Pulzar information 14 glöps

- general:
- level: user
- personal:
- first name: Markus
- last name: Järvisalo
- 4k Windows HexReaktor by the WildLochs
- Quote:
FFT is neat thing to have, but maybe at least for some cases in the future, some simpler algorithm could work as well?
Let's see. If we can get the FFT down to like 100 bytes impact to the final prod then maybe it will be used again. It was good to try at least once and learn about uniforms and such. Even tried texture binding but I didn't see any difference in performance and uniform was easier to index. - isokadded on the 2025-08-04 20:32:01
- 4k Windows HexReaktor by the WildLochs
- It was unfortunate how little space was left after the music and the FFT. The FFT algo we had used over 500 bytes of the final prod, so a lot less space was left for the shader that our previous intro. We also learned lots of new things switching to Leviathan 2.0 and being able to make our own uniforms and syncs so that was nice.
The domain repeated hex pattern turned out to be a nightmare to get render correctly. In the end we were able to get it almost artefact free just 2 hours before the deadline so that was a relief :D
Now we have a more decent code base to build from for the next entry compared to what we used for our first 4k intro. - isokadded on the 2025-08-04 12:30:02
- 4k Windows The Gate by the WildLochs
- Three brothers (WD, Pulzar, Reaby) came together to make their first intro ever. It was a good learning experience. We coded as close to the deadline as we dared. Certainly made the party experience more interesting :D
Could not have made it without all the giants who came before and made all the tools and tutorials to make our dream possible! - rulezadded on the 2024-08-04 18:37:39
account created on the 2024-08-04 17:57:33