JaK information 546 glöps

- general:
- level: user
- personal:
- first name: Isaac
- last name: Muñoz
- cdcs:
- cdc #1: Lifeforce by Andromeda Software Development [web]
- cdc #2: elevated by Rgba [web] & TBC
- cdc #3: Paradistance by Titan [web]
- demo Windows Wander by Carillon & Cyberiad [web] & Fairlight [web]
- TOP!
Excellent music
Formidable design, true but not trying to be realistic, style.
This is quite impressive.
Might be interesting to read about a making off about the process. - rulezadded on the 2018-05-02 18:22:19
- 64k Windows When Silence Dims The Stars Above by Conspiracy [web]
- literally: a pretty solid production. :D congrats
- rulezadded on the 2018-04-03 12:36:39
- demo Windows block one by Fairlight [web] & Cocoon [web]
- Just when you've lost faith in mankind...BOOM! a great demo!
A nice style exercise, prefectly balancing the greed of the effect-fade-effect-fade with the linearity of a 3d-flyby demo.
The music is particularly precise and flows like a charm with the aesthetics.
Offcourse includes the typical frame-rate drop scene, the "fire-stairchase descend" scene, might be nice to know the details behind that scene justifying the frame-drop, althought everyone guesses it already :D - rulezadded on the 2018-04-03 11:53:18
- 4k Windows Neuron by TBC & Loonies [web]
- Rulez!
Basically did in 2013 what some of the 2018 are trying to dream off.
well, no bad feelings, just my point.
The system requirements are perfectly honest and reliable. - rulezadded on the 2018-03-05 11:47:36
- demo Windows paddock by Limp Ninja [web]
- Love this prod.
It runs fine on Win7 Pro,8Gb, HD intel 530
The motion is nicely done
The idea and the excuted design suits perfectly the music mood.
good choice
Love the ascii intro.
by the way: what a crazy as f**ck deploy!!!!!!!!!!!!!!!
Is a win binary launching the jvm, and running a .jar?
the java runtimes and libraries minalised? really? this is epic! #LOL - rulezadded on the 2018-02-14 16:11:11
- demo Windows Deux by Top Right Bottom Left [web]
- +cool+ style, music, design, motion.
+cool+ colour scheme and intro loader.
-wrong - Tooooo short bitches!
-wrong - the size versus short-factor. - sucksadded on the 2018-02-14 15:56:11
- demo Windows Cosmic Crypt by Satori [web]
- Nice glitch coding! it's hypnotic, trying to find pattern, end up hipnotized.
- rulezadded on the 2018-02-14 15:53:32
- demo Windows Dark demon by Andromeda Software Development [web] & Spöntz [web] & Nocturns
- Navis: finally checked the binary! at home :( it's x64! sorry my big mistake.
I understand the demo needs all that data from images, plus it's interesting using openCV in a demo. A new approach. Are you planning already some stuff on VJ?
This is a great demo. really. - isokadded on the 2018-02-12 13:14:17
- demo Windows Dark demon by Andromeda Software Development [web] & Spöntz [web] & Nocturns
- Navis: that's the spirit! LoL!
- isokadded on the 2018-02-12 12:41:16
- demo Windows Dark demon by Andromeda Software Development [web] & Spöntz [web] & Nocturns
- Navis: so it's a Win32 binary? Just pointed that fact, because's funny to run a Doom2016 x64 alike stuff, on the same GPU used by a win32 binary doing basically the same thing on the same machine and OS. I'm not sure about that, but's the external impression it gives me, and it's strange and funny: Like, moving entire game technology minimum requeriments to win7 64 is not so mandatory after all: This production demonstrates it.
About the size: the fact that almost all of ASD productions use sequenced PNG as animation-transition-fx-data is ok for me, as long as they're not end up in a 128 ZIP, but, anyway, it's a ASD demo, so it's always the worth. so it's ok.
* PNG is totally necessary as it does not destroy data based on perceptual-compression-thing - isokadded on the 2018-02-12 12:06:18
account created on the 2000-10-05 21:56:47