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plotcube by Tjoppen
screenshot added by Tjoppen on 2011-12-17 17:20:08
platform :
type :
release date : december 2011
  • 11
  • 4
  • 1
popularity : 56%
 56%
  • 0.62
alltime top: #13774
added on the 2011-12-17 17:20:08 by Tjoppen Tjoppen

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pr0n
rulez added on the 2011-12-17 17:29:11 by すすれ すすれ
yeah
rulez added on the 2011-12-17 19:31:05 by Optimus Optimus
Nice rotations.
rulez added on the 2011-12-17 19:48:10 by visy visy
You need a bankswitched cartridge. Definitely.
rulez added on the 2011-12-17 20:16:14 by Moerder Moerder
.
rulez added on the 2011-12-17 20:56:15 by xeen xeen
Nice
rulez added on the 2011-12-18 18:13:24 by Buckethead Buckethead
Ugly as fuck
sucks added on the 2011-12-18 21:52:32 by SiR SiR
Uses pre-calculated table and looks not so good but still thumb up!
rulez added on the 2011-12-18 22:04:24 by frag frag
A quick proof-of-concept prod in case it isn't obvious.
Having pondered this a bit more I realize I could generate all the midpoints, bringing the size of each frame down to 16 bytes from 40. With delta coding that could be brought further down to 8. That still leaves speeding up the sorting though.
Still, using tables feels like cheating. I'd like to be able to do free form rotations, but the problem is that transforming the 8 vertices to screen space is still 16 divisions..
added on the 2011-12-19 09:26:41 by Tjoppen Tjoppen
nice for what it is
Tjoppen: have you seen the 3d stuff done by Thomas Jentzsch? http://www.atariage.com/forums/topic/155657-elite-3d-graphics/

I guess at some point you just HAVE to use a cart type with additional RAM =)
added on the 2011-12-19 13:43:24 by Moerder Moerder
Moerder: Ooh, very cool. He's using a framebuffer though. However, having a system that splits the rendering into subtasks that fit in VBLANK is very cool.
I do have some ideas how to draw polygons without resorting to buffers.

>suggesting I use additional RAM
That wouldn't be very civilized :)
added on the 2011-12-19 14:25:47 by Tjoppen Tjoppen
thats a nice proof, no matter if it uses tables. i think most of c64/miga-prods(500) used tables aswell ;)
rulez added on the 2011-12-20 09:01:40 by ɧ4ɾɗվ. ɧ4ɾɗվ.
Certainly a different 4k intro :)
rulez added on the 2011-12-23 20:50:01 by indigo indigo
Doesn't look good, but a first effort on the way to realtime 3D on an unexpanded VCS is commendable!
rulez added on the 2014-05-15 17:13:47 by Kylearan Kylearan
Looks OK but a bit irritating. I think backface culling would have helped here.
added on the 2015-04-10 11:28:52 by JTZ JTZ
nice²
rulez added on the 2017-10-24 21:31:54 by p0ke p0ke

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