Yomat information 6 glöps
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bbs posts 49 posts
- Mantle - a new low-level API for AMD GPUs (code)
- Mantle - a new low-level API for AMD GPUs (code)
- Mantle - a new low-level API for AMD GPUs (code)
- [straight topic] what's the best scooter song in your opinion? (offtopic)
- Amiga OCS/ECS demos that work without extra memory (only 512kb chip) (offtopic)
- Amiga OCS/ECS demos that work without extra memory (only 512kb chip) (offtopic)
- C# demoes with source or other frame works (code)
- C# demoes with source or other frame works (code)
- My first demo, yeah! (offtopic)
- My first demo, yeah! (offtopic)
- My first demo, yeah! (offtopic)
- the multithread thread (code)
- Where should i start? (code)
- determining why glsl shaders fail on ati (code)
- determining why glsl shaders fail on ati (code)
- determining why glsl shaders fail on ati (code)
- Help for vec3/4 Library Speedtest C/Linux (code)
- PC (Windows) demos with oldschool theme (offtopic)
- half-decent coder's n00b question about GLSL optimization (code)
- half-decent coder's n00b question about GLSL optimization (code)
- half-decent coder's n00b question about GLSL optimization (code)
- Have you tried SSDO? (offtopic)
- Mesh generation manifold FAIL. Ideas? (code)
- Active Demoscene IRC? (residue)
- Procedural Textures (code)
- Hardware advice - Demobox (general)
- impulse tracker intro code (code)
- migablitter: How does this tornado effect work ? (code)
- If you had a timemachine, which party would you travel back to see/hear the compos at? (offtopic)
- productivity tools (offtopic)
- productivity tools (offtopic)
- DHCDemoGroup (residue)
- Finding edge loops (code)
- minecraft sickness (offtopic)
- adaptative cpu usage throttling (general)
- 4k's: display adapter choice! (general)
- Improving CPU / GPU parallelism (code)
- Improving CPU / GPU parallelism (code)
- Visual studio 2008 and vcredist_x86.exe requirements (code)
- Visual studio 2008 and vcredist_x86.exe requirements (code)
- PC demos and malware detections... (general)
- 3D is the future! (general)
- Breakpoint 2010 - Like there is no tomorrow (parties)
- Breakpoint 2010 - Like there is no tomorrow (parties)
- kkrunchy 0.23a4/asm07 (code)
- kkrunchy 0.23a4/asm07 (code)
- D3DXMesh (general)
- Actual status of intros & dll's (general)
- Actual status of intros & dll's (general)
account created on the 2009-08-25 21:25:12