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Neon Station by Digimind
[nfo]
screenshot added by Digimind on 2008-03-02 15:09:17
platform :
type :
release date : march 2008
  • 204
  • 6
  • 0
popularity : 71%
 71%
  • 0.97
alltime top: #276
added on the 2008-03-02 15:09:17 by Digimind Digimind

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überkrass
rulez added on the 2008-03-02 15:13:02 by 0rel 0rel
O___________O

WHAT THE FUCK ARE YOU ON
rulez added on the 2008-03-02 15:19:56 by Gargaj Gargaj
excellent stuff
rulez added on the 2008-03-02 15:21:10 by y0bi y0bi
BB Image
rulez added on the 2008-03-02 15:24:35 by waffle waffle
Quote:
1520 <GargajCNS> HOLY
1520 <GargajCNS> FUCKING
1520 <GargajCNS> SHIT
rulez added on the 2008-03-02 15:26:11 by xernobyl xernobyl
woah, this is _good_
rulez added on the 2008-03-02 15:26:11 by maali maali
How is that possible?
rulez added on the 2008-03-02 15:30:41 by Adok Adok
@_____________________@;;
Awesomeness!
rulez added on the 2008-03-02 15:33:16 by melw melw
rulez added on the 2008-03-02 15:33:17 by Buckethead Buckethead
Awesome!
rulez added on the 2008-03-02 15:33:54 by rbz rbz
Very incredible!
rulez added on the 2008-03-02 15:41:02 by shock__ shock__
Generations ahead.
rulez added on the 2008-03-02 15:42:36 by dixan dixan
Nice!
rulez added on the 2008-03-02 15:42:36 by [self-ban] [self-ban]
well, this is cool, but you're sure there isn't any room for a better palette?
rulez added on the 2008-03-02 15:44:46 by nystep nystep
rulez added on the 2008-03-02 15:46:16 by Mystra Mystra
O_O
rulez added on the 2008-03-02 15:46:30 by RRROAR RRROAR
what gargaj said....
rulez added on the 2008-03-02 15:47:06 by kb_ kb_
smooth
rulez added on the 2008-03-02 15:48:37 by diver diver
wtf?!?!
rulez added on the 2008-03-02 15:49:26 by Alpha C Alpha C
Purely amazing.
rulez added on the 2008-03-02 15:52:24 by visy visy
speechless
rulez added on the 2008-03-02 16:00:49 by aegis aegis
WOW kick ass stuff !
rulez added on the 2008-03-02 16:06:21 by Tigrou Tigrou
This MAN should look for a girl.
rulez added on the 2008-03-02 16:07:49 by Pirx Pirx
BB Image
rulez added on the 2008-03-02 16:08:10 by src src
indeed
rulez added on the 2008-03-02 16:09:58 by teel teel
ftw!? FAKE!
rulez added on the 2008-03-02 16:11:40 by button button
rulez added on the 2008-03-02 16:12:52 by wie8 wie8
crashed my machine on exit. But fuck yeah!
rulez added on the 2008-03-02 16:17:20 by Gmitts Gmitts
shimmering neon lights
rulez added on the 2008-03-02 16:29:23 by Weyland Yutani Weyland Yutani
wow
rulez added on the 2008-03-02 16:29:34 by blala blala
