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Haunted by Loonies [web]
[nfo]
screenshot added by Psycho on 2019-04-21 23:48:17
platform :
type :
release date : april 2019
release party : Revision 2019
compo : pc 8k
ranked : 1st
  • rulez 46
  • is ok 2
  • sucks 0
popularity : 0%
 0%
  • rulez 0.96
alltime top: #5266
added on the 2019-04-21 23:48:17 by Psycho Psycho

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Not at sofa, but probably at partyplace someone jumpscared. Good.
rulez added on the 2019-04-21 23:51:04 by Serpent Serpent
Scary shit
Like in a ghosthouse or hunter mansion
Goal reached? :)
rulez added on the 2019-04-22 00:16:02 by magic magic
I totally enjoyed that one!
rulez added on the 2019-04-22 00:50:16 by Dascon Dascon
Scary trip of awesomeness :)
rulez added on the 2019-04-22 01:34:44 by SaphirJD SaphirJD
excellent idea, great execution. too much of an IT reference, but still, does it well :)
rulez added on the 2019-04-22 01:36:42 by nagz nagz
the concept works well, and the amazing amount of content makes you forget it's not the demo compo :)
rulez added on the 2019-04-22 01:44:14 by wullon wullon
I really loved that one, lots of content and really well done. A lot of real life haunted houses could get some inspiration from it :)
Please do a final with proper sound syncing and a little more sophisticated/contrasty lighting
rulez added on the 2019-04-22 09:52:00 by Hopper/SquoQuo Hopper/SquoQuo
Absolutely great!
rulez added on the 2019-04-22 18:45:06 by xTr1m xTr1m
Very, very fun to watch!
rulez added on the 2019-04-22 19:35:02 by PotcFdk PotcFdk
Great idea with quite a lot of content! Also the excellent soundtrack really enhance the experience!
rulez added on the 2019-04-22 21:11:04 by Raft Raft
This is great, very entertaining 8k, loved it on the bigscreen.
rulez added on the 2019-04-22 21:13:17 by StingRay StingRay
great direction
rulez added on the 2019-04-22 21:19:16 by remdy remdy
...what Raft said
rulez added on the 2019-04-22 22:08:35 by Kuemmel Kuemmel
themed and well executed. nice!
rulez added on the 2019-04-22 22:52:55 by Ramon B5 Ramon B5
Absolutely loved this during the compo. The scene with the organ is brilliant. This is how you fill 8k, properly.
rulez added on the 2019-04-23 08:37:30 by djh0ffman djh0ffman
It scares me the most that I recognize that evil clown’s features from somewhere. Is it only me? :) i have met him before
rulez added on the 2019-04-23 08:57:21 by rloaderro rloaderro
That's some seriously disturbing birthday parties you attended as a kid, rloaderro :-D
added on the 2019-04-23 11:36:32 by Punqtured Punqtured
Amazing guys! Good thing that Punqtured did not spoil anything when I was asking for more info while buying some beer. Because it made me jump out of my chair xD

I love the theme and lighting is done quite nice! The audio is amazing! I love the stereo separation in there as well :-)
rulez added on the 2019-04-23 11:43:11 by spiked-maniac spiked-maniac
Amazing work. But maybe a bit too scary!!
rulez added on the 2019-04-23 12:01:34 by fizzer fizzer
A quick note on the audio of this production. As already noted in the nfo, we used a slightly modified version of Oidos for this production. Audio was rendered into 4 separate channels, allowing us to control the volume of the channel as well as the amount of reverb on the channel. 4th channel also allowed panning. All of these parameters was controlled from withing rocket. This of course meant, that working with the track got quite complex, as I did not have that information in Renoise.

The general concept for the audio was this:
Use channel 1 for rooms/scenes
Use channel 2 for hallways connecting rooms/scenes
Use channel 3 for rooms/scenes
Use channel 4 for sound/direction-specific effects

So as you move from room A (channel 1) into the hallway (channel 2) leading to room B (channel 3), we would turn down the volume of channel 1 while maintaining the reverb. Volume of channel 2 was then faded in to give the sound/music from the hallway. About halfway through, the reverb from channel 1 was faded out while reverb from channel 3 was faded in, making it appear as if you start to hear the sounds and music from the next room as you travel through the hallway. When entering room B, the volume of channel 3 was then turned up and the volume of channel 1 and 2 faded out.

Now, in theory, this was a super fantastic idea that could lead to some quite interesting effects and a brand new and more realistic sound experience. However, all of this being controlled from Rocket, meant that while working on the track in Renoise, I did not have the channel-volume and reverb level available so there is more or less 3 different pieces/parts of music playing on top of each other at any given point in time.

To help me keep track of which instruments were playing in which channel, I created 4 tracks for each instrument and used the built-in Send track-DSP in Renoise to direct the output of the track to one of the 4 dedicated main sends. They, in turn, all send their output to one master send, where I had the reverb.

