Moerder information 140 glöps

- 32k Atari 7800 nyan7800 by Vantage [web]
- Added as Wild, since there's no Atari 7800 platform on Pouet (yet).
- isokadded on the 2011-12-30 14:53:42
- demotool Windows Crinkler by Loonies [web] & TBC
- Oh, actually I AM using lots of local storage, nothing to do with being recursive. Still, /Gs is able to fix it for me.
- isokadded on the 2011-12-26 10:52:03
- demotool Windows Crinkler by Loonies [web] & TBC
- I just got the following message from crinkler 1.3:
Quote:
error: LNK: Cannot find symbol '__chkstk'.
* HINT: Avoid declaring large arrays or structs inside functions. Use global variables instead.
I'm not having large arrays or structs inside my function, but it's recursive, which ends up being the same: MSVC thinks you're using (its definition of) lots of stack and ends up generating __chkstk calls.
You can work around this by supplying the /Gs option with a sufficiently large value, such as /Gs999999 (http://support.microsoft.com/kb/100775/en-us).
Perhaps you might want to mention that in crinkler's hint message too. - rulezadded on the 2011-12-26 10:48:17
- 4k Atari VCS plotcube by Tjoppen
- Tjoppen: have you seen the 3d stuff done by Thomas Jentzsch? http://www.atariage.com/forums/topic/155657-elite-3d-graphics/
I guess at some point you just HAVE to use a cart type with additional RAM =)
- isokadded on the 2011-12-19 13:43:24
- 4k Atari VCS plotcube by Tjoppen
- You need a bankswitched cartridge. Definitely.
- rulezadded on the 2011-12-17 20:16:14
- demo Thomson Nyan Cat TO8 & MO6
- Long live nyan cat.
Reminds me of my unfinished implementation. Perhaps I'll finish it for TUM. - rulezadded on the 2011-12-14 14:56:31
- game Windows Picnic Mayhem by Gamebrausch [web]
- The screenshot doesn't do it justice :)
Did I laugh when I saw how the bears look when they're jumping up. - rulezadded on the 2011-10-07 09:30:12
- 256b Amiga OCS/ECS 256b scroller by Depth [web]
- pmc: Install 7-Zip and become happy.
More Amiga 256b intros, please. - rulezadded on the 2011-10-06 20:29:58
- wild Animation/Video Krawall(brause) by Tristar & Red Sector Inc. [web]
- KRAWALL!
- rulezadded on the 2011-09-01 18:21:31
- 4k procedural graphics Gameboy Advance Lost Marbles by Vantage [web]
- During hacking I always compiled multiple versions of the intro, execution speed varies wildly with ARM vs. Thumb and code location (IWRAM/EWRAM/ROM).
When compiling as Thumb, a few selected functions were compiled as ARM nevertheless because Thumb has no equivalent for the SMULL instruction, and I've thrown out all libraries, including libgcc.
What I finally submitted (ran out both of time and energy, with the size limit not reached) was an ARM version that runs entirely from IWRAM (that is, the fastest I had). Rendering time is somewhere around 43 seconds (I think). -O3 doesn't gain much speed over -Os (about 3 seconds or so).
It's using fixed point arithmetics all over the place. And it's compressed using exomizer2. I tried also aPLib, and the BIOS LZSS depacker, but with larger binaries, exomizer2 beats the shit out of them. - isokadded on the 2011-08-30 16:04:04
account created on the 2001-04-18 18:18:46