Navis information 697 glöps

- general:
- level: user
- personal:
- first name: Nauza
- last name: Putra
- portals:
- slengpung: pictures
- demozoo: profile
- cdcs:
- cdc #1: Second Reality by Future Crew
- cdc #2: Timeless by Tran
- cdc #3: Cronologia by Cascada
- cdc #4: B10 by Satori [web]
- demo Commodore 64 Multiverse by Nah-Kolor [web]
- can't even start to comprehend how this beauty was made
- rulezadded on the 2023-06-23 13:46:59
- demo invitation TIC-80 Life's A Beach by Slipstream [web]
- wow seriously? this is the BEST invtro I ve seen in recent years.
- rulezadded on the 2023-05-23 11:41:42
- 128b Atari ST Strangebox by optimus
- pretty clever, good colorscheme
- rulezadded on the 2023-05-22 12:42:19
- demo Windows PILEDRIVER by Ümlaüt Design [web]
- Seems that it is still the top windows demo of the last 3 years !
Top praise for Gargaj, well deserved it. - isokadded on the 2023-05-17 14:59:16
- 64k JavaScript Decompress of Empty by ukonpower
- pretty f. xlent, has high replayability value
- rulezadded on the 2023-05-02 19:54:29
- demo Windows Arrested Development by bypass [web] & The PIMP Brigade
- Very enjoyable (also great music), featuring my favourite effect ever, the landscape tunnel ! I really liked that one.
- rulezadded on the 2023-04-20 10:09:16
- demo Windows mechasm by Fairlight [web]
- I agree with your points, more so because it's your demo and you want to develop things your way and enjoy it. Also your primary goal is to develop technology, so faking things etc. would not make that much sense.
I'm sure it's technically magnificent and beyond what others can't do, but this time it doesn't show as much (although it IS). It's as if it's beyond the point of diminishing returns for the effort that is put here (by the machine running it). I'm judging now the technical merits as a presentation, I don't know how it is coded (nor any other viewer is expected to know all of this) and can only take your word for it.
Maybe the very same technology would be a lot more obvious if used in a different way, at a setting that makes it clear (for example) that the lights hanging or neuron pulses are properly lit with some magic shaders that *should* make a modern card sweat. The example with the fractal zoom, which is an absolutely great effect - but nobody would ever guess that this model is 1m polys or there are 150k clones. It "looks" like it's maximum a few hundred at any given time, on a model that is a few tens of k triangles tops. Ok it might be billions etc. but it just doesn't show. That's not a failing of technology though, it's a failing of model selection, or design or camera work. But, at the end of the day, even if WAS only 150 milion polys, it's still a great, great effect.
It's like making a demo with a black screen with a single white pixel in the middle - "This pixel is the result of rendering a full blown raytraced model of the milky way, as seen from andromeda". Well, ehm, it's just a pixel. I don't believe you, show it to me !
In previous demos (for example Number one) I totally get (as a viewer) that all this tech cannot be replaced by fakery, but in this one I'm still not so sure. - isokadded on the 2023-04-11 16:25:44
- demo Linux Windows MacOSX Intel Pi by Very Important Pictures [web]
- Worthed more than 24th position. Reminds me of a certain movie (ha!)
- rulezadded on the 2023-04-11 14:29:15
- demo Windows mechasm by Fairlight [web]
- While I love and admire this demo for what it is (if nothing else, a return for Fairlight to big demos), I don't get the "technical achievement" that people are raving about. Judging on "how it could be made efficiently" -
The scene with the bubbles is some (low) marching cubes to start with, then effectively a 2D cloth/physics engine with low tesselation on a handful of objects. Doesn't even need gpu for this
The red pulse net - We Cell had something of similar looking complexity back in 2004 (maybe minus the nice motion blurring)
The animation etc - a higher polycount / better textures than Arise by stravaganza (2004), or many animated robots sequences (including Fairlight's own from Media Error/2007). And run of the mill shadow mapping. The instances even intersect with each other, so I presume there is no collision detection or other physics.
The fractal zoom - impressive and a great idea to use it there, but think about how many of these instances you see at any point (not more than 200) and how simple Loding would work. The polycount could be as fake as the one from "Stars - wonders of the world". The nude model doesn't look much more than 20k triangles to me. If it is, they sold you a dud.
Lights hanging from ceiling reflections - project on floor (scale by -y), blur a little, same effect. It's the most visually complex scene that only lasts like 5 seconds.
Voronoi 3D cuts - precomputed (very low poly anyway) via Blender, with billboard blended particle effect for explosion
Smoke fluid - in background in quite "flat" resolution 3D, running full framerate since at least 2007 (* "Feed your machine" is 2003 !)
Voronoi net on grass - this was sweating buckets during performance, but it really looks like a static mesh with some simple vertex shader to move things around a bit. Ceasefire or Agenda did it with shitloads of particles 12 years ago (and looked ten times more engaging)
Last scene with two people and some voronoi CSG on a distance field - a couple of times before in Cocoon demos (* I presume from the equivalent notch plugin) from 3-4 years ago.
Yet... this is crawling on a 3070 / latest i9 and requires 11 gb + 1 gb assets - enough to easily precompute and stream all geometry (and quite possibly all renders as slide show at 100 fps). - isokadded on the 2023-04-11 10:11:21
- demo Windows Works for Everybody by Still [web]
- The part I liked was the one with the 3D wireframe, there was something special about it. The rest... well, consider that out of the 8.30 minutes of the demo, we're left looking at slow forming text for nearly three minutes !?
Based on the works of.. some Bach guy. Yeah we saw the same text 5 minutes ago (but with a different DOS like font). - isokadded on the 2023-04-11 09:24:04
account created on the 2001-07-13 06:11:11