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HexReaktor by the WildLochs
screenshot added by Pulzar on 2025-08-04 00:08:19
platform :
type :
release date : august 2025
release party : Assembly 2025
compo : pc 4k
ranked : 2nd
  • 5
  • 4
  • 0
popularity : 47%
 47%
  • 0.56
alltime top: #42448
  • WD. WD. [Code, Graphics]
  • Pulzar Pulzar [Code, Graphics]
  • reaby reaby [Code, Graphics, Music]
added on the 2025-08-04 00:08:19 by Pulzar Pulzar

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Does what it says.. hexagons reacting to music. Sounds decent, but one scene plus minimal camera movement equals meh.
added on the 2025-08-04 00:27:09 by phoenix phoenix
It doesn't really go anywhere, unfortunately.
added on the 2025-08-04 10:45:50 by fizzer fizzer
It sounds and looks nice.
But it didn't caught my attention at the compo, other than for the hexagon repeating/tiling thing, which is actually pretty neat thing to do.
rulez added on the 2025-08-04 11:29:00 by virne virne
It was unfortunate how little space was left after the music and the FFT. The FFT algo we had used over 500 bytes of the final prod, so a lot less space was left for the shader that our previous intro. We also learned lots of new things switching to Leviathan 2.0 and being able to make our own uniforms and syncs so that was nice.

The domain repeated hex pattern turned out to be a nightmare to get render correctly. In the end we were able to get it almost artefact free just 2 hours before the deadline so that was a relief :D

Now we have a more decent code base to build from for the next entry compared to what we used for our first 4k intro.
added on the 2025-08-04 12:30:02 by Pulzar Pulzar
Great music, bytes probably wasted on the FFT. That together with the single scene makes it look of like all those audio visualizers on Youtube. Maybe the music can be a bit more optimized in the future e.g., by using less different units in Sointu and removing some of the ones that don't do much, to leave more room for visuals.
rulez added on the 2025-08-04 12:51:51 by pestis pestis
FFT is neat thing to have, but maybe at least for some cases in the future, some simpler algorithm could work as well?
added on the 2025-08-04 16:20:01 by virne virne
nice, but not much happening. Thumb for the music.
rulez added on the 2025-08-04 19:31:13 by blala blala
Quote:
FFT is neat thing to have, but maybe at least for some cases in the future, some simpler algorithm could work as well?


Let's see. If we can get the FFT down to like 100 bytes impact to the final prod then maybe it will be used again. It was good to try at least once and learn about uniforms and such. Even tried texture binding but I didn't see any difference in performance and uniform was easier to index.
added on the 2025-08-04 20:32:01 by Pulzar Pulzar
Cool music. Small but cool
rulez added on the 2025-08-05 22:54:52 by peturba peturba
Lovely music, I'm sure this is one of the three intros with great that Sir Truck was wondering about at the CompoStudio. During the compo I was thinking that the effect would look better if the hexagons rose higher, but then I noticed the marching artifacts on the ring closest to the camera... Marching 2D-height derived terrain always needs hacks, and getting hexagons right is indeed painful :) Count me in the camp that didn't realize this was an FFT, I assumed it used some volume envelopes or such.
rulez added on the 2025-08-08 23:47:50 by Seven Seven
ok
added on the 2025-08-23 18:25:13 by Frequent Frequent

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