Preacher information 10069 glöps
- general:
- level: user
- personal:
- first name: M
- last name: N
- portals:
- slengpung: pictures
- cdcs:
- cdc #1: Lifeforce by Andromeda Software Development [web]
- cdc #2: Concentrate by Adapt [web]
- cdc #3: Beta by Still [web]
- cdc #4: Artphosis by Hitmen [web]
- cdc #5: Secret Rooms
- cdc #6: Coronoid by Still [web]
- cdc #7: mulberry plains
- cdc #8: Radiating by Still [web]
- 1k MS-Dos Golrien's Elite Plasma by Golrien [web]
- sucksadded on the 2008-01-28 08:26:21
- 256b MS-Dos Twisted by Brutal Core Division
- meh
- isokadded on the 2008-01-27 16:15:00
- 4k MS-Dos yo! 4k by Demotion
- Indeed doesn't work, but by the screenshot doesn't look very promising :P
- isokadded on the 2008-01-26 18:01:06
- demo Commodore 64 Loaded by Fairlight [web]
- I still love the ones with more concept better, but this is pretty ace.
- rulezadded on the 2008-01-25 23:23:34
- demo Commodore 64 Purple by Vision [web]
- Very nice.
- rulezadded on the 2008-01-25 23:20:01
- demotool Amiga OCS/ECS Titanics cruncher v1.2 by Titanics
- Titanics cruncher decrunches while loading...
- rulezadded on the 2008-01-25 08:30:22
- intro Windows Radial Fuzz by Surprise!Productions [web]
- (adding still: the lightsource does indeed move, there was just too much happening on the screen to really notice :p Maybe it could be something else than blinding green flaremap with basic non-linear color ramp?)
- isokadded on the 2008-01-23 23:41:07
- intro Windows Radial Fuzz by Surprise!Productions [web]
- Oh yes, the logo was nice (I think), but you couldn't see it in its proper size because the pixels kept jumping when zoomed, and then it just zoomed away.
- isokadded on the 2008-01-23 23:36:59
- intro Windows Radial Fuzz by Surprise!Productions [web]
- Sorry, but despite this probably being a very honest way of showcasing the old times, and a lot better than most intros of this kind, it fails on too many levels to be likable. Here are some points that struck my nerves (ie. a try in constructive criticism):
1) The sine plotter effect ran jerky and sluggish on my 2 GHz machine. I think that's pretty unforgivable.
2) The zoomer was pretty basic and jerky and did not have any kind of filtering (you could see the seams where the interpolation does its work). Being in software is no excuse, bilinear filtering ran just fine in 1998 or so.
3) The interference in the background of the main scene moves way too fast and gets messy.
4) There is some kind of strange appeal in the colourscheme, but it really should have a main colour and then something to contrast that with. Now it's grey and lime green and strawberry red and orange in the background.
5) The ribbon thing where the screens are is buggy. Seriously, it has seams that look like it was be moving too fast or had z-fighting (if it was in hardware). And the light-source didn't move but just sat in the left side of the screen.
6) The "variform" block filter did not look good at all. It just added to the mess. It might've been better if it was used on a whole panel in the ribbon.
I think it could be summed as "way too much stuff happening at once". I think this could've easily made a nice 2 or 3 scene intro after bugfixes. However, the scroller was cool and I have a fondness for flat-shaded things. - sucksadded on the 2008-01-23 23:36:03
- demo Commodore 64 Bilpartaj 1003% by Swappaz With Attitude [web]
- StingRay wins.
- sucksadded on the 2008-01-23 17:11:46
account created on the 2002-08-11 19:12:00
