bubis information 10 glöps
- general:
- level: user
- personal:
- first name: András
- last name: Dotsch
- portals:
- csdb: profile
- demo C16/116/plus4 notizen aus der provinz by The Electronic Knights
- Pure Plus/4 goodness! Thank You!
- rulezadded on the 2007-06-18 09:38:39
- demo Commodore 64 Desert Dream by Resource [web] & Chorus
- What could I say! :)
- rulezadded on the 2007-04-09 12:07:46
- demo C16/116/plus4 zenith of puberty by The Electronic Knights
- YEAH! Perfect!
- rulezadded on the 2007-02-27 14:23:04
- 128b C16/116/plus4 peano gosper by Resource [web]
- It is called Peano-Gosper curve, it is one so called plane-filling curve, a kind of fractal.
http://mathworld.wolfram.com/Peano-GosperCurve.html - rulezadded on the 2006-08-25 10:43:27
- 128b MS-Dos Gingerbread Man by Lord Kelvin
- arithmetic
- rulezadded on the 2006-08-22 10:41:10
- C16/116/plus4 Drea-M-time Reloaded by Wilds [web]
- Amiga!
- rulezadded on the 2006-08-21 12:15:42
- 128b C16/116/plus4 digi 128 by Legion Of Doom [web]
- size!
- rulezadded on the 2006-08-21 12:10:33
- demo C16/116/plus4 We Are The Cure by Resource [web]
- Optimus: There is a texture coordinate and shading table used and a rotation table. One "pixel" is computed like this:
ldx rot ;rotation around z
lda table_row,x
ldy table_col,y
sta t+1 ;write the high byte
lax (t),y ;read texture coordinate
lda texture,x ;read actual texture
iny ;switch to the shading table
adc (t),y ;add shading
sta screen ;done
The texture movement and one rotation is done by "texture" table shifts, and one rotation (offset) is in the lower byte of the "t" 16bit pointer. - isokadded on the 2006-08-21 09:59:45
- 16k demo C16/116/plus4 8 shades of black by Co-Operation
- Best C16/Plus4 coop production ever!
- rulezadded on the 2006-08-18 15:11:46
- demo C16/116/plus4 Monopsy 2 by Wilds [web]
- One of the best onefilers on Plus/4! Cool!
- rulezadded on the 2006-08-01 13:44:26
account created on the 2006-08-01 13:43:13