smash information 436 glöps
- 64k Windows re-recycle by Fairlight [web]
- oh, make sure you dont have d3d debug runtimes on like stefan, it's an easy way to make it run veeery slowly.
main reasons for bad performance otherwise would be a slow cpu (the realtime synth likes a reasonable amount of power, less than 2ghz cpus can struggle) and a lack of fillrate - i got a few large rendertarget/full frame processes going on. although that really doesnt explain why a 2.8 with 9600 would be running slow, it ran well on less. mmm.
oh well. =) - isokadded on the 2005-09-12 18:32:21
- intro ZX Spectrum throw up by ate bit [web]
- good tune and some good 3d stuff as well.
- rulezadded on the 2005-09-12 15:42:00
- 64k Windows re-recycle by Fairlight [web]
- btw, i forgot to put the "exit if no ps1.1 found" bit in (late night partycoding again..), so if you have rubbish gfx hardware, god knows what'll happen.. =)
- isokadded on the 2005-09-12 15:10:39
- demo Amiga PPC/RTG MacOSX PPC GamePark GP32 iOS Playstation 3 Podfather by HOOY-PROGRAM [web]
- this is superb. innovative, clever and entertaining.
respect. - rulezadded on the 2005-09-11 02:13:17
- wild Animation/Video Staying Pictures by The Planet Of Leather Moomins [web]
- love it
- rulezadded on the 2005-08-30 15:52:48
- demo Windows Final Audition by Plastic [web]
- in a way it's a bit like a tbl demo - some objects in the foreground, then a bloody big skybox in the background.
i really like the first scene. but some of the others, while being pretty, do leave me a bit cold. maybe it's because it's really rather standard stuff (shaders/code techniques are standard and well publicised in various sdks, the objects bare more than a little resemblence to previous plastic prods (.. and the metaballs), and im SURE some of those lightprobes are familiar.. thanks mr devebec), although with fine selected colours and good composition.
the biggest suprise actually is that it still looks impressive and different. i really expected by now since bp this year or symphony last year that everyone and his dog in the scene would have implemented this kind of lighting+shading, and we'd be flooded with it. however, as it stands, apart from rgba (and a nod to it from loonies), nobody else seems to have done it, which is a mystery to me. but good news for plastic. =)
- rulezadded on the 2005-08-30 10:25:02
- 64k Windows Vanity Fair by Brain Control [web]
- there's one strange thing here - the softsynth (or something else, but i assume the softsynth) seems to be incredibly slow. it breaks up all the time on my nice and fast p4 3.0, which makes it almost unwatchable.
- isokadded on the 2005-08-28 18:36:44
- demo Windows welcome to 4sceners.de by Marshals & Merregnon Studios [web] & 4Sceners.de [web]
- nothing new, nothing interesting either.
looks ok, but it's just - some objects (unfortunately not very interesting ones), some alpha blended polys and particles, some blur, some 2d overlays on top.
must be the 1000th demo to be done just like this. it probably wont be the last, but it sure is a tired old formula.
- isokadded on the 2005-08-21 16:53:07
- demo Windows a deepness in the sky - dark & long remix by FXM
- takes a great original and makes it terrible. mainly by the use of bad colours, worse soundtrack and losing completely the connection between the visuals and the music that the original had.
cynical. - sucksadded on the 2005-08-21 16:47:40
- demo Windows Awake by SquoQuo [web]
- bad.
- sucksadded on the 2005-08-21 14:32:51
account created on the 2000-09-14 11:23:11
