CHIP16 intros
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alltime top: #23054 |
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added on the 2012-12-06 12:12:17 by Tronix |
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comments
Thums up for platform. I once coded a chip8 emulator because everyone did, but never released it. (I know this one is chip16 though)
I see now framebuffer on this one. So,. the little dots are all sprites, is it why it's so slow?
The twister also sprites with height 1 I guess. Also slow.
So, in this platform, the sprite size is fixed or you can set it up? Is the mandelbrot one big sprite or just a grid of smaller sprites? So, maybe this way a sort of pixel buffer is doable.
I see now framebuffer on this one. So,. the little dots are all sprites, is it why it's so slow?
The twister also sprites with height 1 I guess. Also slow.
So, in this platform, the sprite size is fixed or you can set it up? Is the mandelbrot one big sprite or just a grid of smaller sprites? So, maybe this way a sort of pixel buffer is doable.
No thumb for that infestation of hell known as ngemu.com.
Such a pity that Tronix now sided with such fucking sellouts. The code looked nice indeed, could be used in a small emulator for a 64kb Windows intro.
Such a pity that Tronix now sided with such fucking sellouts. The code looked nice indeed, could be used in a small emulator for a 64kb Windows intro.
no, why the fuck not, proof of concepts rool. If I didnt vote this up, I would be a fucking hypocrite, now would I?
Platform thumb.
Optimus: Like everybody else, I wrote two Chip8 emulators, in JS. Was a nice a way to learn a bit how emulators work.
Optimus: Like everybody else, I wrote two Chip8 emulators, in JS. Was a nice a way to learn a bit how emulators work.
Nice.
nice
submit changes
if this prod is a fake, some info is false or the download link is broken,
do not post about it in the comments, it will get lost.
instead, click here !
CHIP16 "virtual" platform spec:
CPU: 16 bit, around 1 Mhz
RAM: 64Kb (- 512 bytes for stack; -4 bytes for controller IO)
Video: 320x240 16 colors with custom pallete; no direct memory access (sprites only)