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Wrong Way Driver by Abyss [web]
[nfo]
screenshot added by Pink on 2021-04-09 19:13:54
platform :
type :
release date : april 2021
  • rulez 24
  • is ok 3
  • sucks 0
popularity : 56%
 56%
  • rulez 0.89
alltime top: #6143
  • Pink Pink [Code, Graphics, Music]
added on the 2021-04-09 19:13:54 by Pink Pink

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A 60kb mini-game for Amiga 500. Uses PreTracker for audio.

Code,Gfx & Audio by Pink. Done with Bartmans Amiga Debug solution.

The game has been created in C++20 using mainly Coroutines and Lambdas for the in-game code. It was a test project to see if this would work out on A500. It did!
rulez added on the 2021-04-09 19:21:10 by Pink Pink
:)
rulez added on the 2021-04-09 21:17:47 by Frequent Frequent
Rules!
rulez added on the 2021-04-09 23:21:02 by Bobic Bobic
Just fantastic! A game designed with amiga effect limitations in mind and with max polish. The way the cars scale and the road parallax scrolls just made smile from ear to ear. Love the way that the shop helps extend the gameplay after the initial mechanics are known.

C++20? Cool! I'm using Bebbo-GCC now which is GCC6 so seems to support up to std=c++11, but no further. Looking at his long series of forum posts on EAB, porting GCC and making things work smoothly is not an easy task so mad thumbs up for that too!
rulez added on the 2021-04-10 08:38:16 by rloaderro rloaderro
Gameplay: YT
added on the 2021-04-10 12:22:57 by saberman saberman
sweet game!!!
rulez added on the 2021-04-10 14:57:17 by Premium Premium
Thumb!
rulez added on the 2021-04-10 15:35:48 by Corial Corial
Awesome! Very cute and polished!
rulez added on the 2021-04-10 16:15:59 by spotUP spotUP
Looks great! I can see a lot of care went into it.
rulez added on the 2021-04-10 16:44:34 by exocet exocet
highest experience!
rulez added on the 2021-04-10 16:58:09 by teo teo
nice paralaxscrolling, smooth 3D like street and cool idea to zoom the cars depending on the z position.
rulez added on the 2021-04-10 17:39:57 by MrVainSCL MrVainSCL
Nice little game and in general, congratulations for everything you have done on Amiga lately.
An amiga coder.
rulez added on the 2021-04-10 20:47:30 by Aghnar Aghnar
Very nice game, thank you!
rulez added on the 2021-04-10 21:50:08 by TMA TMA
Why is everybody driving on the wrong side of the road?
rulez added on the 2021-04-10 22:03:20 by d0DgE d0DgE
Tried the game on my A1200 with CRT monitor now. Looks and plays fantastic!! Catchy tune, great gfx and simple and fun gameplay. There is one bug. The lane that is most far away is sometimes not possible to drive into.
rulez added on the 2021-04-11 15:12:31 by nikosidis nikosidis
Quote:
Just fantastic! A game designed with amiga effect limitations in mind and with max polish. The way the cars scale and the road parallax scrolls just made smile from ear to ear. Love the way that the shop helps extend the gameplay after the initial mechanics are known.

C++20? Cool! I'm using Bebbo-GCC now which is GCC6 so seems to support up to std=c++11, but no further. Looking at his long series of forum posts on EAB, porting GCC and making things work smoothly is not an easy task so mad thumbs up for that too!


Thanks for your nice comment :)
Bartmans GCC10 port is much more restricted then Bebbos. It's mainly suited for OCS/ECS/AGA Gamedev and demoscene production. However, his C++20 Coroutine feature does speed up writing game code a lot.
added on the 2021-04-12 12:08:18 by Pink Pink
I played it for an hour, it's beautiful, playable, man you are really the best! <3


BB Image
Nice!
rulez added on the 2021-04-14 11:39:07 by Soundy Soundy
Seems really cool!
rulez added on the 2021-04-14 11:42:26 by baah baah
It seems that the 61k exe is already packed - so why such an unduly large file size?
added on the 2021-04-15 10:49:43 by MrVainSCL MrVainSCL
Quote:
It seems that the 61k exe is already packed - so why such an unduly large file size?


Good question. I used -Ofast & LTO for compilation so everything gets inlined. This means a lot of code gets duplicated but with tiny changes. When compiling without optimizations the game is 30kb packed.. Of course there are ways to get the optimized exe size smaller again but this takes a lot of effort that i rather invest in different project.
By the way, when considering that an amiga disk is 880kb you can still put the game 14 times on it. I think that's fine! :)
added on the 2021-04-15 13:34:24 by Pink Pink
Another cool tiny game by Abyss! Nice graphics.
rulez added on the 2021-04-15 14:20:33 by ham ham
Super stylish game. Could listen to the music for hours!
rulez added on the 2021-04-16 22:00:33 by Virgill Virgill
cool !
rulez added on the 2021-04-17 15:13:35 by bsp bsp
Love it :-) Thanks Pink
rulez added on the 2021-04-18 20:26:39 by haywood haywood
Quote:
Super stylish game. Could listen to the music for hours!


Thanks Virgill! First time i made monotone music not by accident :)
added on the 2021-04-19 15:37:56 by Pink Pink
For more information about how the game was developed you can look here:
http://eab.abime.net/showthread.php?t=106671
added on the 2021-04-19 20:02:29 by Pink Pink
Using lambdas? Modern code on old hardware magic here!
And also finely crafted result indeed. ;)
rulez added on the 2021-04-19 20:21:51 by Dma-Sc Dma-Sc
Pretty cool game to get people started on Amiga gaming without scaring em away.

The randomness help replayability for lack of any stage structure or goal yet in the end I meant I was most of the time in an either "too easy" situation or "no way to get through".
added on the 2021-04-23 19:30:26 by Wavemaker Wavemaker
Very neat game. Double up's for using lambdas and coroutines!
rulez added on the 2021-05-05 16:18:03 by platon42 platon42
Fun game! Love it! :-)
rulez added on the 2021-05-10 22:13:10 by puni^void puni^void
Fun to play! I will return to it.
rulez added on the 2021-05-11 11:01:50 by unlock unlock

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