Pink information 146 glöps

- general:
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- personal:
- demotool Windows Amiga OCS/ECS PreTracker 1.5 by Abyss [web]
- If you need a very fast and small replayer then Pretracker is not the right choice. Cinter is much better for that. Pretracker is good for very small tunes and to create sounds that add new flavours to Amiga music. However, some fine 50hz OCS games and intros are using the replayer, so it seems at least useable.
- isokadded on the 2022-04-26 21:44:30
- demotool Windows Amiga OCS/ECS PreTracker 1.5 by Abyss [web]
- This is a crossdev 'chipmusic' tracker (running on Windows) to create music for Amiga demos, intros and games. All instruments are precalced on song init, hence the name 'PreTracker'.
Used by Abyss in 'Coda', 'Preschool', 'Tinyus', 'Tiny Bobble', 'Wrong Way Driver' and 'Tiny Galaga'.
New in Version 1.5
-Gamedev support (up to 31 Sub Songs, up to 31 Sound Fx)
- Loop crossfade
- Easier loop setup (press the gear icon)
- New ASM / C replayer with support for subsongs/sfx, global volume.
- Many editor bugfixes
- New demo songs included - rulezadded on the 2022-04-26 17:21:59
- musicdisk Amiga OCS/ECS Cheesy listening by Alcatraz [web] & Rebels & Offence [web]
- The cheesy crust of musicdisks! And great to hear amiga chiptunes that sound quite different to what we're used to.
- rulezadded on the 2022-02-11 13:21:18
- game Amiga OCS/ECS Wrong Way Driver by Abyss [web]
- For more information about how the game was developed you can look here:
http://eab.abime.net/showthread.php?t=106671 - isokadded on the 2021-04-19 20:02:29
- game Amiga OCS/ECS Wrong Way Driver by Abyss [web]
- Quote:
Super stylish game. Could listen to the music for hours!
Thanks Virgill! First time i made monotone music not by accident :) - isokadded on the 2021-04-19 15:37:56
- game Amiga OCS/ECS Wrong Way Driver by Abyss [web]
- Quote:
It seems that the 61k exe is already packed - so why such an unduly large file size?
Good question. I used -Ofast & LTO for compilation so everything gets inlined. This means a lot of code gets duplicated but with tiny changes. When compiling without optimizations the game is 30kb packed.. Of course there are ways to get the optimized exe size smaller again but this takes a lot of effort that i rather invest in different project.
By the way, when considering that an amiga disk is 880kb you can still put the game 14 times on it. I think that's fine! :) - isokadded on the 2021-04-15 13:34:24
- game Amiga OCS/ECS Wrong Way Driver by Abyss [web]
- Quote:
Just fantastic! A game designed with amiga effect limitations in mind and with max polish. The way the cars scale and the road parallax scrolls just made smile from ear to ear. Love the way that the shop helps extend the gameplay after the initial mechanics are known.
C++20? Cool! I'm using Bebbo-GCC now which is GCC6 so seems to support up to std=c++11, but no further. Looking at his long series of forum posts on EAB, porting GCC and making things work smoothly is not an easy task so mad thumbs up for that too!
Thanks for your nice comment :)
Bartmans GCC10 port is much more restricted then Bebbos. It's mainly suited for OCS/ECS/AGA Gamedev and demoscene production. However, his C++20 Coroutine feature does speed up writing game code a lot. - isokadded on the 2021-04-12 12:08:18
- game Amiga OCS/ECS Wrong Way Driver by Abyss [web]
- A 60kb mini-game for Amiga 500. Uses PreTracker for audio.
Code,Gfx & Audio by Pink. Done with Bartmans Amiga Debug solution.
The game has been created in C++20 using mainly Coroutines and Lambdas for the in-game code. It was a test project to see if this would work out on A500. It did! - rulezadded on the 2021-04-09 19:21:10
- demo Amiga OCS/ECS Fisherhawk Dr. by Melon [web]
- Easily the best Melon demo this year! :)
Especially i like the retrofresh take on the soundtrack. - rulezadded on the 2021-04-05 20:53:23
- demotool Windows Amiga AGA Amiga OCS/ECS LSP (Light Speed Player) by Oxygene [web]
- Quote:
About time somebody did this! There is absolutely no reason that the complex decoding of ProTracker commands should happen at runtime.
The data format could be more compression friendly in various places (separation of streams by channel, selective delta coding etc.), but this would likely add a few cycles to the player. So for a pure focus on minimizing player time, this looks pretty optimal. For practical use in e.g. a 64k intro, I think a more compression friendly data format with a slightly slower player would be a better tradeoff in most cases.
A generic 'register replayer' with good pack ratio would be very useful. Something along 8 rasterlines.. I had to skip features for PreTracker because i already do 5x as much as a typical protracker replayer (and things get slow..)
If anyone can do it then Blueberry :) - isokadded on the 2021-04-05 17:07:56
account created on the 2009-04-16 13:32:19