Hannibal information 87 glöps
- general:
- level: user
- personal:
- first name: Soren
- last name: Hannibal
- demo Amiga OCS/ECS Megademo by Static Bytes
- True, it is not that impressive. But for my first published demo, I was still proud of it, and I learned so much programming this that I soon was able to deliver much better productions. And besides, having released this i was able to get into some of the better-known Danish groups, so it was all worth it for me.
- isokadded on the 2006-09-23 08:47:59
- wild Wild SEGA Genesis/Mega Drive sega 32x demo tape by Zyrinx & Lemon
- I have a few corrections:
1. There were a few more Silents members in Zyrinx. Sionic and Guzzler come to mind.
2. This presentation was not just done by Zyrinx, but by Zyrinx and Lemon - two separate teams. And it wasn't Lemon as in the Dutch/Danish/Norwegian demogroup, but just Jade and me (we needed a company name fast. This was the first thing that came to mind).
Zyrinx did the polygon part and Jacob and I made the voxel part. Since the 32x died, zyrinx ported their engine and I ported our engine to Saturn. It had the same dual-SH2 processor setup, so it was quite easy to port. On the Saturn, Zyrinx of course switched over to use the hardware polygon rendering, while I stuck with voxels (and the processors were fast enough for me to keep a relatively steady 30fps in singleplayer mode and 20fps in dualplayer splitscreen :-) Zyrinx shipped "Scorcher" for Saturn and PC, and Lemon shipped "Amok" for Saturn and PC. In my opinion, Scorcher had fantastic physics for its' time.
3. The 32x had no hardware acceleration. It had 2 fast processors, but all the rendering was done by software. That was also why I was experimenting with voxels - in my mind that would fit better for the 32x.
And no, I don't have the rom anymore :-) - isokadded on the 2006-09-09 03:19:25
- demo Amiga OCS/ECS Saere Oejne by Lemon.
- I finally remembered the name of last demo from Jade and me: Pikpatnos II
- isokadded on the 2006-01-31 01:55:39
- demo Amiga OCS/ECS Saere Oejne by Lemon.
- And the reason that this was not released for a party: Jade and I wrote this demo as part of an application to various UK game houses, together with a small 1942-like shoot'em up game demo. Looking back at it, I am surprised that Core Design hired us, looking back, I would probably not have hired myself :-)
Anyway, this was the second-to-last demo that Jade and I worked on. We did one more, which was a 5-disk monty python movieplayer decompression demo. I'm sure that one is lost completely. It was kinda based on the technique in 242, if I remember correctly. - isokadded on the 2006-01-31 00:57:25
- demo Amiga OCS/ECS Announce by Lemon.
- Lemon. was a fun group, too bad we made it grow, we should have kept it small instead, which was the original plan. Anyway, this was a fun little demo, but not a major production.
- isokadded on the 2006-01-31 00:51:27
- demo Amiga OCS/ECS 3D-DEMO II by Anarchy
- My favorite of my own demos :-) Lots of cute little things in there, programming wise. I especially liked the many rotating dots :-) And there was a tiny texture mapped polygon on the glenz thingie, right? Or did I have to take that out, I don't remember :-) Music was fantastic as always by Mad Freak.
And the interactive sequence was fun to do. Unfortunately, at the time I didn't know about matrices, and I stored the camera as euler angles, so that is why the end part is impossible to control :-( Recording the camera path was a bitch, I kept trying to record something, playing it back, and continuing the recording from wherever it started to look like crap. I had no idea where the objects were, I was just flying around until I had something cool :-)
- isokadded on the 2006-01-31 00:47:22
- demo Amiga OCS/ECS 3D Demo II Intro by Anarchy
- This was a lot of fun to do. A precursor to writing a sprite-based game, I guess :-) Interesting note: the "Old tv" look added to the rendered animation was due to the fact that one of the frames was fucked up and we didn't have time to re-render it, so we decided to exaggerate the look instead :-)
- isokadded on the 2006-01-31 00:35:07
- demo Amiga OCS/ECS 3D DEMO by Anarchy
- EOKDP working together for the first time here. I don't really remember that much interesting about it other than we finished the demo one day before the party started (unheard of :-). Too slow, and too much loading. Music was good, though. And the precalculated anim in the beginning was kinda cute, IMO.
- isokadded on the 2006-01-31 00:32:27
- intro Amiga OCS/ECS rex polyhedron by The Silents [web]
- Oh, and this was the first time I worked together with Slash aka Jade, who I worked with for 4 years at Core Design and at Scavenger, after I left the demoscene. We did the game Banshee for A1200 together :-)
- isokadded on the 2006-01-31 00:29:31
- intro Amiga OCS/ECS rex polyhedron by The Silents [web]
- Ah, the third of the demos I released with The Silents (#1 was Global Trash, #2 was the intro IB, which I am afraid is now lost to the world - not a great loss, but it was kinda cute, some flashy vector graphics with an extreme FOV). Anyway, this demo contains one of the pieces of programming that I was most proud of - the 50fps zooming mandelbrot fractal. I guess in retrospect it was not that impressive :-)
- isokadded on the 2006-01-31 00:24:22
account created on the 2006-01-30 23:42:28
