JAC! information 1574 glöps
- 256b Atari XL/XE Mehcaster by Agenda
- When this one started on the big screen my first thought was "Ah, it's MehRASTER".
Funny for 20 seconds, but really not much for 256B.
Then the scene changed and the crowd went "Whooa" for good reasons.
I had tried this myself before and came to the conclusion that
it would be too slow and big in any case, so I had turned my code
into the animation later used in in ASpongy.
This prod deserves one thumb for each of these:
- excellent size coding
- making the .nfo file exactly 1024 byte long
- quoting TV Noise Anthology in the source ;-)
- using a separate segment for positioning PM graphics instead of a copy loop
- including an awesome timeline size burndown chart

- isokadded on the 2016-12-11 01:08:51
- intro Amiga OCS/ECS Compofiller 0815-4711 by Paradise [web]
- Look a bit like a 40k compo filler to me. But I think that might even be intentional in this case. Tune is really good.
- rulezadded on the 2016-11-30 23:26:05
- 16k intro Atari XL/XE firstro by ChenThread [web]
- Cute with lots of nice little details I only spotted watching it now again. Came as total suprise at the party and when we recognized the Last Christimas tune there, we all started to sing along.
- rulezadded on the 2016-11-20 01:05:45
- 256b Atari XL/XE Bob Ross by JAC! [web]
- It started long ago with the idea to generate pixel stuff in 1k when I saw some nice PC procedural graphics. The idea evolved into the plan to generate the different planets of the solar system. As it turned out with single byte precision, the radius of the planets was too limited. So I looked for something that could be created out of smaller balls and ran into the "30 years Amiga juggler" post somewhere on Facebook. I was hooked and tried getting the coordinates and animation right based the great article Project Amiga Juggler about it.

But I soon realized that the rendering of the man alone with single balls and some 8 animation frames would take hours. So nothing suitable for a party where everything is shown live on real hardware.
SillyVenture came closer and closer and having just one week left with nothing to release yet, I decided to go for the 256B compo instead of the intro compo. I spent Sunday getting the shaded circle routine running and designing the man. Monday, I took a day off for crunching it from 489B to 256B. The biggest obstacle turned out to be the size of the data for the man. 18 balls with 5 parameters (crunched into 4 bytes each) left me with 178 bytes for the code.
The idea for the title and the way the man is drawn came up the day before I actually started coding when I zapped into one of the great "Bob Ross - The joy of painting" shows at 02:00 AM. I saw how he painted layer on layer to the canvas to create the depth effect. And there was this unique noise caused by the way he uses the brush, so this had to be in somehow. Not to mention that the ball man head comes quite close to Bob Ross' classic hairstyle. And if you look closely you will realize that the final scene shows the original Bob Ross' palette applied to the background :-)

- isokadded on the 2016-11-20 00:51:04
- 96k Windows fuhai by Desire [web]
- Not much on the visual side, but the tune is cool.
- rulezadded on the 2016-11-16 23:20:41
- 64b demopack MS-Dos leaf(.pack) by Desire [web]
- 20 intros in 766 bytes is an awesome overall achievement, or "happy little accident" just like Bob Ross used to say.
- rulezadded on the 2016-11-16 23:20:11
- demo Commodore 64 The Phoenix Code by Bonzai
- Be proud you got it done! Starwars scroll immediate thumb. Respect for keeping each scene not longer than it should be even though it too 17 years overall.
- rulezadded on the 2016-11-16 21:58:45
- 64b MS-Dos broken sun by Desire [web]
- I like the noise in the patterns.
- rulezadded on the 2016-11-16 21:39:13
- 8k demo Atari VCS Mr.Caterpillar and the Tale of the Turquoise Twisters by Genesis Project [web]
- Everything just perfectly fits and the screen layout is a perfect match to the hardware. I always like the color choices in your demos. I had tried to generate exactly the same animation for the twister for quite some time and it always looked ugly. The idea of using two different chromas to add detail is wonderful. My guess is that you simply had mermaid drawing it? In case I ever rip this, consider it an act of adminration by somebody who only can do coder colors :-)
- rulezadded on the 2016-11-16 19:31:27
- 32k Atari VCS Chiphead by Altair
- KK's "usual brutefroce tool attack" to conquer the VCS. Great to have to you on board with your new approaches!
@allothers: Don't be shocked and keep on exploring your skills on VCS! - rulezadded on the 2016-11-16 19:19:44
account created on the 2003-03-30 13:23:16
