Optimus information 13743 glöps
- general:
- level: user
- personal:
- first name: Michael
- last name: Byte
- portals:
- csdb: profile
- slengpung: pictures
- zxdemo: profile
- demozoo: profile
- cdcs:
- cdc #1: Contrast by Oxygene [web]
- cdc #2: Robotnik by Rage [web]
- cdc #3: Fruit Cake by Deus [web]
- cdc #4: Heart Core by Illi Recentes ImperatoreS
- cdc #5: Stargazer by Orb [web] & Andromeda [web]
- cdc #6: Extatique by adinpsz [web]
- cdc #7: Batman Forever by Batman Group
- cdc #8: Artphosis by Hitmen [web]
- 64k MS-Dos/gus Transgression by mfx [web]
- So this was the first? Or was there one before?
- rulezadded on the 2009-10-03 16:42:37
- 64k MS-Dos Transgression 2 by mfx [web]
- How I didn't vote for this one already? This is history.
- rulezadded on the 2009-10-03 16:41:51
- game Windows Gianas Return by Giana's Return Team [web]
- I just managed to reach the very final boss level in the wiz version and I'd have to say:
- Too much "jump precisely in the right pixel, one pixel less you fall, one pixel more you are burned" occasions that in the later level it's really annoying.
- When you loose your life you also loose your rubies. It doesn't make much sense to collect in the later stages. The gameplay mechanic in mario was,. while playing and sometimes loosing, you were slowly slowly collecting some gems. So in a next play you collect the hundredth rubby and occasionally you get some life. Here, you definitely will not manage in the harder levels to get a life and everytime you start there aren't even there the rubbies you have taken. I can't explain it but it makes it senseless to gather rubbies. In mario you had that last revelation, to have no life but 98 coins and after a lot of loses to gain another life. You collected the coins after many looses and it made sense..
Also,. in the very last level (56 I think) there is a final boss, some kind of blob running in floating water and you have to run fast to the right. There is a place where your jump just doesn't make it. A long area with water, then nails then fire ascending and no up area to jump from there. Is there an invisible platform or some secret? (I should have asked this maybe in a game forum but the website of this game is currently down :P) - isokadded on the 2009-09-30 22:27:40
- 4k intro Atari VCS NOICE #2600 by Noice [web]
- nice
- rulezadded on the 2009-09-29 11:19:48
- demo VIC 20 Vicual MMIX by Pu-239 [web]
- Some nice screens, funny music.
- rulezadded on the 2009-09-28 21:51:35
- invitation Windows Bytefest 2009 Invitation by Artway [web]
- .
- rulezadded on the 2009-09-27 14:16:51
- 512b procedural graphics Flash wtf by Quite
- Coool
- rulezadded on the 2009-09-26 00:25:25
- invitation Windows MAiN#4 Invitation by Alcatraz [web] & Tristar & Red Sector Inc. [web]
- Cool, preety cool looking 3d. Ati is my destiny and now many things don't run :(
- rulezadded on the 2009-09-25 22:01:14
- 256b MS-Dos Fabricate by Youth Uprising
- Unfortunatelly I can't run this under vista and dosbox is too slow for it. Looks good though.
- rulezadded on the 2009-09-25 16:29:50
- demo Commodore 64 Bad Scene Poets Are Back by ate bit [web]
- nice
- rulezadded on the 2009-09-25 16:27:51
account created on the 2000-12-14 14:58:36
