earx information 1109 glöps
- general:
- level: user
- personal:
- first name: Ear
- last name: chaeopteryx
- cdcs:
- cdc #1: E.X.Illusion by Aura
- demo GamePark GP2X Debris by Hedelmae [web]
- quality prod! a bit short though.
highlights for me are the nice transitions, design and particle effects.
GP rules =) - rulezadded on the 2006-08-04 13:00:03
- demo Windows Wild Amiga PPC/RTG GamePark GP2X Creep Tea by optimus
- it's cool, i like the R,G,B radial. seen all effects before, a bit incoherent. but overall, it's a lovable product.
and.. GP2X rocks! just a half day after i got it i saw the first multipart =) - rulezadded on the 2006-08-03 23:55:20
- demo Atari Falcon 030 Derealization by Dead Hackers Society [web]
- the textures and scenes could be better. i know the contrast had to be reduced to hide the lack of perspective correction but this is just too much. also, everything has been done before even on falcon/ct60.
i do love the mountains.. they are every bit as good as in silk cut. a pleasure to watch.
for the rest it's a good solid piece of demo with more than enough enough content. and.. the golden falcon end screen is nice.
thumbs up also for extreme DHS activity this year =) - rulezadded on the 2006-07-31 18:39:25
- wild Wild SEGA Genesis/Mega Drive sega 32x demo tape by Zyrinx & Lemon
- good demo. some of the voxels are very pretty. and the rest is top notch too. cutting edge for that day. put to good use. hardwired makers rule!
- rulezadded on the 2006-07-13 10:45:19
- demo MS-Dos Inside by Carillon & Cyberiad [web]
- like tons of other pc demos but earlier and just loads better. they got eye for details.
the first effect (with cncd/inside logo) looks like a 3d kaleidoscope.. wow! i swear i thought i was first with that idea but now i'm not so sure ;)
the black guys shadows in the scene are really great. the magic carpet scene is well done. the water is done completely right. the last 2 effects are slightly boring: the 2d polar rotator is nowdays a fave on 8 bit ;)) and the cyber bananahenge seemed a bit uninspired, unlike the rest of this thing, i might add =)
overall: damn good. i'm not that knowledgable on the pc demoscene but i guess this is a milestone. =) - rulezadded on the 2006-07-11 12:42:31
- demo Atari ST The Union Demo by The Union
- where's my thumb!?! =)
- rulezadded on the 2006-07-11 12:19:03
- demo Dreamcast We are going to KILJU by Jumalauta [web]
- almost thumb up material.. good style although slightly too repetitive. in the end i think a dreamcast can do more. decent piggz0rs.
- isokadded on the 2006-07-10 23:20:52
- demo Windows elektronimusiikkia by Matt Current [web]
- the music is good. and the rest isn't, really. standard random design city. almost no code. i can't even compare it to shitfaced clowns on gba.
for my it's tha pig considering the nice track. - isokadded on the 2006-07-10 17:20:52
- demo Windows 47'111.0 by Faktory
- damn, the thumb! also: the "loop" 3d flyby was a damn cool idea.
- rulezadded on the 2006-07-10 17:15:57
- demo Windows 47'111.0 by Faktory
- one word: WOW!
motherfucker!! this demo contains some of the finest effects i've seen in a long time and i don't care if it needs a badass pc for it! i mean: photon mapping! wtf?! the lighting on the bottom of the pool is also refreshing. the fluid-in-a-box thing should be more pronounced. it's way too dark, what a shame.
the design is (certainly for a pc demo) substandard and unimaginative. which is such a shame considering this makes guys like AND win compos .. :((
okay, in my eyes, "we cell" is better, but mainly from a design point-of-view.
the point: we need more heavy code in demos! and artists to make it audience friendly!
- isokadded on the 2006-07-10 17:14:31
account created on the 2003-01-14 09:31:04