Feel free to behold the insanity (and of course to grab the instruments or whatever you want to do with it) http://www.niebe.dk/fnuque/Haunted_v50.xrns but please take note, that it will sound super weird from the lack of channel volume control applied to it.

Since we didn't really have to shave off bytes to have it fit the 8k limit, song data is in no way optimized for size. I did chop up a few of the longer note-durations with the organ and choir-instruments to reduce the huge precalc time required, though.
added on the 2019-04-23 12:59:21 by Punqtured Punqtured
Lovely concept and execution, jumped twice during the compo even though of course I was expecting *something* to happen... :D

And thanks Punqtured for explaining the sound architecture!
rulez added on the 2019-04-23 13:22:44 by Kylearan Kylearan
That kind of atmosphere... I like!
rulez added on the 2019-04-23 14:02:32 by toms toms
Funny concept and good execution.
rulez added on the 2019-04-23 14:37:52 by Radiant Radiant
nice one!
rulez added on the 2019-04-23 14:41:41 by nosfe nosfe
I'm a bit torn about this because as a technical achievement it's great, and it holds your attention just fine. At the same time it's not exactly easy on the eyes and ears for the most part.
rulez added on the 2019-04-23 18:13:30 by Gargaj Gargaj
Can I see an another fov 8k in next Revision?
rulez added on the 2019-04-23 21:03:30 by FMS_Cat FMS_Cat
Great concept and great cameras but also what Gargaj said.
rulez added on the 2019-04-23 23:02:57 by Preacher Preacher
this is one of those 8Ks where you think 'nice that they did all that in 8K' but aesthetically, well.. the size limit certainly chewed away there
added on the 2019-04-24 01:30:42 by Maali Maali
Quite eyecancerish but funny and a deserved winner. Yes, at least at the Jumalauta lounge (2nd screen) we got jump scared a few times :)
rulez added on the 2019-04-24 11:26:03 by break break
Deserved winner. Hope to see you guys next year again!
rulez added on the 2019-04-24 12:33:38 by las las
Miles ahead of the competition. Loonies continues to show how much more potential there is for 8k intros.
rulez added on the 2019-04-25 10:08:13 by ferris ferris
Lots of content for such a small nice. And it really scares me =O
rulez added on the 2019-04-25 11:17:43 by neoman neoman
good
rulez added on the 2019-04-25 15:35:34 by Sir Sir
Innovative concept well done. Scary!
rulez added on the 2019-04-26 21:46:23 by Bobic Bobic
Quote:
excellent idea, great execution. too much of an IT reference, but still, does it well :)

This. Truly glad you guys keep pushing the limits of storytelling in 8ks.
rulez added on the 2019-04-27 06:06:40 by moozooh moozooh
Very enjoyable tiny intro!
rulez added on the 2019-04-27 18:21:13 by ham ham
I want to go on this ride
rulez added on the 2019-04-27 18:23:07 by Saga Musix Saga Musix
:)
rulez added on the 2019-04-27 21:35:12 by Frequent Frequent
Good one
rulez added on the 2019-04-28 14:38:58 by peturba peturba
@Maali: That's exactly my "problem" with size coding.
However: I appreciate the technical achievement and tbh, I very much enjoyed the atmosphere and direction.
rulez added on the 2019-04-29 02:44:53 by bsp bsp
Quote:
but aesthetically, well.. the size limit certainly chewed away there

I might be wrong here (and I hope I'll be corrected if I am), but I don't think they could not find any more room for size optimization; after all, it hardly pushes new boundaries on the amount of content or, say, geometric complexity, or post-processing. Feels more like they were rather short on time and/or did not have any concrete plans to improve it further. But more than that I think the demo wouldn't necessarily be better off if it were on the visual level of that Dying Stars clown head model. The stunted visuals actually help the campy feel imo.
added on the 2019-04-29 03:50:53 by moozooh moozooh
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BOO!!!
rulez added on the 2019-04-29 08:25:03 by d0DgE d0DgE
More jump scares than an actual haunted house roller coaster I went on last summer
rulez added on the 2019-04-30 12:59:07 by jvb jvb
Boo, indeed!
8Kb? Amazing work!
rulez added on the 2019-04-30 15:19:42 by SuTeKH/Epyteor SuTeKH/Epyteor
it's beauty lies in the idea.
rulez added on the 2019-05-02 18:27:28 by sensenstahl sensenstahl
this is what hauntellus waitus lurks like
BB Image
rulez added on the 2019-05-03 02:13:08 by gentleman gentleman
don't like horrors, but this is The Thing! :)
rulez added on the 2019-05-04 10:33:41 by SerzhSoft SerzhSoft
that was fun during the compo!
rulez added on the 2019-05-05 14:10:41 by v3nom v3nom
Great!
I keep forgetting that it is 8k, however I do agree some with Gargaj on this one.
Still a deserved winner.
rulez added on the 2019-05-11 23:32:31 by Puryx Puryx
Great idea, nice execution, very cool direction!
rulez added on the 2019-05-17 08:58:15 by tifeco tifeco

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