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the so famous pouët.net oneliner

  • leGend Demo CI pipeline broken
  • zajc What happens when an demoscene group gets buried for using AI but they never used AI, hate AI and can prove it?
  • 4gentE I guess similar to what happens to someone falsely accused & convicted of commiting some bad deed.
  • Charlie People should take false accusations more seriously. Even if the accused is "cleared", the lingering doubt remains, along with a lasting damage in reputation.
  • 4gentE Indeed. Likewise, what do you do with stubborn denial of obvious and/or proven lying?
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Blood Omen: Legacy of Kain - Big Box Map

[ scenemarket – latest listings ] Blood Omen: Legacy of Kain - Big Box Map

[Search] Other · Surprise me (by lutherplissken) I have a copy of Blood Omen: Legacy of Kain PC Big-Box, but it came without a map. I am looking for a copy of the map alone, or of course another copy of the Big-box, as long as it has a map too. --- Interested? Claim this item at https://scene.market/listings/38 — or list your own stuff for free at https://scene.market
lobstregated at Scene.org on 2026-04-08

GCC for asm Experts (and C/C++ Intermediates) - Part 4

[ Atariscne.org - News ] GCC for asm Experts (and C/C++ Intermediates) - Part 4

Register Allocation and the Cost Model

The m68k has 15 usable registers: d0-d7 and a0-a6 (a7 is the stack pointer, and sometimes a6 is also reserved as a frame pointer). For a CPU from 1979, this is actually quite generous; the 6502 has three, the Z80 and 8086 have seven or eight. So 15 should be plenty, right?

Not so fast. We have two register files with different capabilities. A pointer must be in an address register to dereference it. Most arithmetic must happen in data registers. For many use cases, we effectively have 7 or 8 registers to choose from, not 15. And if our function calls others, the ABI reserves the caller-clobbered registers, effectively leaving only ten registers: d3-d7/a2-a6 for free use with fastcall. When we run out, the allocator spills to the stack: on 68000, each 16-bit spill costs at least 16 cycles (8 to read, 8 to write back), and 32-bit values adds another 8. In a tight loop, it adds up fast.

When you write assembly, register allocation is intuition. You look at a routine and think: I need this value for the next three instructions, then I can reuse the register for something else. You juggle lifetimes in your head, naturally overlapping short-lived values. Teaching a computer this intuition is the fundamental challenge. The answer is to build a graph of which pseudo-registers are live simultaneously; two pseudos that overlap in lifetime interfere and cannot share a register. Then color the graph with K colors, one per available register, starting with the cheap caller-clobbered regs. When 19 pseudos from put_pixel compete for 15 registers, some will not fit — especially once you account for the data/address split — and those get spilled.

So how does GCC make the best of a difficult situation? 

lobstregated at Scene.org on 2026-04-06

Revision 2026 shapshots

[ Atariscne.org - News ] Revision 2026 shapshots

Here are a few snapshots from Revision, provided by Lotek Style and Samurai. thanks for sending those in!

Atarisceners spotted (from top left to down right): Havoc, Samurai, Havoc again (there can never be enough Havoc), NebulaH, Gunstick, Sgt Slayer (Atrocity!), JAC!, Lotek Style - not on the photo: Spiny and Havoc's friend with the sun glasses from last year ;p

A group photo may follow.

lobstregated at Scene.org on 2026-04-06

Outline 2026 webpage online

[ Atariscne.org - News ] Outline 2026 webpage online

The Outline Party 2026 will take place from May 14th to 17th! The freshly baked website is now available, so better get out your remote controls!

🔗 Outline 2026 website

lobstregated at Scene.org on 2026-04-05

Adventures in Retro - A new diskmag for the ‘other’ 16 bitter!

[ Atariscne.org - News ] Adventures in Retro - A new diskmag for the ‘other’ 16 bitter!

Why is Atariscne.org reporting on a release of a new Amiga diskmag eh, CiH?

Well, yours truly offered to help out a friend, a little side-project, as it were.

Adventures in Retro’ is a long term project, created by a very good friend known as ‘Woodycool’ or Duncan, in civilian life. He’s a UK based retro-fan, primarily Amiga, but he also takes in a wide range of 8-bit interests, such as Commodore C16/Plus 4 and Amstrad CPC. He also owns and enjoys an Atari ST or two, so he’s living up to the ‘cool’ part of his nom-de-scene. 

Anyway, I’ve been tempted to add a few articles, the sort of thing that wouldn’t fit easily in to atariscene.org. There is the future possibility that this mag could be released in other formats, including Atari.

If you have one of the other 16 bit machines, here’s a link to the home page, with a download of the first issue. -  https://www.adv-in-retro.uk/ - It’s pretty compatible with most Amiga’s.

I do have an Amiga 600 waiting to be resurrected and slightly upgraded. I’ve been using the OSZX Online Amiga emulator in the meantime - OSZX Online Emulator

Anyway, enjoy!

CiH - Atariscne.org - April 2026.

lobstregated at Scene.org on 2026-04-04
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