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Nebulaud shading

category: general [glöplog]
 
Hi,

Anyone ever heard about 'Nebulaud shading'? According to Wikipedia (!) is a variant of Gouraud with similar results to Phong, aimed to real-time rendering and used / created in the scene... Wonder if it even exists! =]

Ta!
added on the 2008-01-24 17:13:17 by olifiers olifiers
i love the fact that the IP where the article was created from resolves to dumb.nrl.navy.mil :)
added on the 2008-01-24 18:21:28 by Gargaj Gargaj
There were a lot of different "shadings" invented in the scene in mid-Nineties, most being totally not notable and forgotten. I guess this is one of those.
added on the 2008-01-24 18:25:36 by Preacher Preacher
spectacular mapping!
added on the 2008-01-24 18:34:39 by smash smash
FRESNEL!
BB Image
added on the 2008-01-24 19:12:50 by hollowman hollowman
For nebulaud shading you need to calculate the dope product of the half-baked vector and scarface normal...
added on the 2008-01-24 21:48:04 by raer raer
larusse
added on the 2008-01-24 23:25:12 by visy visy
candlelight shading
added on the 2008-01-24 23:26:26 by rmeht rmeht
shading cream
added on the 2008-01-25 00:18:11 by Joghurt Joghurt
karva shading
added on the 2008-01-25 10:37:33 by sol_hsa sol_hsa
Gingerbread shading
added on the 2008-01-25 16:21:12 by Optimus Optimus

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