KK information 528 glöps
- general:
- level: user
- personal:
- first name: Krzysztof
- last name: Kluczek
- 8k Windows Uncoscenes by Altair
- Well... I usually wait with adding my prods until I make proper YouTube rip, to post BOTH the prod and YT link in first post for all to enjoy.
Not to mention making a proper, carefully chosen screenshot...
So, well... you got your glops, Volantis, but you actually did not help me as much as you thought you did... ;) - isokadded on the 2017-09-04 13:33:31
- demo Playstation 2 Aqua by Altair
- Epicka robota, chłopaki! :)
Miło, że mogłem supportować. :) - isokadded on the 2017-09-04 10:08:53
- 4k Windows Faraday Future by LJ & Alcatraz [web]
- Really nice prod. :)
Still, after reading all these comments I may have set my expectations a bit too high, because whole time while watching I was waiting for something really big too happen with all the tension built, but nothing like that happened. But that's just it. Overall it's still a great prod. :) - rulezadded on the 2017-08-21 19:16:18
- 4k Windows Faraday Future by LJ & Alcatraz [web]
- Any chance for a video rip? ;)
[ Thumb up readiness level... 99.9% ] - isokadded on the 2017-08-21 15:12:04
- 32b Atari XL/XE Invader Warning by Altair
- @Fell: Personally I rather see that as world destruction by orbital bombardment (especially the parts where vertical bars flash and leave black holes), interleaved with cryptic messages in alien writing. ;)
- isokadded on the 2017-06-29 21:47:23
- 32b Atari XL/XE Invader Warning by Altair
- @g0blinish: Well, the code you posted mostly just spams memory. Mine bases sound and visuals on internal 32-step sequencer, updates it predictably and syncs to system timer, so it's a bit different approach.
- isokadded on the 2017-06-29 13:12:45
- 32k Atari VCS Chiphead by Altair
- @JTZ: Not really. It's just a leftover from a development version, which initializes variable holding current joy state to later test when it's moved. But it's the only leftover (just checked) and doesn't affect anything later on. In the development version I used joys (actually keys on emulator) to edit 2 byte values controlling the effect variation. Naturally, in final version they are controlled by playing of the demo.
But I'm really amused by "I noticed" on your part! Nice find, and I'm really curious how you noticed that. :) - isokadded on the 2017-06-27 20:50:33
- 8k MacOSX Intel Partycoded.exe by CRTC
- Fun concept!
Good work, "Piss on ice"! ;) - rulezadded on the 2017-06-26 21:26:17
- 32b Atari XL/XE Invader Warning by Altair
- Also - beware of the LAX opcode, if you are using modded hardware.
- isokadded on the 2017-06-26 21:17:52
- 32b Atari XL/XE Invader Warning by Altair
- YouTube for your sofa pleasure!
(Warning: really glitchy stuff ahead)
While running it on HW make sure you have BASIC ROM enabled.
This is also true for emulators, which may come without BASIC ROM - you have to install it first to have true Atari setup. - isokadded on the 2017-06-26 21:04:09
account created on the 2005-01-01 20:37:09