moozooh information 1080 glöps
- 64k Windows Eidolon by Poo-Brain [web]
- I have a lot of mixed feelings about this demo, so after dwelling on them for a while I've decided to side with ton here. Although I definitely admire the amount of content and the work involved, which totally deserve a thumb on their own, the result looked a lot like a 4k/8k made using recent 4k techniques and packed with enough content to fill up 64 kilobytes. There were maybe one or two scenes that actually looked pretty, despite the obvious and overbearing desire to pad the length by whatever means necessary and let us savor the extremely generic-looking environments that didn't compare all that favorably to many other contenstants in terms of image quality. Why even do that in a demo that doesn't bank on art, mood, complex effects, nor photorealism? The inconsistent DOF was particularly jarring; it was just about perfect in the monorail scenes but looked like ass in most of what came afterwards, as if the director didn't have a good sense of lens choice and managed to land the few good shots only by sheer luck (which is weird because the scenes are generally well-framed). The pursuit scenes exposed the poor pacing and felt like a shot of diazepam to the brain, and the ending left me completely cold due to its utter vagueness and the lack of stakes. I've no idea what happened to the ball or what it attempted to achieve, and I haven't been given a reason to care because the conflict wasn't set up in the first place.
There are also other minor nitpicks such as "why is the lighting on the first outdoor scene so unconvincing", or "why do the clouds appear on a perfectly sunny day and only behave like clouds in 3 out of 5 scenes", or "what purple thing is being so strongly reflected by some of the windows on that building (but not the rest—are they misaligned?) at the 3 minute mark", or "by what means are the sentinel drones expected to catch the ball, and why aren't they shooting their weapons otherwise", or "why doesn't light emitted by the ball take the ball's own geometry into account", etc., that add up and would've been more easily ignored if the demo's general feel was more humble and unassuming. If you set up the audience for something grand, however, small blunders and cornercuts inevitably spring to one's attention if you hold the camera on them long enough—which you so brazenly do. I mean if you're this confident in the slow pace and expect the audience to see the picture in its entirety, you are also expected in return to be able to explain your design decisions without deferring to the low filesize. Not after the previous year's 64k compo anyway, and not after Horizon Machine which did a lot of things similarly theme- and direction-wise (and I don't mean the hatch opening scene), but was actually quite gorgeous to look at and ended before it had a chance to become boring.
(To be honest, it's kind of weird in general to see several 4k/8ks from the same party exhibit better direction and visuals compared to the winning 64k, considering how many things would suggest otherwise.) - rulezadded on the 2017-04-30 18:19:25
- demo Windows interceptor by Black Maiden [web]
- ^ To be fair I think Incyber inspired this soundtrack much more than anything from CBL.
Weak thumb for clean design, music, and quality modeling (at least for the time). Monochromatic textures saved the visuals from feeling overly dated, but timid direction and the flat emotional tension inevitably leave one cold. - rulezadded on the 2017-04-30 14:12:43
- 8k Windows In The Grim Future by Fulcrum [web]
- I see what you did there.
- isokadded on the 2017-04-30 13:01:06
- 4k procedural graphics Windows Spacepigs are forever by Speckdrumm [web]
- haha

- rulezadded on the 2017-04-28 18:38:39
- 4k Windows stoerfall ost by Freestyle [web]
- Stoerfall ost was one of the first 4ks I'd seen, and it was one to remember. A well-directed scene was already good to have, but that soundtrack transcended the filesize and sealed the deal. As noby pointed out above, the distortion on drums is just perfect.
- rulezadded on the 2017-04-28 18:36:45
- 64k Windows delight by Mercury [web]
- Quite cool. The apparent lack of content is more than forgivable when you present it this well.
- rulezadded on the 2017-04-26 01:13:39
- demo Raspberry Pi Bad Hair Decade by Hedelmae [web]
- Amazing soundtrack, and I'm very much digging the late 80s vibe, so it's a thumb. Visuals are lacking though.
- rulezadded on the 2017-04-25 23:35:49
- demo Dreamcast raytracement killers by Speckdrumm [web]
- RT is nice, but the way it was shown here didn't immediately register as something wow-worthy; the lack of scene variety in general is woeful to say the least, and the music, albeit well-made, did little for me unlike others. I recognize it's dumb to complain in the comments of a 12-year-old demo, but platforms like DC are much better exploited for complex geometry and/or texturing rather than pure math, because the ceiling on the latter is hit all too soon.
- isokadded on the 2017-04-25 18:03:14
- demo Linux Windows Amiga PPC/RTG MacOSX PPC Dreamcast GamePark GP2X Playstation Portable MacOSX Intel SGI/IRIX Raspberry Pi Once upon a Time in the East by Fit [web]
- Ha! Loved the style.
- rulezadded on the 2017-04-25 17:45:55
- wild Animation/Video They Came In Peace by Gaspode
- I suppose I can understand why this didn't win the compo, but damn it's clever.
- rulezadded on the 2017-04-23 17:20:57
account created on the 2011-09-05 16:56:08
