Gargaj information 7081 glöps
- general:
- level: user
- personal:
- first name: Gergely
- last name: Szelei
- portals:
- csdb: profile
- slengpung: pictures
- demozoo: profile
- cdcs:
- cdc #1: Xaos by Mist
- cdc #2: Saint by Halcyon & Da Jormas [web]
- cdc #3: 604 by AND [web]
- cdc #4: 0010 1010 by Federation Against Nature [web]
- cdc #5: kolonija by kosmoplovci [web]
- cdc #6: synthematik by Outracks [web]
- cdc #7: There by Still [web]
- demo Windows Machine by Ümlaüt Design [web]
- Quote:
- it looks dated (but why?)
Sigh, want a bulleted list? :/ - isokadded on the 2019-05-12 21:08:12
- 4k demo ZX Spectrum Megademica 4K by Serzhsoft
- Quote:
My first guess is that all scene are pre-rendered 16 frame loops.
All "videos" stored in 4k, using some kind of nice hyper-clever global redundandy character-block compressor-decompressor, so each scene/cut is pre-rendered using realtime versions of the scene produced by, what seems an Amiga or Win32 PC raster engine, and then ported to a 32 x 24 char SCR frame by frame, compressed by overall redundancy and played.
It's my guess...the other way around is coding all the scenes, in realtime, in 8bit asm with no floating point ...just take 7 scenes and try to imagine the size of the assembler code in bytes just might eat the whole RAM of the poor speccy, and you just reproduce the scene 2 seconds or less? with no variations on the tunnels trajectories, plasmas or spirals? does not make sense.
My bet would be a mix on the two; kinda like the classic palette-rotation animations, except rotating blocks/block types instead of colours, with each animation lookup table being precalculated as the previous is rendering (since it's just a lookup it doesn't seem to require a lot of CPU so there's plenty left in the tank to spend some time calculating the next screen, no matter how crazy the math is) - isokadded on the 2019-05-11 14:30:58
- 4k demo ZX Spectrum Megademica 4K by Serzhsoft
- We joked at the party that there would be a part 2 - but not because we were impressed but because it was about 3 times as long as it should've. You have to respect the technical feat, but this is also mindbogglingly boring.
- rulezadded on the 2019-05-11 14:24:39
- 1k musicdisk JavaScript MinBytes - A Minimal ByteBeat Album in 1k
- There's some cool stuff there but I still think the future of bytebeat is combining several of them into one varied song. :)
- rulezadded on the 2019-05-09 11:22:00
- 64k Amiga AGA Goon Royale by Spaceballs [web]
- Dat track.
- rulezadded on the 2019-05-08 13:27:06
- demo Windows Aurora 05 by Cocoon [web]

:D
The demo is still head and shoulders above average, but the problem with it is that it's just not memorable - a lot of the times with a Cocoon demo the music has to carry the experience, and neurofunk, by design, isn't necessarily a genre that's capable of that in itself. (Finally Inside is a great example that can pull that off.)- rulezadded on the 2019-05-07 19:12:05
- 64k Windows Aten Hotep by Brain Control [web]
- This is a tricky one because on the surface of it there's nothing "wrong" with it, but it also feels like an intro from a bygone age where the visuals are there, the music is there, the theme is there, but it never really connects, there isn't a "woo that's slickly done" moment, which is a shame because clearly the assets were there. Still, there's a decent chunk of quality effort in there and it's nice that it tries to go big.
I'm gonna take the final statement with a grain of salt still ;) - rulezadded on the 2019-05-05 20:16:38
- 64k cracktro Amiga OCS/ECS Menace Cracktro by void
- I mean, I never had an Amiga so I have virtually no clue if this is well written or not, but I can't imagine a DYCP scroller + rasterbar + chiptune to be something worth getting into a fight about?
- isokadded on the 2019-05-03 12:20:49
- 64k Windows dope on wax by Logicoma [web]
- Quote:
(ps. and in any case, it's infinitely better than a certain hypothetical intro that supposedly would've won the compo)
If that's a reference to what I said after the compo (which I believe was "we could've won this") then again I apologize for being inarticulate in what I was expressing, I did really feel like a complete dick immediately after saying it and it wasn't meant to diminish the achievements of the actual compo ._. - isokadded on the 2019-05-03 11:48:00
- 64k Windows Brainworm by Polarity
- Quote:
- Apparently the party version of the exe doesn't terminate the process properly, I guess I messed that up when we were hacking the DLL stuff at the last minute. If you've run it locally, maybe check your task manager ;) I'll fix it in the final version.
Imagine my surprise 3 days after watching the intro on my work PC :) - isokadded on the 2019-05-02 09:41:33
account created on the 2001-08-10 21:46:26