sagacity information 796 glöps
- 64k Amiga PPC/RTG Planet Potion by Potion
- Um, what has Quake got to do with anything? (Except that it's 6 years old, unaccelerated and ran on a P90)
- isokadded on the 2002-04-19 19:18:20
- demo Amiga OCS/ECS Cube-O-Matic by Spreadpoint [web]
- I think I remember this demo containg cheesecubes and so on... Am I right?
If that's the case, I liked the music :) - rulezadded on the 2002-04-16 22:30:03
- 64k Windows eastside works by Aardbei [web]
- Cool!
- rulezadded on the 2002-04-16 14:55:25
- 64k Amiga PPC/RTG Planet Potion by Potion
- Apart from the 'realistic' scenes I think this is a cool intro. However, before falling over eachother praising the speech synth I should point out that Franky and Shiva had one in of their Void 4k intros. Ah well.
A nice intro, certainly not 'the best ever' or anything though. - rulezadded on the 2002-04-10 18:26:17
- demo Windows Channel 5 Sequence by Haujobb
- "It's so bad if haujobb really quit the scene, because it was the only group who are still doing some good stuffs !"
Well. I suggest you stop watching demos then. - isokadded on the 2002-04-09 17:39:04
- 64k Windows Cryonics Are We by Cryonics [web]
- This really should not have ended up at third place. It's not completely bad, but the music is awful and the colors and fonts...well. The music is better than those.
- sucksadded on the 2002-04-03 20:04:12
- 64k Windows fr-019: poemtoahorse by Farbrausch [web]
- it even has effects! actual, working effects! :)
- rulezadded on the 2002-04-02 16:13:29
- 64k Windows fr-019: poemtoahorse by Farbrausch [web]
- This hangs after the greetings-stuff (somewhere near the beginning). WinXP / GeForce1+28.31 / DX8.1
- isokadded on the 2002-04-01 12:34:13
- demo Windows WowFactor by Hansa [web]
- JaK: Ok :) ... Although I don't think it's fair to remind people of Generation Zero.
- isokadded on the 2002-03-27 12:02:00
- demo Windows WowFactor by Hansa [web]
- That file 'si' not corrupt, works fine here.
Opening part of the music had drums similar to those in Square, and the design tries to emulate that demo's messiness, I think. Main place to focus work for the next demo: Less garish overlays. - isokadded on the 2002-03-26 20:06:15
account created on the 2000-09-07 19:48:59
