nystep information 425 glöps

- general:
- level: user
- personal:
- cdcs:
- cdc #1: Lifeforce by Andromeda Software Development [web]
- cdc #2: Edge of Disgrace by Booze Design
- cdc #3: elevated by Rgba [web] & TBC
- 4k Windows Electronenmultiplizierer by Akronyme Analogiker
- Well, i think this is just sad, because at equal resolution our prod is actually faster... It's really well executed and synched though. "Good job"
- isokadded on the 2011-05-04 08:51:42
- 4k Windows Code Is My Pron by Nuance [web]
- goergous effect, well deserved winner ;)
- rulezadded on the 2011-05-01 14:00:36
- wild Animation/Video Raum / Zeit by Subdream
- really awesome and well executed! :)
- rulezadded on the 2011-05-01 13:59:37
- wild Animation/Video Where are they? by FRequency [web]
- Nice prod really, and respects for making an own tool for it. :) you're showing the real complexity of the mandelbulb there..
- rulezadded on the 2011-05-01 13:50:51
- 4k JavaScript 4k-synth
- sounds good! i also find the javascript packer pretty awesome. :) next the effects ;)
- rulezadded on the 2011-05-01 13:47:43
- 4k Windows Whispers by Cocoon [web] & The Planet Of Leather Moomins [web]
- you can replace
Code:while(C++<40.
by
Code:while(C++<88.
It then raymarchs artifact free at a 20% framerate expense in both of the final versions.. Those block pixels on the edges are damn expensive to raymarch correctly! ;>
The party version is using http://www.opengl.org/registry/specs/EXT/separate_shader_objects.txt which makes the setup code significantly lower to get a shader up and running.. But indeed, it wasn't implemented yet in AMD drivers the last time i checked..
For the GLSL error i'm a bit surprised, it seems tolerated on NV to raise a vec to a scalar, and i have (ab)used it, i'm sure there are places where i raise vec3s and vec4s to scalars but it seems tolerated now by the AMD GLSL compiler (?).. Anyway have to plug back this ATI card, i'll see better.
Thanks for all the comments. :) - isokadded on the 2011-04-30 22:12:02
- wild Windows real pixel coding by Rgba [web]
- Okay, but as long as you don't write your shader code with impulse tracker i'm not impressed. ;o)
- rulezadded on the 2011-04-11 12:06:38
- 64k Windows TextMode TVnoise by Tristar & Red Sector Inc. [web]
- good one!
- rulezadded on the 2010-11-14 12:06:35
- demo Amiga OCS/ECS Last Demo Ever by Laxative Effects
- thumb up for the group name!!
- rulezadded on the 2010-11-03 16:48:52
- demo Windows moskwa by Quite
- хорошо, мы любим Москву!
- rulezadded on the 2010-10-27 08:07:15
account created on the 2001-11-18 20:01:45