sol_hsa information 166 glöps
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- general:
- level: user
- personal:
- first name: Jari
- last name: Komppa
- cdcs:
- cdc #1: Verses by Electromotive Force [web]
- cdc #2: Hardwired by Crionics & The Silents [web]
- demo MS-Dos 8088 MPH by Hornet [web] & CRTC & Desire [web]
- Looking forward to articles about the tech =)
- rulezadded on the 2015-04-06 09:29:07
- demo invitation Windows Intrinsic Gravity by Still [web]
- .
- rulezadded on the 2015-02-20 12:19:29
- intro Windows tAAt 2015 by tAAt [web]
- @saga musix: as a test I've been running it for 6+ hours now with no crashes :/
- isokadded on the 2015-01-01 19:15:59
- demo Commodore 64 Uncensored by Booze Design
- O_O
- rulezadded on the 2014-10-27 12:41:12
- demo Linux Windows Pixel Flakes by Youth Uprising
- Expected the second color to be orange, not yellow =)
- rulezadded on the 2014-06-18 11:02:11
- 256b procedural graphics Atari XL/XE Mona by Ilmenit
- Nice. How did you find the seeds? GA?
- rulezadded on the 2014-04-14 10:44:39
- 32k Windows bugtro by Mostly Harmless
- This needs a making-of article.
- rulezadded on the 2014-03-25 09:20:13
- demotool Windows TextGL by Trauma
- Quote:
i'm wondering if there is a handy way to use a custom font? like, is there a ready solution to generate tfx_fontdata.h for a custom ttf ?
No, not really. The data in tfx_fontdata.h was dumped off some VGA BIOS - the first versions of TextFX are so old they actually used the BIOS data directly, something that's not all that possible anymore =)
It would be relatively easy to change the code to read "pixels" off a more sane data format (like byte per pixel) and then render your ttf's to that format via FreeType or something.
All that said, I have no idea why you'd want to do so.. =) - isokadded on the 2014-02-03 11:42:16
- 4k Windows Cubetronic by xzm
- cubes!
- rulezadded on the 2013-08-08 13:45:45
- demo Android Routavaurio by Hedelmae [web]
- Brilliant idea, but a bit too long.
- rulezadded on the 2013-08-07 07:50:08
account created on the 2007-12-05 09:40:09