Gargaj information 7075 glöps
- general:
- level: user
- personal:
- first name: Gergely
- last name: Szelei
- portals:
- csdb: profile
- slengpung: pictures
- demozoo: profile
- cdcs:
- cdc #1: Xaos by Mist
- cdc #2: Saint by Halcyon & Da Jormas [web]
- cdc #3: 604 by AND [web]
- cdc #4: 0010 1010 by Federation Against Nature [web]
- cdc #5: kolonija by kosmoplovci [web]
- cdc #6: synthematik by Outracks [web]
- cdc #7: There by Still [web]
- 4k procedural graphics Windows Veistos/Kulhot by Experimental Graphics Research Group
- Same here on an RX580.
- isokadded on the 2019-05-19 15:58:41
- demo Java Noise Demonstration by Bad Felix
- It does have that midschool vibe which I dig (largely due to the music), and it's overall functional, but the parts are quite uneven.
- rulezadded on the 2019-05-15 22:52:05
- demo Java Optik Pendula
- Quite nice, good flow, but it's not particularly pretty at the start and ends a bit too soon.
- rulezadded on the 2019-05-15 22:48:10
- demo Java GeomeX
- Pretty slick!
- rulezadded on the 2019-05-15 22:24:59
- demo Windows Machine by Ümlaüt Design [web]
- Quote:
- it looks dated (but why?)
Sigh, want a bulleted list? :/ - isokadded on the 2019-05-12 21:08:12
- 4k demo ZX Spectrum Megademica 4K by Serzhsoft
- Quote:
My first guess is that all scene are pre-rendered 16 frame loops.
All "videos" stored in 4k, using some kind of nice hyper-clever global redundandy character-block compressor-decompressor, so each scene/cut is pre-rendered using realtime versions of the scene produced by, what seems an Amiga or Win32 PC raster engine, and then ported to a 32 x 24 char SCR frame by frame, compressed by overall redundancy and played.
It's my guess...the other way around is coding all the scenes, in realtime, in 8bit asm with no floating point ...just take 7 scenes and try to imagine the size of the assembler code in bytes just might eat the whole RAM of the poor speccy, and you just reproduce the scene 2 seconds or less? with no variations on the tunnels trajectories, plasmas or spirals? does not make sense.
My bet would be a mix on the two; kinda like the classic palette-rotation animations, except rotating blocks/block types instead of colours, with each animation lookup table being precalculated as the previous is rendering (since it's just a lookup it doesn't seem to require a lot of CPU so there's plenty left in the tank to spend some time calculating the next screen, no matter how crazy the math is) - isokadded on the 2019-05-11 14:30:58
- 4k demo ZX Spectrum Megademica 4K by Serzhsoft
- We joked at the party that there would be a part 2 - but not because we were impressed but because it was about 3 times as long as it should've. You have to respect the technical feat, but this is also mindbogglingly boring.
- rulezadded on the 2019-05-11 14:24:39
- 1k musicdisk JavaScript MinBytes - A Minimal ByteBeat Album in 1k
- There's some cool stuff there but I still think the future of bytebeat is combining several of them into one varied song. :)
- rulezadded on the 2019-05-09 11:22:00
- 64k Amiga AGA Goon Royale by Spaceballs [web]
- Dat track.
- rulezadded on the 2019-05-08 13:27:06
- demo Windows Aurora 05 by Cocoon [web]

:D
The demo is still head and shoulders above average, but the problem with it is that it's just not memorable - a lot of the times with a Cocoon demo the music has to carry the experience, and neurofunk, by design, isn't necessarily a genre that's capable of that in itself. (Finally Inside is a great example that can pull that off.)- rulezadded on the 2019-05-07 19:12:05
account created on the 2001-08-10 21:46:26