FUCK THE WHAT???
rulez added on the 2008-03-02 16:30:41 by Optimus Optimus
massive wtf
rulez added on the 2008-03-02 16:33:19 by parcelshit parcelshit
also.. what's next? portal in 1k? :D
added on the 2008-03-02 16:36:32 by maali maali
just wow
rulez added on the 2008-03-02 16:36:53 by bfx bfx
ugly colours but roxx for 256bytes
rulez added on the 2008-03-02 16:44:44 by gentleman gentleman
Wow! Amazing!!!
I'm really surprised! It really RULEZ!
rulez added on the 2008-03-02 16:52:04 by SoDa7 SoDa7
What am I supposed to run this on? The compatible version works under XP, but the actual demo doesn't run under dosbox.
zomg
rulez added on the 2008-03-02 17:04:23 by absadhkjsaduoiw1 absadhkjsaduoiw1
the normal version works fine under winxp sp2 for me...
added on the 2008-03-02 17:05:24 by src src
both versions works fine under winxp sp2 for me...
added on the 2008-03-02 17:08:08 by RRROAR RRROAR
I'm speechless...
rulez added on the 2008-03-02 17:16:02 by Jailbird Jailbird
whoa
rulez added on the 2008-03-02 18:01:50 by fragment fragment
Unreal!
rulez added on the 2008-03-02 18:13:27 by wrthlss wrthlss
bah, fucking to having 64 bit instruction sets it my CPU.
really amazing again
rulez added on the 2008-03-02 18:22:46 by dairos dairos
impossible!
rulez added on the 2008-03-02 18:28:13 by dimouse dimouse
definately ROOLZ!
rulez added on the 2008-03-02 18:29:15 by Puryx Puryx
after 5 minutes watching i gave the .exe a shot and it appeared windowed....and holy cow,thats looking so damn smooth.!
thanX a lot for theZe bytes.! :)
rulez added on the 2008-03-02 18:35:07 by ɧ4ɾɗվ. ɧ4ɾɗվ.
WOOOOOOOW
rulez added on the 2008-03-02 18:36:46 by Darkman007/quite Darkman007/quite
what *.* said.
rulez added on the 2008-03-02 18:40:01 by phoenix phoenix
We go into a club, and there we start to dance.
rulez added on the 2008-03-02 18:44:04 by stage7 stage7
#%%¤&"%¤&
rulez added on the 2008-03-02 18:50:30 by loaderror loaderror
ace! makes me wanna go 256b :)
rulez added on the 2008-03-02 18:53:22 by mentor mentor
noooooo fucking way!!!!!!
rulez added on the 2008-03-02 18:56:22 by Skate Skate
Oh! That's great!
rulez added on the 2008-03-02 19:05:59 by ham ham
holy crap
rulez added on the 2008-03-02 19:06:04 by BoyC BoyC
WTF?! O_o
rulez added on the 2008-03-02 19:19:21 by jimmi jimmi
Gulp!
rulez added on the 2008-03-02 19:27:38 by Gʀɪʍʍy Gʀɪʍʍy
I can't believe it :)
rulez added on the 2008-03-02 19:32:06 by pohar pohar
...
rulez added on the 2008-03-02 19:35:33 by Clarence Clarence
.....
rulez added on the 2008-03-02 19:40:18 by bdk bdk
WHAT THE FUCK?

