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added on the 2006-04-19 17:43:30 by Luca/FIRE |
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Best 8-bit tunnel ever?
=)
Oops, forgot my thumb.
Aren't those exactly the same effects that I just saw in another recent resource demo? :)
With nice Plus/4 colours!
Is it the only true freedirectional tunnel on the C16/C64? I think so.. how did you do that?!
Optimus: There is a texture coordinate and shading table used and a rotation table. One "pixel" is computed like this:
ldx rot ;rotation around z
lda table_row,x
ldy table_col,y
sta t+1 ;write the high byte
lax (t),y ;read texture coordinate
lda texture,x ;read actual texture
iny ;switch to the shading table
adc (t),y ;add shading
sta screen ;done
The texture movement and one rotation is done by "texture" table shifts, and one rotation (offset) is in the lower byte of the "t" 16bit pointer.
ldx rot ;rotation around z
lda table_row,x
ldy table_col,y
sta t+1 ;write the high byte
lax (t),y ;read texture coordinate
lda texture,x ;read actual texture
iny ;switch to the shading table
adc (t),y ;add shading
sta screen ;done
The texture movement and one rotation is done by "texture" table shifts, and one rotation (offset) is in the lower byte of the "t" 16bit pointer.
Marvelous!
Nice music and gfx in the first part (screenshot). While I appreciate the code for the FD tunnel I can't really say I like it because of the low resolution. :/ So thumbs up for the code. :)
YAY :)
Fine stuff.
Optional song for TED would be nice.
Optional song for TED would be nice.
Great tunnel!
lovely shortie. no sid no un though.
Cool!
yay
!!!
great one
submit changes
if this prod is a fake, some info is false or the download link is broken,
do not post about it in the comments, it will get lost.
instead, click here !
In the tunnel part move the joystick, or press keys A W 3 4 SHIFT in order to drive the tunnel, space or "do nothing" to leave it.