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XNA Game studio

category: general [glöplog]
 
http://www.microsoft.com/downloads/details.aspx?FamilyId=21E979E3-B8AE-4EA6-8E65-393EA7684D6C&displaylang=en

It's available now. Is it cool to make demos? As someone tried it?
I haven't much experience in C#, and it's the only language available I think.
added on the 2006-08-30 22:19:10 by xernobyl xernobyl
i feel scared.
added on the 2006-08-31 00:39:56 by psenough psenough
i feel happy.
added on the 2006-08-31 03:13:50 by nystep nystep
To create content for the xbox 360 you have to "purchase of a XNA Creators Club subscription" which is $99 / year to be part of a "club" or something like that,
is it safe to assume that the content you may create for that console will be checked by microsoft ?
added on the 2006-08-31 03:36:21 by hitchhikr hitchhikr
What bothers me the most is that MS is really pressuring developers to use C#...
added on the 2006-08-31 06:59:13 by noouch noouch
Making demos with this thing sounds like something comparable to the making of demos with AMOS on the Amiga.
Whatever programming language you use the only restricition is your creativity :)

And Francois Lionet (Amos creator) was/is a god
added on the 2006-08-31 11:14:13 by _wheely_ _wheely_
you can't run yet any of the xna studio beta applications on anything else than win32. wait until the official release if you want to do x360 demos with this.

as to viznut's comment - i guess all the previous gazillions of win32 demos done on top of visual studio are comparable to amos on amiga... it's just another cross-platform framework that actually allows you to make games/apps from the same codebase both on xbox and windows - something that should've been possible already a long long time ago.
added on the 2006-08-31 12:24:25 by melw melw
i for one feel pissed that vc2005 needs like 10 seconds to open a dialog. shitty managed shit. thanks, but no thanks. there comes a time when one realizes that you do not have to be a part of every marketing bullshit company YXZ does.
added on the 2006-08-31 12:36:27 by abductee abductee
abductee: That's not true for the Express Editions (and we're talking about Visual C# 2005 EE here). I don't know how Microsoft did it, but the EEs are *really* fast.
added on the 2006-08-31 13:29:48 by KeyJ KeyJ
I can second KeyJ... VC2005 Express runs like a charm on my 3.5 years old laptop while the VS2005 Professional I use at work crawls along (Athlon64@3200+). Seems that they've thrown out exactly the right stuff for the EEs ;)
added on the 2006-08-31 13:32:53 by kb_ kb_
Real democoders make better cross-platform frameworks from scratch!
I'd be interested in a report your experiences with XNA Game Studio. Personally, not just for Hugi ;-)
added on the 2006-08-31 13:34:49 by Adok Adok
Yes but the Express editions are missing all sorts of stuff last time I checked. That's why I still use VC6. Old but fast as hell.
added on the 2006-08-31 20:10:09 by defbase defbase
defbase: What features are missing exactly? IMHO, VC++ EE seems like it's been _made_ for demo development: No MFC or ATL crap there, just plain Win32, OpenGL and DirectX (although you need to install there separately).
added on the 2006-09-01 12:34:33 by KeyJ KeyJ
KeyJ: I use ATL in my demoengine :(
added on the 2006-09-01 13:08:58 by kusma kusma

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