I literally just wached this with my jaw hanging open. I'm not even exagerating. I cannot believe it. Digimind for president!
rulez added on the 2008-03-02 19:41:57 by xeron xeron
It's starting to get ridiculous.
rulez added on the 2008-03-02 20:02:47 by Preacher Preacher
!!!MUST BE IN ALL TIME TOP!!!
added on the 2008-03-02 20:26:40 by RRROAR RRROAR
rulez added on the 2008-03-02 20:49:27 by scg_ scg_
What - no music? This sucks! Second Reality is much better than this!

Just kidding, here's the thumb :)
Awesome!
rulez added on the 2008-03-02 21:07:10 by Stebo Stebo
holy shit rulez
rulez added on the 2008-03-02 21:23:09 by untitled untitled
bbut
rulez added on the 2008-03-02 21:27:16 by Navis Navis
rulez added on the 2008-03-02 22:41:44 by Anat Anat
Incredible !
rulez added on the 2008-03-02 23:33:13 by Aeko Aeko
Wtf!
rulez added on the 2008-03-03 00:34:47 by Exin Exin
rulez added on the 2008-03-03 01:12:28 by slack slack
just fucking sick..
rulez added on the 2008-03-03 01:30:19 by mind mind
fuuuuck.
rulez added on the 2008-03-03 01:59:37 by kusma kusma
ubercool.
rulez added on the 2008-03-03 04:13:29 by got got
rulez added on the 2008-03-03 07:12:34 by ton ton
oharaaa
rulez added on the 2008-03-03 09:25:58 by tesla tesla
Wtf O________________o
rulez added on the 2008-03-03 09:51:22 by StingRay StingRay
holy shit, that's crazy
rulez added on the 2008-03-03 10:08:12 by wb wb
You have distilled magic bytes!
rulez added on the 2008-03-03 10:09:45 by vame vame
ouééééééé
rulez added on the 2008-03-03 10:15:41 by tobé tobé
impressive
rulez added on the 2008-03-03 10:32:49 by mueslee mueslee
Ok, the 256b category can`t be bettered, now go do some 4k`s Digimind :)
rulez added on the 2008-03-03 10:53:17 by Zplex Zplex
fuck..
rulez added on the 2008-03-03 11:08:12 by red red
So... when does mentor release his 256b compressor :-)
Very nice 256b, even the motion path is outstanding.
rulez added on the 2008-03-03 11:12:23 by auld auld
incredible 256b!
rulez added on the 2008-03-03 11:22:46 by martin martin
wow! 0_o Digimind, you crazy! )
rulez added on the 2008-03-03 11:32:32 by bitl bitl
!
rulez added on the 2008-03-03 11:58:02 by Manwe Manwe
mmm, descent 256b ..
rulez added on the 2008-03-03 11:58:45 by booster booster
rulez added on the 2008-03-03 12:28:12 by iks iks
Bit o' blue, for the dads! Bit o' blue!
rulez added on the 2008-03-03 12:58:37 by syphus syphus
this is madness
rulez added on the 2008-03-03 13:05:30 by noname noname
coder demo
rulez added on the 2008-03-03 13:17:48 by anesthetic anesthetic
rulez added on the 2008-03-03 14:41:18 by zeebr zeebr
i give it up
rulez added on the 2008-03-03 16:38:00 by aha aha
rulez added on the 2008-03-03 17:37:05 by v3nom v3nom
nuff said
rulez added on the 2008-03-03 17:39:19 by Intrinsic Intrinsic
Total!
rulez added on the 2008-03-03 18:17:35 by stOPHER stOPHER
good
rulez added on the 2008-03-03 18:57:00 by bonzaj bonzaj
awesome
rulez added on the 2008-03-03 21:33:42 by Ger Ger
Even with some kind of changing cameramovement... awesome! Definately a new step in the quarter kB category.
rulez added on the 2008-03-03 23:25:22 by vscd vscd
rox.
rulez added on the 2008-03-04 10:43:33 by comankh comankh
R0X0R

fugly colors for solid code.
rulez added on the 2008-03-04 13:15:42 by p01 p01
fucking amazing. okay, you're allowed to make a progress bar in your 4k executable graphic. but only you.
rulez added on the 2008-03-04 14:25:44 by skrebbel skrebbel
Yep, this goes straight into the classic 256b category. Probably joint no.1 with tube for me.
rulez added on the 2008-03-04 15:19:11 by psonice psonice
rulez added on the 2008-03-04 17:04:03 by micksam7 micksam7
O_O'...
rulez added on the 2008-03-04 19:47:23 by panic panic
rulez added on the 2008-03-04 21:35:22 by texel texel
rulez added on the 2008-03-05 02:20:51 by artanis artanis
fuck yeah!
rulez added on the 2008-03-05 11:06:32 by Teehase Teehase
very nice and also thank you for putting that compatible version in there (vista alert)
rulez added on the 2008-03-05 11:35:55 by superplek superplek
The best 256b intro so far!!
rulez added on the 2008-03-05 11:38:04 by gfbtm gfbtm
hmm... In fact seems that this is the 1st 256b providing 4dof 3D rendering (Pirx or other: correct me if I'm wrong)
Anyway: FTW, here's another thumb BB Image
added on the 2008-03-05 12:15:31 by bdk bdk
Incredible..!
rulez added on the 2008-03-05 12:27:54 by benryves benryves
Awesome! Totally awesome.

