JaK information 542 glöps
- general:
- level: user
- personal:
- first name: Isaac
- last name: Muñoz
- cdcs:
- cdc #1: Lifeforce by Andromeda Software Development [web]
- cdc #2: elevated by Rgba [web] & TBC
- cdc #3: Paradistance by Titan [web]
- demo Windows Deux by Top Right Bottom Left [web]
- +cool+ style, music, design, motion.
+cool+ colour scheme and intro loader.
-wrong - Tooooo short bitches!
-wrong - the size versus short-factor. - sucksadded on the 2018-02-14 15:56:11
- demo Windows Cosmic Crypt by Satori [web]
- Nice glitch coding! it's hypnotic, trying to find pattern, end up hipnotized.
- rulezadded on the 2018-02-14 15:53:32
- demo Windows Dark demon by Andromeda Software Development [web] & Spöntz [web] & Nocturns
- Navis: finally checked the binary! at home :( it's x64! sorry my big mistake.
I understand the demo needs all that data from images, plus it's interesting using openCV in a demo. A new approach. Are you planning already some stuff on VJ?
This is a great demo. really. - isokadded on the 2018-02-12 13:14:17
- demo Windows Dark demon by Andromeda Software Development [web] & Spöntz [web] & Nocturns
- Navis: that's the spirit! LoL!
- isokadded on the 2018-02-12 12:41:16
- demo Windows Dark demon by Andromeda Software Development [web] & Spöntz [web] & Nocturns
- Navis: so it's a Win32 binary? Just pointed that fact, because's funny to run a Doom2016 x64 alike stuff, on the same GPU used by a win32 binary doing basically the same thing on the same machine and OS. I'm not sure about that, but's the external impression it gives me, and it's strange and funny: Like, moving entire game technology minimum requeriments to win7 64 is not so mandatory after all: This production demonstrates it.
About the size: the fact that almost all of ASD productions use sequenced PNG as animation-transition-fx-data is ok for me, as long as they're not end up in a 128 ZIP, but, anyway, it's a ASD demo, so it's always the worth. so it's ok.
* PNG is totally necessary as it does not destroy data based on perceptual-compression-thing - isokadded on the 2018-02-12 12:06:18
- demo Windows Dark demon by Andromeda Software Development [web] & Spöntz [web] & Nocturns
- The music fits perfectly.
Nice job, on the aesthetics.
The glitch stuff and raw pixel gaseous particles are remarkable.
This demo is brilliant, and spectacular.
Negative aspect seems to be the size here.
163mb is an issue for less than 3 minutes content, compared to the 21Mb of the first classified demo. Well...em. :/
The ending seems a little bit abrupt.
Love the idea that's a win32 binary, using the same resources as a x64 application. - rulezadded on the 2018-02-08 16:58:35
- demo Windows Monoamine by Altair
- Black and white is the new color!
Really liked the design, plus most of the effects are awesome and nicely executed (or seems so).
Justified and honest 21Mb. size.
In my wowfactor scale a 9/10
On the soundtrack, emmm...I've must admit I'm getting tired of the demoscene cliché music, and all that Drops+Amen Break loop stuff....but hey, this is very subjective opinion. - rulezadded on the 2018-02-08 09:44:09
- 32k bbstro MS-Dos Kukoo2 [Pleasure Access BBS (1)] by The FLamoots And The Dark Vision [web]
- No idea how this arrived to my little town inside floppy of Doom1 episode shareware If I'm not mistaken.
This was a true revelation to me. Inspired to code graphic stuff on the 486DX2/Trident VGA, and go on further!!
Now taking a look at the now available source code, can understand certain things, totally hidden to me, back to the mid 90's.
THANKS! a lot, this little intro changed my life! - isokadded on the 2017-11-15 08:45:23
- demo Windows Endo by Epoch [web]
- Cute mature demoscener content here.
Missed this one! 2015 ?!?¿!
Nice size/content ratio. - rulezadded on the 2017-07-21 09:46:30
- 256b invitation MS-Dos evk/2o17 by Sensenstahl
- This is having : GUTS!
Really nice!!!
Source code? just for the morbid educational purposes - rulezadded on the 2017-05-20 12:37:21
account created on the 2000-10-05 21:56:47