gopher information 1330 glöps
- general:
- level: user
- personal:
- first name: Dominik
- last name: Ries
- portals:
- slengpung: pictures
- demozoo: profile
- cdcs:
- cdc #1: Lifeforce by Andromeda Software Development [web]
- cdc #2: elevated by Rgba [web] & TBC
- cdc #3: Agenda Circling Forth by Fairlight [web] & Carillon & Cyberiad [web]
- cdc #4: fermi paradox by Mercury [web]
- cdc #5: There by Still [web]
- demotool Windows 4klang by Alcatraz [web]
- uhm, i guess the easiest way to use several 4klang instances is to use the sources provided in the 3.0 package.
- create a 4klang plugin dll with the provided VS solution which uses .inc output instead of compiled obj. you can do that by geting rid of the line "#define EXPORT_OBJECT_FILE" in Go4kVSTiCore.h
- record your songs to several .inc files
- compile several 4klang.asm/.inc combinations. before you probably need to change shitloads of function names with a postfix character so that linking it together is not creating name collisions
- alternatively you could try to decouple the hard binding of .asm/.inc in its current state so that you can basically have setPatternData, setInstrumentData, ... calls to just use the same player code for different tunes (but i guess thats even more work than brute force renaming as mentioned earlier) - isokadded on the 2012-09-20 18:35:57
- 1k Windows what the frac by Alter!Krass!
- Intrinsic: in that case installing the directx9.0c redistributable from the microsoft website on your win7 machine might solve it
- isokadded on the 2012-09-18 18:40:10
- 1k Windows what the frac by Alter!Krass!
- uhm, so when did you start a 1k/4k for the last time? :)
if no window shows up after a few seconds of decrunching the reasons are probably (see .nfo)
- no recent directx installed
- no shader model 3.0 compatible graphics card - isokadded on the 2012-09-18 16:00:40
- 1k Windows what the frac by Alter!Krass!
- i can give you exact figures tonight if you want it more detailed :)
i wouldnt know how to specify a note value from a rotating 32bit bitmask for notes (as its only on/off), except you have one mask per note value.
this one uses 4 instruments with 1 pattern of 64 bytes each (basically 2x32 tick patterns, but always played together)
the needed midi command bytes are also stored with the pattern data block and pattern selection is done by some pattern bitmask
so at least here since the player code is pretty minimal already the only way to reduce the size is to use fewer instruments or have even more repetitive sound :) - isokadded on the 2012-09-18 12:30:46
- 1k Windows what the frac by Alter!Krass!
- uhm ... i think it was
~70 bytes player
~70 bytes patch data
in the end.
so something around 150 compressed bytes for everything sound related (including setup, function imports ...) - isokadded on the 2012-09-18 11:32:21
- wild Wild Oh Ha Ppeeh by Alcatraz [web]
- hehe :)
- rulezadded on the 2012-09-18 00:15:00
- 1k Windows what the frac by Alter!Krass!
- http://youtu.be/KEiC5Y-iyao
- isokadded on the 2012-09-17 23:17:00
- 4k Windows ZUCKZ! by Tristar & Red Sector Inc. [web]
- i like the combination of the colors shapes and music.
- rulezadded on the 2012-08-14 00:46:31
- demo Wonderswan *Finally* by Titan [web]
- wonderswan ... never heared of that before :)
still very good stuff here - rulezadded on the 2012-08-13 00:29:11
- demo Nintendo DS SVatG Loves You by St. Vincent And The Grenadines [web]
- that was nice as well
- rulezadded on the 2012-08-13 00:27:48
account created on the 2002-07-12 10:42:03