@Broderick: Nah, an FD-tunnel would also be 4dof actually (i.e. roll+pitch+yaw+z-movement), but I get what you mean.
rulez added on the 2008-03-05 13:41:14 by JackAsser JackAsser
wow
rulez added on the 2008-03-05 17:49:49 by pdx pdx
Awesome.

(The compatible exe works in wine, yay.)
rulez added on the 2008-03-05 21:50:41 by Ion Ion
Fuck yeah =)
rulez added on the 2008-03-05 22:10:19 by #535 #535
cool 256 bytes!
rulez added on the 2008-03-06 08:44:48 by RA RA
fuck it, for ten minutes I tried to write a decent comment here, but I'm totally out of words.
rulez added on the 2008-03-06 10:04:15 by KeyJ KeyJ
uhmmm.. sick!
rulez added on the 2008-03-06 10:10:45 by toxie toxie
after watching it again i must correct myself: this is FUCKING sick!
(and superb cam movement and no rendering artifacts at all!)
added on the 2008-03-06 10:12:38 by toxie toxie
rulez added on the 2008-03-06 13:47:12 by Quarryman Quarryman
I don't get this... Insane..
rulez added on the 2008-03-06 22:43:00 by Cosmocat Cosmocat
this feels like doom
rulez added on the 2008-03-06 23:44:35 by jazzman jazzman
Amazing! This is a masterpiece!
rulez added on the 2008-03-06 23:46:42 by malken malken
fuck
rulez added on the 2008-03-07 04:24:15 by tyfighter tyfighter
BB ImageBB ImageBB Image
rulez added on the 2008-03-07 10:28:46 by doomdoom doomdoom
neon?
rulez added on the 2008-03-07 11:05:03 by fishwave/scx fishwave/scx
this prod rulez
rulez added on the 2008-03-07 22:34:55 by faraday faraday
BB Image
BB Image
BB Image


wtf dude, u on crack?
rulez added on the 2008-03-08 02:44:20 by tEiS tEiS
wow! unfortunately I cannot give this one more than one thumb up ...
rulez added on the 2008-03-08 16:44:23 by mihi mihi
Nice.
added on the 2008-03-08 17:09:15 by AntDude AntDude
Ten thumbs.
rulez added on the 2008-03-08 17:15:20 by Claw Claw
Just awesome! :)
rulez added on the 2008-03-08 17:42:16 by masterm masterm
hngg..
rulez added on the 2008-03-09 10:46:49 by spritus spritus
I don't get the sizecoding hype.
added on the 2008-03-09 12:19:15 by tantronix tantronix
have you tried to do sizecoding yourself ? or remake a popular 256b to see what size you get ?
added on the 2008-03-09 12:59:56 by p01 p01
No, because I don't get the point when it doesn't look like a demo.
added on the 2008-03-09 13:02:14 by tantronix tantronix
It's ok if you don't get it. Others do. Go watch the Popular demo :)
added on the 2008-03-09 13:23:15 by Optimus Optimus
You're such a nifty smartass.
added on the 2008-03-09 13:27:23 by tantronix tantronix
Phuck, the guy is right - it doesn't look like a demo. Lets cry all together.
added on the 2008-03-09 14:03:52 by Pirx Pirx
Damn, how come i thumbed this one up, it just contains 1 effect..
added on the 2008-03-09 14:09:41 by Zplex Zplex
i don't know how or what
rulez added on the 2008-03-09 21:20:36 by linde linde
Tantronix, maybe it's taste (I don't think) or simply a vision of what should be exciting. Demos can be amazing on many levels, but I'll always love "impossible", mind blaster stuffs and even silly world records :P
what gargaj and src said.
rulez added on the 2008-03-10 15:17:12 by las las
cool stuff ;)
rulez added on the 2008-03-10 15:55:37 by ultra ultra
this can't be real!

