sea_monkey information 1989 glöps
- demo Windows Art by accident by Yaphan
- Wow. That was terrible. I kinda wanna say some positive words of encouragement, but it's just not possible.
- sucksadded on the 2003-04-26 01:16:49
- demo Windows Forsaken by Heed [web]
- An excellent first production. Congratulations!
- isokadded on the 2003-04-26 01:07:49
- 4k Windows 4096 by The Hullkort Masters
- This was entered into the 64K compo, but is actually only 4K. It just barely scrapes an okay from me.
- isokadded on the 2003-04-25 06:58:50
- 64k Windows raule braule by Bamboosh
- Yikes!!! That should've been "The Gathering 2003," not Breakpoint. My most sincerest of apologies.
At any rate, this is an okay demo. Simple design, but it works. - isokadded on the 2003-04-25 06:52:25
- 64k Windows Essence! by Yaphan
- Yup, that's uninteresting and unattractive for sure.
- sucksadded on the 2003-04-25 06:36:17
- 64k Windows Cubism by kvasigen [web]
- Call me a square, but I like cubes. Now where can I order one of those special Rubik's cubes?
- rulezadded on the 2003-04-25 06:10:47
- demo Windows SquoQuo's Mansion by SquoQuo [web]
- The last three Squoquo demos I've seen had some interesting code and ideas, this one included. But all of them suffer from some dull brown/grey textures and ugly modelling. (Although this time around the meshes are much better overall.) Some more polish in the visual department may very well do wonders.
- isokadded on the 2003-04-25 06:00:55
- demo Windows escalator by Pipidemic
- A concept that ultimately fails to go anywhere. Niether up nor down, it just sort of hovers between floors.
- isokadded on the 2003-04-25 05:58:39
- 64k Windows Astral Aliens N Da Haus by 0x7A69.au [web]
- This starts out with very nice object transformation, but suddenly becomes quite ugly and messy.
- isokadded on the 2003-04-24 08:39:36
- demo Windows Still Sucking Nature by Federation Against Nature [web]
- Hopper: And I can "simulate" girls with jpegs, but that's just pales in comparison to an actual woman.
Oh well. These methods will dominate the future of 3D graphics, not triangles and phong shading and such. I feel sure of this. - isokadded on the 2003-04-23 20:38:11
account created on the 2001-10-05 07:49:16
