jazzman information 756 glöps
- general:
- level: user
- personal:
- cdcs:
- cdc #1: Liquid... Wen? by Haujobb
- cdc #2: The golden path by United Force [web] & Digital Dynamite [web]
- 256b Commodore 64 Fire [256 byte] by Flugeldufel
- dbug: i could save the pure assembly part, but then you couldn't just "load" and "run" it, but had to load it with ",8,1" and execute a command like "sys 10000".
the basic program doesn't make a real size difference for 1k or above, but for 256b or 128b it is noticeable. since there are no other c64 256 byte demos yet, the question whether pure assembly is ok still awaits to be debated :) - isokadded on the 2002-07-17 19:10:27
- 256b Commodore 64 Fire [256 byte] by Flugeldufel
- thanks, flure ;)
- isokadded on the 2002-07-17 18:14:17
- 256b Commodore 64 Fire [256 byte] by Flugeldufel
- .prg wastes two bytes (load address) plus a minimal basic program (11 bytes IIRC). the basic program definitely needs to be counted, but i'm not sure whether the load address should be. if not, fire is 254 bytes rather than 256.
i even wasted 11 more bytes in the basic program... type "list" and you know what i mean :) - isokadded on the 2002-07-17 17:32:15
- 256b Commodore 64 Fire [256 byte] by Flugeldufel
- sheesh, ostyl... how did you do that? are you using hand optimized rotation code? how many colors does the laundry have? is the engine overclocked? how many megaperls? do you use water cooling?
- isokadded on the 2002-07-17 14:13:12
- 256b Commodore 64 Fire [256 byte] by Flugeldufel
- dbug, it's multicolor text mode (4*8 pixel characters) with user defined characters. i spent more than 100 bytes on the character generation...
and if by performance you mean speed - the demo isn't really optimized for speed at all. it was fast enough from the beginning, so i didn't need to tweak it :) - isokadded on the 2002-07-17 13:08:16
- 256b Commodore 64 Fire [256 byte] by Flugeldufel
- flure/cyraxx: it is definitely more difficult to achieve a similar effect in the same amount of bytes on the C64 than on the PC. the assembler instructions are just way less powerful. consider that the 6510 is a 8-bit processor, but has to work on memory ranges far larger than 8 bit (text buffer 1000 bytes, character map up to 2048 bytes, ...).
shiva: i use haskell merely as an intelligent macro assembler. it simplifies many tasks, for example compiling graphics into custom code. - isokadded on the 2002-07-17 12:41:48
- demo Commodore 64 yf naf by Triad [web]
- i saw two ugly intro screens, then suddenly, a syntax error and a basic prompt. by typing "sys 3840", i managed to get to yet another screen, and that was the end. WTF? is this all there is to this intro?
hehe... this reminds me of the fact that intros actually were like that back then... a scroller, rasterbars, sprites jumping around. so it's probably alright for the time and i'm just spoiled because i want to see some effects and give this unloved baby by triad (TRIAD, come on, we're talking about TRIAD!) a thumbs-down. - sucksadded on the 2002-07-17 09:53:53
- intro Windows pool by Deus Ex Machina [web]
- hype.nu changed the url:
http://www.hype.nu/archive/2001/64k/02%20deus%20ex%20machina%20-%20pool%2ezip - isokadded on the 2002-07-16 20:52:13
- 64k Windows Tripfish 2 by Kewlers [web]
- hey, i finally found a cheap alternative to psychedelic drugs. definitely worth watching!
- rulezadded on the 2002-07-16 13:41:22
- 4k Commodore 64 boat trip by Cascade [web]
- heart-warming to see there are still demos with a story these days =)
- rulezadded on the 2002-07-16 11:53:04
account created on the 2002-05-29 19:04:39
