JAC! information 1595 glöps
- 32k demo Atari VCS aTaRSI by Tristar & Red Sector Inc. [web] & Digital Sounds System & Crest
- >it's not like bankswitched cartridges weren't pretty much standard on the 2600
I feel this needs some clarification, because most comment here are "VCS first". The address space of the VCS is 4k. The standard cartridge in 75% of all ever released carts are 2 or 4k. The 8k carts amount to about 20%, and only in the very end of the life cycle very few 16k carts like Solaris were released (about 30). As for 32k there has never been a commercial cart like that until 2010+x.
The size categories on VCS are much more restricting than on other platform like PC, because you always only have 128 bytes of RAM and because you have no OS, ROM, font at all. That's why a comment from one of the masters of VCS coding shouldn’t be considered whining. If RGBA did Elevated in 96k, nobody found have been impressed. It's all about restrictions and how much you get out of it:
* TOM/Jones (4K, 2:42) uses 25 bytes for 1 second of demo
* ISO (8K, 3:34) uses 37 bytes for 1 second of demo
* Liquid Candy (16K, 2:24) uses 113 bytes for 1 second of demo
* aTaRSI (32K, 3:48) uses 143 bytes for 1 second of demo
They are currently all the current best in their category, and they cannot really be compared. That's also why we chose the rules for SV to allow for more ROM space every year to create a difference. We're up for new limits in "wasting" memory on VCS and will get different kinds of demos with that, just like Exin said for the 320k XL demos. At least I'm working on one :-) - isokadded on the 2013-08-14 20:49:41
- demo Windows distance between the edges by Dead Roman
- Nice experimental mood, but somehow that's it. Looking forward to the next one.
- isokadded on the 2013-08-03 01:47:24
- 32k demo Atari VCS aTaRSI by Tristar & Red Sector Inc. [web] & Digital Sounds System & Crest
- Nice logos and kick ass chess board, the multicolor space ships are also cute. As for the music: Well, it uses approach 3 mentioned in LFTs seminar at Revision:
...
1) Use the few notes that sound properly
2) Toggle quickly between notes that sound almost properly
3) Ignore the problem :-)
Still much better that anything I could have produced in this regard, so a well deserved thumb. - rulezadded on the 2013-07-23 21:53:31
- wild ZX Enhanced Kiss Kill by Gasman & Candy Says [web]
- In the 80ies I dreamt of demos looking as cool as MTV spots - here we are, finally!
- rulezadded on the 2013-07-08 23:57:22
- demo Amiga OCS/ECS Day of Reckoning by Digital [web]
- Back then I recorded it's tune on tape to listen to it when going by car - imagine you're on the highway when the piano kicks it. Fortunately there's MOD on my PC nowadays. Presentation and sync are also really ace for me.
- rulezadded on the 2013-06-07 13:55:54
- intro Atari XL/XE Thalion Intro by Heaven
- What Milker said. Would have deserved a scroller r anything the moves at least.
- isokadded on the 2013-06-02 11:49:25
- demo Commodore 64 Seal of Focalor (Digital Messiah) by Megastyle
- I remember I was totally irritated when I watched it back then. Pace is awful, but the graphics and the execution are unseen. Really unique thing.
- rulezadded on the 2013-06-02 01:55:30
- 16k Commodore 64 bob johnson by Phantasy
- Every effect that makes me go "Hmmm?" deserves a thumb. Unlimited shade bobs that look nice and even can dissolve again are one of them.
- rulezadded on the 2013-05-27 01:18:55
- 16k Commodore 64 Te-Te-Te-TechTech It Out by Camelot [web]
- "LDA:STA:LDA:STA:LDA:STA"

- rulezadded on the 2013-05-10 12:04:27
- demo Commodore 64 Daah, those acid pills! by Censor Design [web]
- Looked at it again and found it's probably done just like all other recent Censor Design scrollers (LUT => Attribute/Screen RAM). But the underlying patter is chosen very cleverly and moving it slowly to the right completely tricks the eye. I'd say, it's a perfect effect :-)
- isokadded on the 2013-05-07 21:26:51
account created on the 2003-03-30 13:23:16
