least 10k per group and not 10k between 10 groups. Other than that the only thing not 100% clear is what kind of dollars the money is to be, but it's 95% likely to be USD.
added on the 2008-09-04 15:35:33 by psonice psonice
Successful applicants can also mean all groups that make it to the bar...
added on the 2008-09-04 15:37:34 by Shifter Shifter
They're looking for 10 apps, so 10 groups maximum will be successful. And 'successful applicants will receive a $10,000 award' means if you're successful, you'll get a 10k reward. Otherwise it would say 'successful applicants will share a 10k reward'.
added on the 2008-09-04 15:41:57 by psonice psonice
i wonder wtf they mean with "apps", so i sent a mail... let's see :)
added on the 2008-09-04 15:46:58 by havoc havoc
an executable :)
added on the 2008-09-04 15:49:37 by Axel Axel
Quote:
if you want i can come up with a website promising $100,000 for ticalc demos


Why couldn't this had been the deal instead, then I might have had a chance to make a buck! :D

Anyway, back to the iPhone demo thing. It would have been cool to make an attempt, and I even could consider buying an iPhone, but having to buy a friggin mac to do the development? Hell no!
added on the 2008-09-04 15:49:45 by Sdw Sdw
mac is just another OS
added on the 2008-09-04 15:50:17 by havoc havoc
havoc: on pc you have .exe, on mac it's .app, so what axel said :)
added on the 2008-09-04 15:54:39 by psonice psonice
"Demoscene's promises are like the stars : the darker the night the brighter they shine." - David Nicholas
added on the 2008-09-04 15:58:50 by Zest Zest
That's wonderful, demoscene's bitter blacklight. Go make a Flash cracktro about it.
added on the 2008-09-04 16:04:12 by havoc havoc
Every twit with enough money in the back begins to think he becomes a cool twit when blowing out money to hire demosceners as cheap presentation machines to actually save money and get a pseudo cool image. Sucky movement.

They look for apps to showcase the iPhone?
And what the fuck's "the new demo scene"?

Demos on the iPhone are surely a nice thing and I'd like to watch them on one of our office iPhones...but why not just doing them without 10k bucks before the nose like a donkey someone tries to move.
added on the 2008-09-04 16:59:51 by Raven^NCE Raven^NCE
over de gehele EU boterberg op je hoofd hebben gesproken...
added on the 2008-09-04 17:10:31 by havoc havoc
raven: I agree that commercialising scene stuff sucks. But then again, I won't say no to $10k for making a demo, seeing as i'd most likely be making one anyway :)

If it has a lot of strings attached (i.e. it has company branding and such stuff), then it simply moves from being a demo project to a work project. It's almost as much fun as making a demo, but your reward is financial more than that whatever it is we make demos for (what is that anyway?).

I'm doing something a bit similar at the moment, but I consider it more like fun work that i do as well as demos, instead of anything that's part of the scene stuff.
added on the 2008-09-04 17:16:22 by psonice psonice
sdw: hackintosh exists...
added on the 2008-09-04 17:20:34 by psenough psenough
i heard some ppl made an unofficial SDK with which we can code from under windows. I suggest you invest in that direction rather than using the standard sdk ;) it might allow things the official SDK wouldn't, like overclocking the cpu or other evil twists like that :D
but having the demo be distributed in the apple store.. that's strange to me. :T
added on the 2008-09-04 17:29:27 by BarZoule BarZoule
If you jailbreak the phone (which can be done for the latest firmware, 3g or 2g, on windows or mac), you can run whatever apps you want and use the unofficial dev tool chain. There's installer and cydia, which are 'open' equivalents of the app store for distribution. You can do lots of funky stuff in that, but you can only distribute outside of itunes (surely not what this company is after).
added on the 2008-09-04 17:35:09 by psonice psonice
I have a very strong feeling this 10k atleast includes some art-directional revisions. Or worse, they could deliver you the storyboards. The whole 'deal' is very very vague.
added on the 2008-09-04 18:02:36 by Sander Sander
I was SO into coding the iPhone after reading the specs - ARM11 (with VFPU) and the PowerVR MBX which is a quite decent 3D accelerator. You can actually find a very similar setup in the Motorola Q9 (which is Windows Mobile).

But then, there were a few things that drastically turned me off iPhone development:

1) Using the iPhone SDK requires OSX and thus a MAC. I need a MAC like I need my nuts stomped in by some German hermaphrodite! Oh wait.... isn't there a club in Berlin that does that? :P

2) You NEED to use Objective C. I saw the syntax for Obj C. It's like C and C++ fucking and producing a horribly disfigured and inbred child that is retarded and shits himself.

3) LOL MAC FAN BOYS! Seriously... our tech dude at work is a HUGE MAC fan and utterly thinks the iPhone is the end all be all can do anything ever ever ever steve jobs dry hump.
added on the 2008-09-04 18:55:59 by Phred Phred
Your reasons aren't as compelling as you appear to be convinced they are.
added on the 2008-09-04 19:11:55 by _-_-__ _-_-__
Quote:
You NEED to use Objective C. I saw the syntax for Obj C. It's like C and C++ fucking and producing a horribly disfigured and inbred child that is retarded and shits himself.


You're thinking of ObjC++ (which has seriously bad genes from the other side). Objective C is a child of C and Smalltalk and only mildly retarded and disfigured.
Luckily you can link it in the basement so you don't have to keep watching it once you've done your stuff with it.
added on the 2008-09-04 19:28:23 by 216 216
Quote:
If it has a lot of strings attached (i.e. it has company branding and such stuff), then it simply moves from being a demo project to a work project. It's almost as much fun as making a demo, but your reward is financial more than that whatever it is we make demos for (what is that anyway?).


Surely then it moves from doing a demoscene release to creating a company presentation. Well then it's fine...I just don't like the bundling of the business and demoscene...call me oldfashioned, but that doesn't stick together quite well for me (and I speak for me only, not for others). Doing demos for fun is what gives you the full freedom. If they want horribly designed company logos in there or similar stuff or give directions it just would kill creativity and freedom. But well...that's everyone's own decision.

Quote:
I'm doing something a bit similar at the moment, but I consider it more like fun work that i do as well as demos, instead of anything that's part of the scene stuff.


I'm also doing freelancing for a game company (rapid prototype sketching) beneath my everyday job as graphics designer and it's almost like creating demos because there is a topic but you can stretch it a lot...but there is just a tiny little bit missing to create the fun I have when designing and doing demos together with the team...
added on the 2008-09-04 19:56:20 by Raven^NCE Raven^NCE
raven: well, you dont have to submit corporate slutyness, you can still submit your freeform fine art of a demo and just hope it'll get recognized for it's value and score some bucks.

that being said, i find the fact that it is being developed as a point to conquer someones taste somewhat over-restricite to what i enjoy doing. but then again i been disliking compos in the demoscene for quite some years now while other sceners seem to quite enjoy the whole ordeal, so its only natural that they wont mind bending new platforms abit if there is money involved. good for them. i think..

this whole intel/ps3/nvidia/iphone thing seems to be carving a line between the ones who make demos mostly for recognition and the ones who make them mostly to express themselfs. ofcourse there is always a muddy ground inbetween, enough room for everyone to splash about in both waters if they so desire. hopefully there'll be enough free time aswell.
added on the 2008-09-04 20:07:52 by psenough psenough

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