Psycho information 482 glöps

- general:
- level: user
- personal:
- first name: Henrik
- last name: Münther
- portals:
- demozoo: profile
- cdcs:
- cdc #1: Tint by The Black Lotus [web]
- cdc #2: Iconoclast by Andromeda Software Development [web]
- cdc #3: Stargazer by Orb [web] & Andromeda [web]
- 4k Windows Heat by G-INcorporated
- More NVSL sloppyness: just as in c++ you can't re#define in glsl.
gShaderReplacer fix to make it work outside nvidiagl:
Code:<Application Name="heat_1080.exe" Name0="heat_720.exe"> <StringReplacer Src="#define K 60" Dst="#undef K #define K 60"/> </Application>
- isokadded on the 2014-05-24 21:43:17
- demotool Windows gShaderReplacer by Loonies [web]
- Support for glCreateShaderProgramv should be working now :) (the core version, not the old similar nvidia only version)
(kepler is still black here though (290+cat14.4), without any compile errors) - isokadded on the 2014-05-04 00:34:11
- demotool Windows gShaderReplacer by Loonies [web]
- yea, it's only wrapping the normal glShaderSource/glCompileShader (core+arb) methods currently. So the status/infolog should then be read at the program object, when there is no shader objects available?
Which intros are using this (for test)? - isokadded on the 2014-04-26 23:40:10
- 8k Windows Bliss by BluFlame [web]
- xtr1m, If you can find the space (it's like 50 bytes more) you should do like this:
Code:static pD3DCompile compilefunc = 0; if (compilefunc == 0) { static char libname[] = "d3dcompiler_47.dll"; HINSTANCE hl = LoadLibrary(libname); if (!hl) { libname[13] = '3'; hl = LoadLibrary(libname); } if (!hl) { MessageBox(0, libname, 0, MB_OK); ExitProcess(0); } compilefunc = (pD3DCompile)GetProcAddress(hl, "D3DCompile"); } HRESULT hr = compilefunc(...
But otherwise I've usually had success (on win7) by taking the _47 compiler from the internet explorer folder... (_47 is much faster, so even if you can use both it's preferred, especially for debugging..)
Nice atmosphere and i really like the vegetation, but definitely miss some texture detail on especially the soil parts. - rulezadded on the 2014-04-22 10:07:51
- demo Linux Windows Secret Rooms
- fantastic for a first time demo, and a well deserved Winner.
- rulezadded on the 2014-03-29 00:23:46
- 64k Windows Concord by Ümlaüt Design [web]
- I thought the black screen was a well known issue... With multiple monitors and Aero you will loose the dx9 device shortly after the screenmode change. Easy way (4k possible, unless you're really desperate) is to just reset the device some time after initializing it (ie no need to listen for devicelost) - like after the music generation.
And what maytz said. - isokadded on the 2013-12-02 19:40:55
- demo Windows Calcifer by Still [web]
- Beautiful. Absolutely great direction, especially the progression.
- rulezadded on the 2013-08-18 15:55:17
- demotool Windows MacOSX Intel Clinkster by Loonies [web]
- baah: I think this is the full chronological list: (yeah we've been quite 4k-active since v1 :)
Nevada
Lumniagia
Sult
Solskool
temp teaser preview
Ikadalawampu
Terminal Fuckup
Trask
Wishful Twinkling
Michigan
Traskogen
Wishful Seedling
Ikanim Megamix 2012 - isokadded on the 2013-07-21 00:01:08
- 4k procedural graphics Windows Kacce
- I really like the alternative technique and 90% of the picture, but the edgy polys at the mouth and especially the eyes hurts.
- rulezadded on the 2013-04-08 21:24:18
- 4k procedural graphics Windows brain control by Mercury [web]
- cj: same on my gt550m - i guess the rendering is simply taking too long for a single draw call (dunno if 2s is still the limit on nvidia), and needs to be split up, with a least flushes inbetween.
- isokadded on the 2013-04-03 17:26:27
account created on the 2002-04-03 23:10:20