rulez added on the 2008-03-10 16:11:11 by FooLman FooLman
Sooooooooo cool
rulez added on the 2008-03-10 16:20:10 by Master S Master S
nice musicdisk! even for 256 bytes..
rulez added on the 2008-03-10 18:12:31 by mad mad
jokin that really kicks.. alot..
added on the 2008-03-10 18:13:08 by mad mad
übercoolex!
rulez added on the 2008-03-10 18:28:09 by hollowman hollowman
impossible! how can this be happing?!
rulez added on the 2008-03-10 18:44:34 by pixtur pixtur
!
rulez added on the 2008-03-11 15:48:34 by xiod_crlx xiod_crlx
should be in alltime top
rulez added on the 2008-03-12 14:51:26 by sq sq
actually, this is 255, not 256 bytes!
added on the 2008-03-12 14:53:40 by sq sq
this production is the first thing i worship in the morning
added on the 2008-03-12 15:13:22 by jazzman jazzman
unbeliveable!
rulez added on the 2008-03-13 01:11:22 by Murphy Murphy
This is so awesome!

I love the intertwined constants at the beginning (0.503 = good enough 1/2 for you? ;)), I love how there was 6 bytes left for blue, I love the maze generation (every block that the cam visits+refection), I love the coordinate cycling in BX/BP and the DDA hit check... it seems so... obvious now ;-)

You can save 1 byte by using "sbb di,di" at 156h (where you set DI according to the block coords) -- carry is set on both calls from BL cycling. I think you can also get rid of some of the "inc bx"'s by using "sbb bl,bh" instead and somehow preserving carry, but that's a pain.

What happens when [102h] (the timer) becomes >8000h again? No one watches that long? :D

What's the cause for snow? Quantization errors at 1B8h? Nice idea tho.

Thanks for the neat effect and hours of disassembling fun.
rulez added on the 2008-03-13 02:49:35 by rrrola rrrola

rrrola:

thanks for minireview

> You can save 1 byte by using "sbb di,di"

sure, but I usually stop optimizing when size-limit is reached :)


> What happens when [102h] (the timer) becomes >8000h again?

well, it does precalc again and then intro continues


> What's the cause for snow? Quantization errors at 1B8h?

I'm not really sure... maybe these dots are sparks from high voltage needed for neon extraction


> Thanks for the neat effect and hours of disassembling fun.

now imagine few days of assembling fun when first highly optimized version turned out to be 330+ bytes without any obvious ways to remove more than a few bytes so I seriously considered giving up the project :)
added on the 2008-03-13 11:59:19 by Digimind Digimind
MASSIVE WIN!
rulez added on the 2008-03-14 15:20:24 by s_tec s_tec
I think I had too much coffee
rulez added on the 2008-03-14 21:56:40 by ravity ravity
WOW!
But the "compatible" version is faster, and does not contain the snow pixels that the .com does.
Seems like the screen shot is from the compatible version. Feels a bit like cheating.

Don't get me wrong, I am very impressed by this intro!
rulez added on the 2008-03-15 17:35:33 by lemmus lemmus
Very impressive!
rulez added on the 2008-03-17 11:09:38 by eru eru
insane!
rulez added on the 2008-03-18 21:04:44 by Grover Watrous Grover Watrous
BB Image Fake, must use some hidden routines in gm.dls...
added on the 2008-03-18 21:57:18 by Tigrou Tigrou
Wow!! This is programmer's pr0n just like tube!!!
rulez added on the 2008-03-18 23:13:30 by prodigy prodigy
The COM becomes a slideshow when running it in DOSBox, but it still rules.
rulez added on the 2008-03-19 16:46:47 by mic mic
mic_:

By default DOSbox runs real-mode .com programs in slower mode. You can speed it up by setting following values in DOSBox.conf:


Code: core=dynamic cycles=max


added on the 2008-03-19 20:09:31 by Digimind Digimind
>> This MAN should look for a girl.
yep
rulez added on the 2008-03-21 06:15:19 by SofT_MANiAC SofT_MANiAC
speechless
rulez added on the 2008-03-22 01:12:43 by Mtl Mtl
Ovechkin 60 goals so far.

