MAC_BG information 8 glöps

- general:
- level: user
- personal:
- first name: Marco Antonio
- last name: del Campo
- 64k Amiga AGA Ephemeral Permanence by Software Failure [web]
- Good intro. I would dare to say that ham's productions are among those with the most recognizable personal stamp, and often a specific aesthetic search intention is noticeable. I guess this is a value in times of uncertainty, dubious use of AI and controversies.
- rulezadded on the 2025-07-07 11:55:49
- demo Amiga AGA Skywards by Darkage [web]
- Quote:
I would say it’s most novice and aspiring artists who bash AI art. While the more commercially experienced the artist is the more they already have embraced AI art into their work pipeline.
It's not my experience either. I see a lot of AI advocacy from:
-Technology enthusiasts in general.
-People with little talent or beginners, who finally see possible what was not within their reach before.
-More conceptual artists, not so involved in the craft process.
-People who simply want to experiment, regardless of their trajectory and artistic endorsement.
In principle, it is more in line with social phenomena in general that the new generations embrace the transformations of their time to a greater extent, and on the contrary, fears and resistance to drastic changes are formed among those who already have a learned professional background. - isokadded on the 2025-04-23 19:47:05
- demo Amiga AGA Skywards by Darkage [web]
- Quote:Quote:
As a compiler engineer, I beg to differ. ;)
Haha yes. Also if wonder if they would revisit their statement when AI/ML more enters the field of compilation (unless it’s already have - you probably know more about it)
Also to make say C++ code compile in a performant way often it need the code to be presented in a certain way to get the INTENDED result. And it’s still the same with AI. At least if one want control. Prompting and other tools as control net etc require a certain time and skillset to output what is wanted.
So to say that AI handles most of the creative part is not true. Of course if one writes “make cool sci fi picture” that might be true.
Still for an intended output usually the creator has a picture already in their head that they want to happen and it means they need to communicate with the AI in such way to get that. Which is not trivial.
I think one big problem is many who bash AI is not artists. They just write something and get a “cool and detailed realistic” image as result and is super happy with that. End.
That is of course not what an artist does. Its iterations after iterations and curations. To the end result
Perhaps what I meant was misunderstood. One thing is that ingenuity, talent and inventiveness are required to develop compilers, and quite another that the use of the compiler is interfering in the ingenuity, talent and inventiveness needed to create the code that would later be compiled. All programming ideas remain intact in their authorship within the art of programming in this or that language, although the result is enhanced and conditioned by the compiler, where the author no longer enters. In contrast, writing in a prompt has nothing to do with graphic art. As I said before, it is a particular art, that of guiding the AI by means of iterations. But it is not graphic art.
A closer simile to that of the compiler, saving the distances, would be that of the video game graphic artist who sees his graphics with a filter of arcade game aspect. He pixelated with his pure skill, but he is not 100% responsible for the final result. - isokadded on the 2025-04-23 18:50:03
- demo Amiga AGA Skywards by Darkage [web]
- Quote:
Using AI for graphics is like using a compiler for the code.
@Debvgger: Well, this is not the place for debate, but to comment on the demo, but I can't agree with that. The AI is involved “on its own” in the creative process and graphical decisions at levels of 80% or more. Compiling code is something else, it is a “translation” process without introducing any ingenuity, inventiveness or talent specific to the art of coding. - isokadded on the 2025-04-23 15:37:50
- demo Amiga AGA Skywards by Darkage [web]
- My thumb is up because although I am not generally in favor of the use of AI, I understand that the demo has certain values: it is fun and contains unquestionable creative and programming work. I understand the thumbs down, but there are comments that exceed what is justifiable. And I think that if you want to avoid controversy it would be best to separate neatly between allowed and not allowed use of AI in two categories.
@ham: The time when “nobody wants to spend a month working on a graphic pixel by pixel ” is far from near, or rather I don't see it as a matter of time. The point is that a graphic artist is attracted to the pixel process (and the artist in general to his art). Normally he is interested in achieving a result with tools that leave all the creative aspect to his pure ability or as much as possible, or at least reasonable (something different is that he may also be interested in using AI as experimentation in another way). That's how one feels more author of what he does. And obviously, pixel art is a concrete technique. It has little to do with a prompt “make me a graphic of such and such a thing with such and such a style”, no matter how many iterations you add later. For the most part I still don't use AI because what I would get that way I wouldn't understand as my own in the same way. Art has an aspect of personal achievement and progressive improvement and learning in a certain way.
What can happen is that you may feel lazy because of the effort if you know that in 5 minutes you can obtain something similar. And this ties in with what you say later: “In less time, but not with less effort! “What do you mean, not with less effort? It seems clear and obvious to me that yes, unless you are referring to the case where the AI does not find what you are looking for and you take days, weeks and even the same month of reference to get it. In any case, this “art of orientation” is a completely different one. - rulezadded on the 2025-04-23 14:19:53
- 64k Amiga AGA Altered Vision by Software Failure [web]
- Watching this demo makes you feel like a microscopic fly built with general artificial intelligence dreaming inside a 68020.
- rulezadded on the 2024-10-15 23:21:16
- 64k Amiga AGA Insomniac Contemplation by Software Failure [web]
- Good prod, and representative of the HAM style. Congrats on 1st place
- rulezadded on the 2023-08-09 16:36:01
- 80k Amiga OCS/ECS Cybersomnium by Software Failure [web]
- If cybernetic dreams existed, they would undoubtedly be similar to Ham/SFL productions, obtained otherwise at the cost of eliminating their own sleep. Moreover, that dream world would make no distinction between finished and rushed versions presented at the deadline, so I'm not going to wait to give my thumb up either.
- rulezadded on the 2022-12-12 22:57:38
- demo Amiga OCS/ECS Hardwired by Crionics & The Silents [web]
- Legendary
- rulezadded on the 2022-10-28 14:39:11
- demo Amiga OCS/ECS Impulse 2 by Tilt & Old Bulls
- A demo that would enter my top 5 Amiga OCS, and yet it is often unjustly forgotten. Very good music.
- rulezadded on the 2022-10-28 14:34:39
account created on the 2019-05-25 17:55:38