unic0rn information 186 glöps
- general:
- level: user
- personal:
- cdcs:
- cdc #1: heaven seven by Exceed [web]
- cdc #2: Frameskool - Breakpoint 2007 64k invit by Equinox [web]
- 1k Flash Kaleidoscope1K by Shiru
- i knew from the beginning why you've chosen to compile it against FP10 instead of FP9. for me it just doesn't make any sense, and demoscene is neither about (again, IMHO) making things compile perfectly on every single machine in same, predictable way, nor about requiring higher version of the platform without actually using any of it's features. if, let's say, it would be ASM code, which would be somehow smaller because of using SSE3 opcodes (bad example perhaps, but you know where i'm going with this), then it would made sense to require SSE3 support just for reducing the filesize. i'm not saying your code is bad or anything - the effect itself is pretty nice. all i'm saying is that it should be stated from the very beginning it's FP9 code, or - even better - released as FP9 intro. the small percentage of users here that will try to compile it, will know how to get 1024 bytes result, trust me.
it's all a mess, but imho the category itself should be split into 3 categories. after all, 8bit machines like amstrad have several categories, amiga as well - and this is exactly same thing. there's huge difference between pre-FP9 stuff, FP9 stuff and FP10 stuff. having or not AS3, having or not built-in 3D support, shaders and other things... it's like releasing something that would work on A500, as A1200 intro, just in case someone would like to compile it, to guarantee he'll get same result. the only thing here is that people don't really know the real capabilities of the platform, so you're not getting thumb downs for it.
as from me, thumb up for a flash prod. if it would be in separate FP10 category though, you would get a thumb down, and no real explanation would be ever required for that. - rulezadded on the 2009-10-16 03:15:53
- 1k Flash Kaleidoscope1K by Shiru
- actually, got 1024 bytes result after few tries, less than 10. i guess one would be able to make it smaller with some tinkering with swf file structure. after all, that's what demoscene is all about. hacking things to make something impossible possible. not about suggesting to people not knowing any technical details about flash player and related technology, that your code is a flash 10 masterpiece, just because you're too lazy to spend few minutes on compiling stuff.
sure. blame it on luck. - isokadded on the 2009-10-13 20:45:01
- 1k Flash Kaleidoscope1K by Shiru
- learn to compile. just compiled it with flex sdk 3.2.0 build 3958 - target: flash player 9, filesize: 1024 bytes. this stuff doesn't use any single feature of flash player 10.
pig.
epic one. - isokadded on the 2009-10-12 19:19:03
- demo Flash Demonscene by KorpisotuRiT
- can has glop? \o/
- sucksadded on the 2009-08-23 05:12:38
- 64k Flash Proof of Concept by Evoflash [web]
- poor effects, so-so synth quality, long precalc, tons of 'sell this sell that' text.. who cares about technical details, if it looks like crap? let's make an .exe and join combined compo? you gotta be kidding. first do it better. i know you can. this is your worst release i ever saw, sorry. no thumb down only because i respect your work, but next release like this.. and i won't anymore.
- isokadded on the 2009-08-23 05:10:38
- demo Flash Pe[a]rlin by AS Codefabrik [web]
- ah, online link actually provided, but in comment. blah. ever heard of fix me beautiful?
- isokadded on the 2009-04-06 23:26:38
- demo Flash Pe[a]rlin by AS Codefabrik [web]
- and about white screen/lack of background textures, when you're giving it as download archive, COMPILE IT WITH FUCKIN' -NO-NETWORK OPTION!!!!111oneone
i was testing it via http on localhost (apache up and running, too lazy to add exception to flash player configuration to run it in standalone player), but keep in mind that they usually have no fuckin' idea about flash player security and how to change it's settings, and they don't have debug version of flash player installed, so they DO NOT GET any warnings - so they didn't even notice the lack of some textures, which is the exact reason of white screen at the end.
no online version and download archive with no local filesystem permissions set..
this is lame, dude.
this is so fuckin' lame. - isokadded on the 2009-04-06 23:25:09
- demo Flash Pe[a]rlin by AS Codefabrik [web]
- blah. didn't finish that.
'... just because you've done some normals calculation and lighting stuff [...]' doesn't make it a good flash prod. especially considering the fact, that it requires flash player 10. period. - isokadded on the 2009-04-03 03:05:17
- demo Flash Pe[a]rlin by AS Codefabrik [web]
- flash player 10.0.12.36 standalone, windows 7 32bit
sempron 1,83ghz
+ some effects are nice (and some were done in much better way years ago, even before AS3)
+ you have ideas, you're trying to be original == good way
- slideshow
- sometimes very very slow slideshow, while same thing could be done even in AS2 and could be blazing fast
speed issues are NOT because of flash player - fp10 is capable of MUCH more than this. you're obviously not optimizing your code enough (or not optimizing it at all) - i can see, just by watching your demo, and when it slows down in an unacceptable way, where your code can have some obvious bottlenecks. like kb/farbrausch said years ago... fuckin' learn to code.
nothing personal, i just hate to see slideshow-alike AS2-flash player 8-years ago-alike-untested-buggy-flash-prods, which bring really bad name to this platform. just because you've done some normals calculation and lighting stuff (which looks ugly anyway with so lowres textures and lowpoly stuff).
previously i gave you a well deserved piggie. this time.. sorry.
oh, and the music sucks. bummer. - sucksadded on the 2009-04-03 03:01:24
- 4k Flash Larash by Sector One [web]
- you have got to be fuckin' kiddin'
- sucksadded on the 2009-03-26 07:44:48
account created on the 2007-06-11 00:04:49