Sincerely:

Digimind one man fan club Finland :)
rulez added on the 2008-03-22 13:20:18 by moredhel moredhel
fucking awesome!
rulez added on the 2008-03-22 20:45:32 by gencha gencha
I thought Tube was the best I've ever seen. Years later... there is Neon Station :)
rulez added on the 2008-03-24 14:57:09 by SaxxonPike SaxxonPike
/me imagine a 512 bytes Neon Station with the cube texture mapped with Tube's texture :)
rulez added on the 2008-03-24 21:55:41 by Dbug Dbug
This is just incredible!
rulez added on the 2008-03-25 12:31:31 by mg mg
Amazing 256bytes
rulez added on the 2008-03-25 15:11:52 by HarryPotter HarryPotter
CDC anyone?
rulez added on the 2008-03-29 18:11:06 by beavis77 beavis77
256b... wow
rulez added on the 2008-03-29 20:12:24 by Pulsar Pulsar
very impressive!
rulez added on the 2008-03-30 12:35:29 by yonx yonx
Lovely 256b!!
rulez added on the 2008-04-03 00:46:41 by nf nf
Killer!
rulez added on the 2008-04-07 02:27:34 by T$ T$
Compatible version runs in wine => mega rulez!1
rulez added on the 2008-04-16 15:41:55 by wasiliy wasiliy
Way to go, Digimind!
rulez added on the 2008-04-16 17:08:12 by Axel Axel
All fake i tell ya. It uses DirectX built-in textures!!11 :)
rulez added on the 2008-04-29 15:12:46 by Charlie Charlie
This shit pwnz like hell. Absolutely brilliant.
rulez added on the 2008-05-03 15:28:23 by -SP- -SP-
It can't be real! Congrats!
rulez added on the 2008-05-07 18:50:39 by TOMPCpl TOMPCpl
Digimind is now my idol, most impressive demo this side of 1k. If only I could make sense of the disassembly, no surprise that it gets a thumb up
rulez added on the 2008-05-24 14:59:23 by rain_storm rain_storm
Cool! I only want to understand idea of source code. What is it? Raytracing or special trick? I have not seen more impressive stuff. Demo in natural meaning - code has been made very optimal!.... AND the maze even have a texture, moving camera for the path. 256b - rulez, actually :)
rulez added on the 2008-06-10 15:36:01 by Neko Neko
abnormal
rulez added on the 2008-06-10 15:55:24 by relias abardon relias abardon
Lots of artifacts, so-so colours... but it's a 3D maze in 256b wtf!
rulez added on the 2008-07-24 22:38:23 by stijn stijn
rulez added on the 2008-07-24 22:51:26 by havoc havoc
really nice!
rulez added on the 2008-09-14 01:05:12 by gd gd
O_o
rulez added on the 2008-12-22 15:10:21 by s23b s23b
Excellent
rulez added on the 2008-12-26 17:33:02 by keops keops
Good!
rulez added on the 2009-02-13 22:54:24 by raer raer
christ
rulez added on the 2009-02-14 00:42:03 by PENETRATOR PENETRATOR
Ruuuuuuuleeeeeeeeeeeeeeeez!!!
rulez added on the 2009-02-26 07:48:45 by closed closed
Truly amazing. Thank you for attaching compatible executable version.
rulez added on the 2009-04-05 17:31:25 by vestige vestige
Wow... Amazing, how can this fit in 256b?
rulez added on the 2009-06-12 17:04:11 by baah baah
wow!
rulez added on the 2009-09-09 00:11:42 by iq iq
Awesome!
rulez added on the 2009-09-24 07:50:15 by galen galen
Ouch !
rulez added on the 2010-03-18 17:46:20 by Hicks Hicks
Eh, wth!
rulez added on the 2010-03-18 17:53:48 by leGend leGend
what iq said.
rulez added on the 2010-03-18 17:56:17 by decipher decipher
Digimind/rrrola: Could one of you masterminds maybe share his sources with us? That would be extremely cool.

Although probably us mortals won't grasp how it works anyway. :)

i find two questions particularly intriguing:

-how is the maze generated? seems fairly complicated, with multiple layers, tunnels, corners and such.

