skarab information 1242 glöps
- general:
- level: banned
- personal:
- first name: Alexandre
- last name: Chambriat
- cdcs:
- cdc #1: amondó by Aenima [web]
- cdc #2: Starstruck by The Black Lotus [web]
- cdc #3: Eternal Dream of Beauty by Still [web]
- cdc #4: Overdrive 2 by Titan [web]
- 4k Windows San Angeles Observation by Armada & Trauma
- woha :) thanks a lot tonic :))
- isokadded on the 2005-03-23 15:09:01
- 4k Windows San Angeles Observation by Armada & Trauma
- really good.
i would like to understand, how do you make the .bat ? - rulezadded on the 2005-03-23 12:46:50
- intro Windows Bubbles Intro by Dark Bit Factory [web]
- I'm not agree, fun is a part of the scene. Glon-Cocoon show that fully, but where does people see something funny in a thing like that ?
- isokadded on the 2005-03-23 01:05:37
- intro Windows Bubbles Intro by Dark Bit Factory [web]
- "Codeman : Skarab show us something youve done in blitz", ehm.. i don't use blitz and i'll never use something as lame as this shit.
- isokadded on the 2005-03-22 22:32:33
- 1k Commodore 64 1k interference by Brise
- well done
- rulezadded on the 2005-03-22 10:19:55
- musicdisk Atari ST The Phatt Demo by Preromanbritain [web]
- yeah!
- rulezadded on the 2005-03-22 10:02:16
- intro Windows Bubbles Intro by Dark Bit Factory [web]
- nice inspiration, now try to do your hello world without errors :)
- isokadded on the 2005-03-22 09:40:57
- demo Windows raw confessions by Cocoon [web]
- works very good on my new computer (I was only able to watch the video before).
this prod rocks!
+ virtual thumb up ! - isokadded on the 2005-03-22 09:06:48
- demo Windows we cell by Kewlers [web]
- music rocks, paticule system/effects rock a lot, gfx rocks, i guess that texts are cool but i don't really like their colors. Anyway : BIG THUMB UP !!!
- rulezadded on the 2005-03-22 09:02:31
- intro Windows Bubbles Intro by Dark Bit Factory [web]
- _CoDeMaN_ : 964k is 15X bigger than 64k, do you think it'll be good if actuall game would be like that ?
"he still coded it" :) here is some grab of what blitz is :
; LoadMesh Example
; ----------------
Graphics3D 640,480
SetBuffer BackBuffer()
camera=CreateCamera()
light=CreateLight()
RotateEntity light,90,0,0
drum=LoadMesh("media/oil-drum/oildrum.3ds")
PositionEntity drum,0,0,MeshDepth(drum)*2
While Not KeyDown( 1 )
RenderWorld
Flip
Wend
End
and :
Graphics3D 640,480
campiv = CreatePivot()
cam = CreateCamera(campiv)
CameraRange cam, 0.1,2000
level=LoadBSP( "nyk3dm1\nyk3dm1.bsp",.8 ) ; load a 'legal' quake3 bsp map
BSPAmbientLight level, 0,255,0 ; make the ambient light green
;BSPLighting level, False ; uncomment this line to turn lightmap off
While Not KeyDown(1) ; if ESCAPE pressed then exit
RenderWorld:Flip
mys = MouseYSpeed()
If Abs(EntityPitch(cam)+mys) < 75 ; restrict pitch of camera
TurnEntity cam, mys,0,0
EndIf
TurnEntity campiv,0,-MouseXSpeed(),0
If MouseDown(1) Then ; press mousebutton to move forward
TFormVector 0,0,3,cam,campiv
MoveEntity campiv,TFormedX(),TFormedY(),TFormedZ()
EndIf
MoveMouse 320,240 ; centre mouse cursor
Wend
End
Yes, in 15 lines you're able to load and use a BSP, but as you want to tell us, it's NOT a demotool :) - isokadded on the 2005-03-22 08:29:36
account created on the 2002-02-24 17:43:41
