arm1n information 333 glöps
- general:
- level: user
- personal:
- first name: Armin
- last name: Jahanpanah
- cdcs:
- cdc #1: rise by Mindforce & Park Studios [web]
- cdc #2: solex by Oxygene [web]
- cdc #3: Fisherhawk Dr. by Melon [web]
- demo SEGA Genesis/Mega Drive Fullscreen NICCC 2000 for MegaDrive by Resistance [web]
- Needs moar thumbs!
- rulezadded on the 2021-03-25 20:31:00
- demo Linux Windows MacOSX Intel So Called Time As a Space by LCF
- Barti. Motivational thumb.
- rulezadded on the 2021-02-27 12:42:29
- demo Amiga OCS/ECS Hologon by The Electronic Knights
- Wow.
The logical end result of bifats hard work in the past years. It was always evident he‘s one of the top amiga coders out there. Previous productions had been great on a technical level, but it was clear there was potential for a truely massive release if the artwork/design side could be improved.
Getting Nero involved in this is the greatest thing i could dream of, well done! The demo oozes style and atmosphere and the music fits perfectly.
On the technical side, of course the texture mapping is awesome - the whole demo feels like a 060 AGA production.
However, I think the masterful usage of stencil vector techniques is the real highlight in this demo - it just seems like the perfect compromise of crisp resolution and speed. Paired with these gorgeous textures, pseudo specular shading and tasty colors it just looks fantastic.
This demo is up there with 68k masterpieces like Hardwired and Overdrive 1/2. Every new screen one-ups the previous one with one wtf after another.
In these dark times this brings back faith into the demoscene.
Thank you bifat, nero et. al. - rulezadded on the 2021-02-21 10:58:22
- demo game invitation MS-Dos WiRED 97 invitation intro 2 by Acme & Imphobia
- Yup, was super impressive at the time!
- rulezadded on the 2021-02-05 20:13:27
- demo Amiga AGA Silent Winds by V-Nom
- actually a pretty solid effort!
i second what was said about the accuracy of the 3d, but this is something you can fix for your next release without too much effort, probably.
Except this you have all the required code to do nice demos (adding some lighting code would be nice, though).
one more tip regarding textures:
if your engine doesn't support lighing, try to incorporate some darkening into your textures (for example in corners). using textures where everything is equally lit/bright doesn't look good without realtime lights.
looking forward to your next demo (hopefully doesn't take several years) :) - rulezadded on the 2021-02-05 09:30:24
- demo Windows simulacrum by Oftenhide
- good one
- rulezadded on the 2021-02-04 12:42:26
- demo Windows Bleam by Lionhead
- needs more thumbs up
- rulezadded on the 2021-01-26 20:48:40
- demo MS-Dos/gus stuff by xtacy
- Great show.
- rulezadded on the 2020-12-30 21:37:47
- demo Amiga OCS/ECS Millennium by Scoopex [web]
- Good OCS demo.
- rulezadded on the 2020-10-28 20:23:29
- demo Amiga OCS/ECS eclipse by Scoopex [web]
- Nice one. Needs more thumbs!
- rulezadded on the 2020-10-28 20:18:06
account created on the 2004-01-16 13:28:34