gopher information 1329 glöps
- general:
- level: user
- personal:
- first name: Dominik
- last name: Ries
- portals:
- slengpung: pictures
- demozoo: profile
- cdcs:
- cdc #1: Lifeforce by Andromeda Software Development [web]
- cdc #2: elevated by Rgba [web] & TBC
- cdc #3: Agenda Circling Forth by Fairlight [web] & Carillon & Cyberiad [web]
- cdc #4: fermi paradox by Mercury [web]
- cdc #5: There by Still [web]
- demo Windows Glenz vector from Hell by Razor 1911 [web]
- nice
- rulezadded on the 2013-04-02 13:45:32
- demo Windows pb01: Party Gipfel by Poo-Brain [web]
- not bad for a firstie and using unity :)
- rulezadded on the 2013-04-02 13:45:12
- demo Linux Windows MacOSX Intel 1 Finger by Kewlers [web]
- this did not disappoint at all
- rulezadded on the 2013-04-02 13:44:34
- demo Windows project:ion by Nuance [web] & Vantage [web]
- unexpected and great :)
- rulezadded on the 2013-04-02 13:42:43
- demo Windows Exoframe by Cocoon [web]
- what gloom said
- rulezadded on the 2013-04-02 13:41:16
- demo Windows 5 faces by Fairlight [web] & Cloudkicker [web]
- i dont get the complaints about the soundtrack...
i cant imagine another type of music be more fitting when you break shitloads of glass than a cymbal orgy in a brilliant metal track.
also for some personal reasons this triggers emotions and feelings i rarely have when watching demos, which makes this way more than just a good demo to me. - rulezadded on the 2013-04-02 13:38:54
- demo Windows Square by Still [web]
- amazing composition, camerawork and visuals. but im especially in love with the soundtrack.
deserved winner ;)
- rulezadded on the 2012-09-29 08:48:12
- 1k Windows what the frac by Alter!Krass!
- antdude:
midi ... well, maybe cause its the only way to get sound into a 1k while not taking too much of the little space available?
same for the slowdowns btw. no space left for early outs and speedup code in the shader. - isokadded on the 2012-09-22 19:26:44
- demotool Windows 4klang by Alcatraz [web]
- that only works if you can live with using the same instruments (16 max) and the same bpm.
if the songs need different instruments and or bpm you dont have many choices left :) - isokadded on the 2012-09-20 19:35:30
- demotool Windows 4klang by Alcatraz [web]
- uhm, i guess the easiest way to use several 4klang instances is to use the sources provided in the 3.0 package.
- create a 4klang plugin dll with the provided VS solution which uses .inc output instead of compiled obj. you can do that by geting rid of the line "#define EXPORT_OBJECT_FILE" in Go4kVSTiCore.h
- record your songs to several .inc files
- compile several 4klang.asm/.inc combinations. before you probably need to change shitloads of function names with a postfix character so that linking it together is not creating name collisions
- alternatively you could try to decouple the hard binding of .asm/.inc in its current state so that you can basically have setPatternData, setInstrumentData, ... calls to just use the same player code for different tunes (but i guess thats even more work than brute force renaming as mentioned earlier) - isokadded on the 2012-09-20 18:35:57
account created on the 2002-07-12 10:42:03
