Tronix information 88 glöps
- general:
- level: user
- personal:
- demo Windows small beginnings by vrtx
- Slideshow on my GTX550Ti
- isokadded on the 2013-06-17 08:15:59
- 4k Wild CODE RED by Museum Of Electronic Games And Art [web]
- OMG, mechanical monitor is awesome. Platform Thumb!
- isokadded on the 2013-04-02 10:30:17
- 64k Windows Signify by Inque [web]
- Low FPS at my GF 560 TI in tunel. Next time plz use more pregenerated tables. Looks good.
- rulezadded on the 2013-04-02 09:26:13
- 4k Windows Kon'nichiwa, Nihon! by Silexars [web] & Invaders From Marx [web]
- nice girl!
- rulezadded on the 2013-02-12 10:44:28
- demo Windows millumination by Reputeless [web]
- + Good retro style programming.
+ Nice "coder colors", i realy like it. - rulezadded on the 2013-02-12 10:34:40
- demo Windows OutOhMat by Brainstorm [web]
- First for me! Great sound, great visuals and colours!
- rulezadded on the 2013-01-17 10:01:37
- 64k Wild NewYear2013 by ErrorSoft
- Very well. Thumb up for platform, 29Mhz and oldschool! And, course for starfall. This effect pretty much for me.
- rulezadded on the 2012-12-30 20:30:48
- demo Windows We are by LNX [web]
- I like it! Nice 2D pixel art and idea.
- rulezadded on the 2012-12-30 05:26:05
- demo SEGA Genesis/Mega Drive BadApple!! by FLM
- Subj running on NES: http://www.youtube.com/watch?v=cuMkI6cDKMs o_O
- isokadded on the 2012-12-13 09:24:49
- 4k demopack Wild CHIP16 intros
- Thanks. Sprite size is not fixed, it may be set from 2x1 px (becouse 1 byte contain 2 colors with 4 bit) to 320x200 (becouse registers can't operate with walues > 65536).
Dots, sineflag and twister built on the general principle: i am used 32Kb sprite (320x200) for framebuffer and every time i render all image to this sprite realtime, then just show this big 320x200 sprite on the screen.
Mandelbrot alghorithm have two cyclys X and Y, and just draw small 2x2 sprite every time. - isokadded on the 2012-12-06 12:58:20
account created on the 2012-03-05 11:46:57