-how is camera movement calculated? i figure it's maybe quite simple: constant-speed y-rotation, y pos maybe just goes up and down at fixed speed, and x/z movement is also cleverly constructed in some way.

camera path does seem to vary slightly with each iteration. it never touches the wall anyway which i find particularly amazing.

incredible piece of work.
added on the 2010-03-18 18:07:33 by vibrator vibrator
Re: sources.
Even first c++ version is unreadable due to optimization, so short explanation would be better.

Re: rendering.
There is not much choice for 3D with a free camera in 256b world, so raytracing is used.

Re: camera movement.
Camera position is a Lissajous 3D curve with 2 sinewaves. Camera direction is calculated as a derivative of position to always look forward.

Re: maze generation.
There were no bytes left for maze generation so I had to reuse camera movement code. I just initialized 3D array to mark all cubic cells as non-empty. Then during precalculation I send the camera through this array for thousands of iterations and mark each visited cell as empty. Since camera path varies slightly with each iteration, it clears a lot of space. In this way there is also a nice property during rendering that camera never touches the wall - automatically.
added on the 2010-03-20 10:22:07 by Digimind Digimind
sick !
rulez added on the 2010-03-27 15:45:53 by neurorebel neurorebel
^-^b
rulez added on the 2010-04-09 16:20:16 by nekomono nekomono
sick
rulez added on the 2010-09-18 20:04:55 by wysiwtf wysiwtf
o_Ô
rulez added on the 2010-09-25 09:45:15 by sensenstahl sensenstahl
really awesome prod from Russia! ))
rulez added on the 2010-11-08 21:00:05 by marsel84 marsel84
What one would call awesome
rulez added on the 2011-04-26 17:10:28 by ileaardbei ileaardbei
great for 256b
rulez added on the 2011-09-20 20:29:33 by Trauma Zero Trauma Zero
Can't believe I haven't seen it yet, this demo is amazing!
rulez added on the 2011-11-17 12:56:33 by moozooh moozooh
some day, when l grow up, i want to be able to do stuff like this!
rulez added on the 2011-11-17 13:29:16 by provod provod
for mother russia!
rulez added on the 2012-05-19 12:02:04 by mudlord mudlord
WOW!
rulez added on the 2012-08-05 16:07:35 by lsl lsl
+1
rulez added on the 2012-08-05 23:49:49 by SiR SiR
*boing*
rulez added on the 2012-08-14 22:37:20 by すすれ すすれ
Rulez. Found sources somewhere. Appreciated.
rulez added on the 2013-03-26 22:41:25 by Baudsurfer Baudsurfer
rulez added on the 2014-05-03 01:59:28 by Photon Photon
oO
rulez added on the 2014-05-11 01:03:54 by HellMood HellMood
Shame, doesn't work in DOSBox or XP.
added on the 2014-10-07 04:05:41 by dila dila
Wow!

Quote:
by Digimind:
Re: sources.
Even first c++ version is unreadable due to optimization, so short explanation would be better.

Re: rendering.
There is not much choice for 3D with a free camera in 256b world, so raytracing is used.

Re: camera movement.
Camera position is a Lissajous 3D curve with 2 sinewaves. Camera direction is calculated as a derivative of position to always look forward.

Re: maze generation.
There were no bytes left for maze generation so I had to reuse camera movement code. I just initialized 3D array to mark all cubic cells as non-empty. Then during precalculation I send the camera through this array for thousands of iterations and mark each visited cell as empty. Since camera path varies slightly with each iteration, it clears a lot of space. In this way there is also a nice property during rendering that camera never touches the wall - automatically.

Very nice!
Oh. Forgotten thumb, of course.
rulez added on the 2016-09-14 02:02:55 by Starchaser Starchaser
WTF
rulez added on the 2018-03-12 11:04:24 by nagz nagz
Wow
rulez added on the 2018-08-29 07:23:34 by Emufr3ak Emufr3ak
simply rockz!
rulez added on the 2018-08-29 23:07:24 by Asato Asato
yuh
rulez added on the 2018-09-19 09:48:51 by noby noby

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