madcrow information 146 glöps

- general:
- level: user
- personal:
- diskmag Windows PAiN #56 (12/04) by Pain Staff [web]
- uber-cool, i'm gonna write up some articles for the next issue...
- rulezadded on the 2005-02-09 14:13:42
- intro Linux MS-Dos moireCircle by The Beasts Crew [web]
- ascii art == cool. also, the courteous response of the author to the bashing of his prod desveres some merit.
- rulezadded on the 2005-02-08 19:30:33
- demo MSX Vesikauhu by Bandwagon [web]
- how could this have only placed 11th??? this is proof that the MSX is king of all 8-bit systems. (except maybe the sam coupe)
- rulezadded on the 2005-02-08 13:42:43
- diskmag Commodore 64 Scene World #13 by Scene World Magazine [web] & People Of Liberty [web]
- it's not as bad as people say. i actually rather liked it...
- rulezadded on the 2005-02-07 15:09:31
- musicdisk Gameboy Gameboy Color Paragon5 Album by Paragon5 [web]
- good collection of gameboy chiptunes with a nice interface to boot.
- rulezadded on the 2005-02-03 18:58:00
- demo Amiga AGA fake elektronik lightshow by Ephidrena
- looks great, sounds great and works great in winuae. those are the three catergories for a thumb, so...
- rulezadded on the 2005-02-03 18:10:58
- demo Gameboy Color Gameboy Color Demo by Nintendo Co., Ltd. [web]
- 'tis OK. must be the only time that nintendo ever made a vaguely scene-like piece of code...
- isokadded on the 2005-02-01 21:51:38
- demo BeOS Linux MS-Dos Windows Astral Blur by The Black Lotus [web]
- pretty cool. why do people thumb things down and give "linux support" as a reason, btw? are they paid agents of m$ or something?
- rulezadded on the 2005-02-01 21:32:56
- demo Gameboy Color Space Waste by octarine
- amazing just how much you can do with a simple 8mhz z80... seems more like a 16-bit demo than an 8-bit one...
- rulezadded on the 2005-02-01 15:59:59
- demo SNES/Super Famicom 2.68 MHz Demo by Abandon
- my jaw nearly hit the floor when i first saw this demo. it really did hit the floor when i saw that it wasn't on pouet. so of course i added it. note: it seems to work better in snes9x than in zsnes...
- rulezadded on the 2005-01-31 17:38:30
account created on the 2004-05-19 17:04:04