AW87 information 266 glöps
- general:
- level: user
- personal:
- first name: Andreas
- last name: W.
- musicdisk MS-Dos Odysseas by Penisoft
- Aaah, I've only now read the first comments and also found out, that in portuguese language it means the same. *lol* Forget what i wrote before, you exactly knew, what you did, haha. ;)
- isokadded on the 2022-10-15 07:00:06
- musicdisk MS-Dos Odysseas by Penisoft
- Quote:
Thank you guys :) My hometown is Peniche and Penisoft was a kind of homage to it and was founded around 1987, LOL!
Nice musicdisk and the story about the name is funny. You should check, what "penis" in german language means. That makes it even funnier. :-) - rulezadded on the 2022-10-15 06:53:50
- demotool musicdisk SEGA Genesis/Mega Drive MDMOD Player by Titan [web]
- Nice that you could fix both problems. :) One last question. From the technical side, do you think, such a similar working Mod-Player could also be possible for the Super-NES and if yes, is there a chance, that you develop something like this, in the future? I love the SNES as much as the Mega-Drive, both are very good consoles with alot of superb games.
- isokadded on the 2022-10-12 00:07:46
- demotool musicdisk SEGA Genesis/Mega Drive MDMOD Player by Titan [web]
- Kabuto - i simply uploaded this mod to XUP for you. Guess the real name of this song is different, therefore we can not find it in the internet. This mod hangs in second 19, when played on the MDmod-Player. You then hear a continuous tone and then nothing works, while in Protracker it goes all the way through. Look here:
http://xup.in/dl,99040540
Grab it fast, link will delete automatically, in some days. - isokadded on the 2022-10-11 02:21:22
- demotool musicdisk SEGA Genesis/Mega Drive MDMOD Player by Titan [web]
- I also made alot of MD-cartridges in the last days, full of the best Amiga mods. This player here is really fantastic. Very good work!!! Some things i found out.
There exists a few Amiga mods, that have something like a stop-commando at the end of the song (the characters B2A in one of the four tracks for example). Such a mod then will not restart by itself, in the Protracker, when it has run through, like the most other mods do. That is not a problem in Protracker, when a mod stops at the end, but it is one, here in the MDmod player, because then the next song doesn't start automatically and the player must start it with A button. I had such a case twice and then changed it manually in the two modules by removing this stop command in the protracker by "edit" and then saved the changed mod again. This solved the problem. Perhaps this can also be solved in such a way, that the MDmod-player simply does not pay attention to such stop-commands or simply ignores them, because then you would not have to manually correct every module that has such as problem in the Protracker?
I also discovered one mod so far, that stopped in the middle of the song and the player seemed to hang up then. This file had the name "Fairlight2" in my archiv, but I'm not sure, if that's the correct name of this song. It runs normally in Protracker by the way, so it doesn't seem to be a broken file, but more like some kind of incompatibility with the MDmod player, it seems. I deleted this file then and made this musicdisk again. So there are some small problems left, but all in all, really a superb player. Could you maybe develop a similar mod-player for Super Nintendo in the future, that would be great? :) - isokadded on the 2022-10-10 00:47:58
- demotool musicdisk SEGA Genesis/Mega Drive MDMOD Player by Titan [web]
- Wow, this is really cool !!! I would give five thumbs-up if i could. Already tried it with alot of Amiga mods and it works great. In BlastEm emulator it also sounds great, in KEGA Fusion not so good. Haven't tried it on my real MegaDrive, but i will soon. One question - does it matter, if the console is PAL or NTSC? Seems to work with both, but i mean because of the playing-speed of the tunes. Or can the player autodetect the console-region and then adjust the speed automatically?
- rulezadded on the 2022-10-06 04:25:04
- demo Commodore 64 Best on CRT by Breeze [web]
- Not bad production. Most pics are converted (and not newly pixeled) from other systems, like the Amiga for example, but okay.
- isokadded on the 2022-09-26 04:03:06
- demo Amiga OCS/ECS Elfairy (for real) by Abyss Connection [web]
- Nice demo, with good music. One question - the scrolling text in the very first part of the demo, always has some minor graphic-errors in WinUAE (dashes at the bottom etc) and I can't get them to go away, in the emulator, no matter what I set there. Or is this supposed to be like that? If not, which Amiga model exactly, should I set in the emulator. I would like to test on my real Amigas (A500/A600), but at the moment I'm traveling and I don't have one available here. :)
- rulezadded on the 2022-09-19 22:53:16
- demo Amiga OCS/ECS MMXXII by Cocoon [web]
- Nice production. Maybe a bit short, but very stylish.
- rulezadded on the 2022-09-18 23:54:46
- demo Amiga OCS/ECS Shaggy by DuskWave
- I see it like this. The special thing about good productions for certain retro-systems always was, adhering to the limits that the hardware of such a system specified. Getting the maximum out of this, was the goal of the most demo or game makers and that's exactly the attraction of the whole thing, which many programmers of such demos are still pursuing today. Today you have much stronger PC's, but adhering to the limits, set for example by a C-64, Amiga or Atari-ST, is what appeals to the programmers here.
When new demos come out now, that look about as good as some of the well-known classic demos (but not better), but then have much higher hardware-requirements, then, i am sorry to say it, the work of the makers of such a demo can no longer be rated as high, than those of the programmers of the old classic demos back then, which run without any problems with 512kb chipram + 512kb fastram, but look just as good. It's completely normal, that not everyone upvotes here then anymore. It's not that these people then say, this demo here is bad, but they think - why not making it possible on 1MB Amiga machines?
When a new PC-demo would compete in a PC-demos competition, but would look like a Amiga-500 demo, then such a demo would also not win this PC-competition, because people would say "For what power new PC's have, it doesn't look particularly good, it looks rather dated, considering the platform, it runs on". And here it's similar. On such an Amiga computer, which this demo here needs, one could produce a much better looking demo, but this demo here looks like it could also run on a normal A500 with 1MB memory and then it even wins the oldskool demo-competition, against other demos that are inside the 1MB limits.
Don't get me wrong, i don't want to belittle this demo here, nor the work on it, but it's clear, that some users are wondering, why it has such high system requirements. Is probably also due to AMOS, i guess. The whole thing keeps reminding me of many new Amiga games, that were created with some toolkits and can't keep up at all, with the most of the old classic Amiga-games from the 90s. Sadly that has become somewhat like a standard for new Amiga games in the meanwhile, while it looks completely different on other machines, like for example the C64, were the limits of the machine were maxed out like never before, in the last years. One would wish, that on the Amiga it would also go more in such directions at some point. But fortunately, there are already some good new games and especially new demos on the Amiga, that weren't made with any construction kit :) - isokadded on the 2022-09-02 05:11:11
account created on the 2016-01-09 21:26:20