ekoli information 722 glöps
- general:
- level: user
- personal:
- first name: anders
- last name: malm
- cdcs:
- cdc #1: fr-038: theta by Farbrausch [web]
- cdc #2: fr-041: debris. by Farbrausch [web]
- cdc #3: Lifeforce by Andromeda Software Development [web]
- cdc #4: Edge of Disgrace by Booze Design
- 64k Windows Goathack by Noice [web]
- Really nice!! Good looking objects and a nice overall feal!
- rulezadded on the 2002-12-01 17:38:57
- wild Animation/Video Connect by 100% Prophets! [web]
- Looking good!!
- rulezadded on the 2002-11-30 19:58:20
- demo Amstrad CPC Amstrad Plus Croco chanel demo by Overlanders [web]
- Nice, run like a charm with WINAPE. Seams too be quite an interresting platform that cpc.
- rulezadded on the 2002-11-30 17:37:01
- demo Amstrad CPC Amstrad Plus Croco chanel demo by Overlanders [web]
- If you say a good emulator that this runs on I will try it, with Caprice32 it looked like hell.
- isokadded on the 2002-11-30 16:59:16
- demo Windows minimalanimal sux by Threepixels [web]
- Part 2 was looking quite good, much better looking than minimalanimals part 2 but still, nothing really happens for about 8 minutes and then it ends.
- sucksadded on the 2002-11-30 15:15:08
- demo Windows threepixels sux by Minimalanimal [web]
- while(true) ?? My statement will never return true due to the fact that ART is pure crap but still, I am a fucking moron, son, and damn proud of it!!
- sucksadded on the 2002-11-28 20:55:53
- demo Windows ArtCandy by Minimalanimal [web]
- Screenshot looks 1000 times more impressive then it really is.
Why save all graphics like .raw?? Must be ART! - sucksadded on the 2002-11-28 20:27:03
- demo Windows threepixels sux by Minimalanimal [web]
- if ( current_prod < 10megs )
current_prod != ART
;) - isokadded on the 2002-11-28 18:00:25
- demo Windows Eternal Dreams by K-Storm [web]
- Perhaps you should leave this project and start on a new instead.
The Camera was improved but still you can squezze a little more fluidness out of it.
Should run faster than it does. Do you draw things that are outside of the frustum in the first scene?? Are all those torches calculated one-by-one or is it just one that's being copied? Are you using Vertex Arrays and have you enabled GL_CULL_FACE ?? Lot's of questions but there is something wrong, it shouldn't be this slow on a Athlon XP 1800 with a GeForce 3 Ti 500. - isokadded on the 2002-11-27 19:39:39
- demo Windows Eternal Dreams by K-Storm [web]
- look's okaish, camera movement is truly bad. Music helped the overall feel.
- isokadded on the 2002-11-24 13:55:11
account created on the 2001-05-30 14:57:46
