jaw information 218 glöps
- general:
- level: user
- personal:
- first name: WAT
- last name: no
- cdcs:
- cdc #1: rush hour 2 by NEXT EMPIRE
- cdc #2: elevated by Rgba [web] & TBC
- demo Linux Windows Luna : Reactivation by vovoid [web]
- xernobyl, I uploaded it in "private/hidden" status. Then I made it public directly after the compo.
- isokadded on the 2011-08-09 17:57:34
- demo Windows Grandma by Rustbloom
- nice one, during the compo I found this to be a soothing break from the effect-grinding visual-overload kind of demos (nothing wrong with those, but too many in a row... well, this was unexpected and nice!), also making for a diverse demoshow. Thus I liked it a lot. Less can be more, for sure.
- rulezadded on the 2011-08-09 16:32:27
- demo Windows Fermion by Kewlers [web]
- solid massive style throughout, I like it.
- rulezadded on the 2011-08-07 12:28:28
- demo Linux Windows Luna : Reactivation by vovoid [web]
- win32 port I think will be difficult I think, a lot of new code. Maybe possible sometime during autumn when I have tested all new code ;)
Video captures are at the mini-site for the demo: http://vovoid.org/luna (not available from assembly atm due to a NS caching hiccup tho)
Here are some url's to those: (done by asm and us)
http://www.vimeo.com/26824610 (our vimeo video)
http://www.youtube.com/watch?v=ktkS7A5CZ8g (asmtv video) - isokadded on the 2011-08-07 11:34:36
- demo Linux Windows Luna : Reactivation by vovoid [web]
- nemesis, what shell is that?
a little about the animations, yes, we also think it they could be better :)
We knew before starting this project that working with a humanoid character automatically comes with the scrutiny of humans - even to get what we have now we spent months on it. This is why most movie studios doing manual animation go for a funny/stuttering/slapstick animation style, because it's so extremely hard to get it right without mocap. This demo is not using mocap, and not using any stock animations. In the end I felt it to be good enough for our taste, and left it at that.
Stutters are still there in some scenes. I think we forgot to convert some keyframes, since there are some 40+ channels for the character alone, it's easy to forget to add a few bsplines here and there. Maybe in a final version ;) - isokadded on the 2011-08-07 01:23:12
- 4k Windows anglerfish by Cubicle [web]
- winner for me, really sweet effects!
- rulezadded on the 2011-08-06 23:24:31
- game Linux Windows Mobile Phone Black Belt Sorvi Hero by Pizzalaatikko
- awesome idea! I laughed hard.
- rulezadded on the 2011-08-06 14:19:19
- game iOS Android Angry Sceners by Purple Studios
- hahahahahaha!!
sound effects are the best - rulezadded on the 2011-07-26 02:52:29
- demo Windows The butterfly effect by Andromeda Software Development [web]
- I like both the music and the demo.
- rulezadded on the 2011-07-25 23:20:25
- demo Windows Anachronism by Genshiken & alien)(dream
- ending credits are very funny!
- rulezadded on the 2011-07-25 00:30:22
account created on the 2004-07-09 00:12:19