AW87 information 271 glöps
- general:
- level: user
- personal:
- first name: Andreas
- last name: W.
- musicdisk MS-Dos Odysseas by Penisoft
- For sure, this word is not known everywhere, Serpent. Alot languages have nothing to do with latin. Look here for example on this side :)
https://www.youswear.com/index.asp?word=PENIS - isokadded on the 2022-10-30 06:26:39
- intro invitation Amiga OCS/ECS Posadas Party 2022 (Autumn Edition) Invitro by Batman Group
- Great atmosphere in this one, with the good music, combined to the nice scrolling background and the cool animations of the sprites. Thumbs up!
- rulezadded on the 2022-10-21 01:56:13
- demotool musicdisk SEGA Genesis/Mega Drive MDMOD Player by Titan [web]
- @Kabuto, regarding the SNES - okay, understand. I already expected, that this will be technically very different from the Mega-Drive and could therefore be problematic. Then the users sadly have to do without such a cool mod-player in the nearer future. But as you have already written, maybe some SNES expert will take up this topic again at some point in the future. It would definitely be great, then i could play Amiga mods with both consoles.
To the "no pause" thing - ah, the scanning of the song-lengths causes this, okay. I am not 100% sure, what you exactly mean with "if all songs end naturally", if you mean some kind of a letters and numbers, that must be written in one of the four tracks of a mod (I guess). I so, the user could also change this in certain mods with the Protracker (like i did it before, with certain mods that stopped the player).
I think, not seeing the total playtime would be tolerable, at least it's the lesser evil when it comes to cases like the two described (Jesus on E's and 8-Bit Jungle), where there is a smooth and inaudible transition between all the songs in the original Amiga-software. In such cases, i would enable a "no pause" function when converting. In normal cases, with different successive songs, that are not related, I would not turn on this function when converting. But having it selectable, for such special cases, would be a good thing, in my opinion. - isokadded on the 2022-10-17 22:27:22
- demotool musicdisk SEGA Genesis/Mega Drive MDMOD Player by Titan [web]
- @Kabuto, one suggestion more, i would have, this time a new switchable function for the expert-mode of the mod-converter. A "no pause between tracks" feature would really be cool and senseful. Background is the following - i have converted the tunes from a few more Amiga productions, for example the musicdisk "8-Bit Jungle" and the music for the demo "Jesus on E's" and in both productions, there are different mods on the one hand, but on the other hand, it sounds like a continuous tune (like only one big single track), because there is no pause between the single mods and the user doesn't even hear, where one track ends and the next begins. In my two converted cartridges now, however, there is always a small pause of about one second between the tracks, which in this case is a bit disturbing then, cause the next track always starts where the other track ends and the transition is fluid, in the original productions. To realize that also in the MD-cartridge then, such a switchable "no pause between the tracks" would be cool.
- isokadded on the 2022-10-17 02:29:30
- musicdisk Amiga OCS/ECS 8-Bit Jungle by Unstable Label [web]
- One of the very best Amiga music-disks with alot of superb tunes. I remember well, when this came out and how fascinated i was from the most songs. Sadly i could not start it, on the most of my A500s (512kb chip + 512kb fast) cause it needs 1MB chipram at least. But worked on my A600 and on a modded A500 of mine, which had a switch on the backside, to put all the memory on chipram. Superb music-disk, wished to see a hacked version come out at some day, that also work with 512kb+512kb.
- rulezadded on the 2022-10-17 01:05:42
- musicdisk MS-Dos Odysseas by Penisoft
- Aaah, I've only now read the first comments and also found out, that in portuguese language it means the same. *lol* Forget what i wrote before, you exactly knew, what you did, haha. ;)
- isokadded on the 2022-10-15 07:00:06
- musicdisk MS-Dos Odysseas by Penisoft
- Quote:
Thank you guys :) My hometown is Peniche and Penisoft was a kind of homage to it and was founded around 1987, LOL!
Nice musicdisk and the story about the name is funny. You should check, what "penis" in german language means. That makes it even funnier. :-) - rulezadded on the 2022-10-15 06:53:50
- demotool musicdisk SEGA Genesis/Mega Drive MDMOD Player by Titan [web]
- Nice that you could fix both problems. :) One last question. From the technical side, do you think, such a similar working Mod-Player could also be possible for the Super-NES and if yes, is there a chance, that you develop something like this, in the future? I love the SNES as much as the Mega-Drive, both are very good consoles with alot of superb games.
- isokadded on the 2022-10-12 00:07:46
- demotool musicdisk SEGA Genesis/Mega Drive MDMOD Player by Titan [web]
- Kabuto - i simply uploaded this mod to XUP for you. Guess the real name of this song is different, therefore we can not find it in the internet. This mod hangs in second 19, when played on the MDmod-Player. You then hear a continuous tone and then nothing works, while in Protracker it goes all the way through. Look here:
http://xup.in/dl,99040540
Grab it fast, link will delete automatically, in some days. - isokadded on the 2022-10-11 02:21:22
- demotool musicdisk SEGA Genesis/Mega Drive MDMOD Player by Titan [web]
- I also made alot of MD-cartridges in the last days, full of the best Amiga mods. This player here is really fantastic. Very good work!!! Some things i found out.
There exists a few Amiga mods, that have something like a stop-commando at the end of the song (the characters B2A in one of the four tracks for example). Such a mod then will not restart by itself, in the Protracker, when it has run through, like the most other mods do. That is not a problem in Protracker, when a mod stops at the end, but it is one, here in the MDmod player, because then the next song doesn't start automatically and the player must start it with A button. I had such a case twice and then changed it manually in the two modules by removing this stop command in the protracker by "edit" and then saved the changed mod again. This solved the problem. Perhaps this can also be solved in such a way, that the MDmod-player simply does not pay attention to such stop-commands or simply ignores them, because then you would not have to manually correct every module that has such as problem in the Protracker?
I also discovered one mod so far, that stopped in the middle of the song and the player seemed to hang up then. This file had the name "Fairlight2" in my archiv, but I'm not sure, if that's the correct name of this song. It runs normally in Protracker by the way, so it doesn't seem to be a broken file, but more like some kind of incompatibility with the MDmod player, it seems. I deleted this file then and made this musicdisk again. So there are some small problems left, but all in all, really a superb player. Could you maybe develop a similar mod-player for Super Nintendo in the future, that would be great? :) - isokadded on the 2022-10-10 00:47:58
account created on the 2016-01-09 21:26:20
